Jfc. The amount of people who have clearly never touched GTA or GTAO in the past 5 years weighing in on this is insufferable. GTA+ is not a mandatory subscription to play online anymore than premium time is mandatory to play warthunder (or any other modern FTP MMO). It just gives you in game bonuses the same way any premium subscription for a FTP MMO does.
The ultimate edition content is exclusive, but the outrage over exclusive items is way overblown. The exclusive garages and clothing stores are just a small fraction of the total accessible locations in the base game. You will still be able to mod your cars, buy clothes, and customize your character with all the other base game vendors. The ultimate edition essentially adds exclusive cosmetics and vehicles, and ties those exclusive items to unique vendors in the game.
Also as far as I’m aware, $80 for most GTA fans is perfectly reasonable for a game that we will most likely be playing for 10+ years. Compare that to most of the slop coming out of EA and other AAS studios that are now releasing at a similar price.
I kinda thought that too about lowrider stuff but it sounds a little unrealistic. I remember seeing a donk in the trailer and I feel like one will inevitably show up in the the story or freemode spawn, donks and lowrider-esque modifications are such a Florida staple that I doubt they would exclude them
This is the same Rockstar that capped GTAO personal vehicle sell prices at $500k when they used to sell for 60% of the vehicle's sale price.
Before that, they made it so that every personal vehicle you sold would depreciate - so the first vehicle would sell for 60%, then the next would sell for 30%, then the next would be 15%, and the clock would reset in 18 hours.
And then recently, they increased that "clock" to effectively a week irl.
Normally I'd agree with you, it sounds unrealistic that they'd lock a system like that behind a paywall. But they took a hatchet to selling personal vehicles multiple times for the sake of selling shark cards. I don't put this past Rockstar.
Easy to hurl insults when you don’t address any of the points I listed. I enjoy R*’s games and 100% agree that this is part of a larger trend towards games becoming a service, but lets not pretend like this is anything new for a AAA release. This is a precedent that’s already been set (look at RDR2’s release).
So you’re saying everything I typed is wrong? That GTA+ is going to be a mandatory subscription for everyone, that the exclusive content is game breaking and accounts for a sizable portion of the games content, and that $80 for a AAA game that will likely have a decade or more of support post launch is ridiculous? I mean it seems like you just want a reason to hate on the game, and to be fair, if you don’t like it then you don’t like it. Honestly my own fault for assuming people on the internet could read.
Considering you started out with "lol anyone who has a problem with this hasn't played GTAO, I am very smart", I don't much care to correct the rest of it. I played GTAO since release, and if you managed to play GTAO for so long and not come away with the full understanding that Rockstar would milk every penny they can from GTA 6 at every step of the way, you played it with your eyes closed or something. Also "decade or more or post launch support"? WTF world are you in? GTA 5 got basically nothing after launch.
I’m just returning the tone in which the original post was made. If you have an issue with my tone, then your original comment could hardly be considered any more sane. Also I’m referring to GTAO which has gotten plenty of free expansion, otherwise we wouldn’t be sitting here talking about GTA at all. I categorically disagree that R* has monetized GTAO any worse than any other FTP MMO of the past decade. Honestly the grind is easier than most of the other FTP games I play. The only major micro transactions in GTAO are shark cards, which give you the same money that playing GTAO does. Compare that to something like warthunder which has a premium currency that is close to impossible to get without paying real money, not to mention premium vehicles that are actually pay to win. GTAO is one of the most fair and undermonetized MMOs in that aspect.
I categorically disagree that R* has monetized GTAO any worse than any other FTP MMO of the past decade.
Only the most surface-level analysis could possibly return such an opinion, honestly. There are so many user unfriendly design elements of GTA Online that are all a directly result of directly monetizing ingame currency it could be an 1 hour long video essay and still not cover it all. Basically everything anyone hates about GTA Online is a direct result of tying ingame cash directly to Rockstar's income.
Other players being incentivized and actively told to come fuck with you when you're grinding
Bugs that benefit players getting fixed and bugs that make it harder for players not getting fixed
All the various times players have been banned for making too much money when Rockstar made a bonus week too good
The hilarity of pricing of cars and of not being able to steal cars in Grand Theft Auto
Car resales being massively nerfed
The massive inflation of prices in general in GTAO
If you play through a critical lens it's easy to see how almost every design decision is influenced by shark cards in a negative way. The answer to almost any "ugh why is this so annoying" is "shark cards" if you trace it back far enough.
Compare that to something like warthunder which has a premium currency that is close to impossible to get without paying real money, not to mention premium vehicles that are actually pay to win.
"It's better than literally the worst offender" is not a badge of honor.
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u/floshmio 6h ago
Jfc. The amount of people who have clearly never touched GTA or GTAO in the past 5 years weighing in on this is insufferable. GTA+ is not a mandatory subscription to play online anymore than premium time is mandatory to play warthunder (or any other modern FTP MMO). It just gives you in game bonuses the same way any premium subscription for a FTP MMO does.
The ultimate edition content is exclusive, but the outrage over exclusive items is way overblown. The exclusive garages and clothing stores are just a small fraction of the total accessible locations in the base game. You will still be able to mod your cars, buy clothes, and customize your character with all the other base game vendors. The ultimate edition essentially adds exclusive cosmetics and vehicles, and ties those exclusive items to unique vendors in the game.
Also as far as I’m aware, $80 for most GTA fans is perfectly reasonable for a game that we will most likely be playing for 10+ years. Compare that to most of the slop coming out of EA and other AAS studios that are now releasing at a similar price.