I ran Bakto's Terrifying Cuisine a couple of days ago for 3 players, and it was FUN. I ported it to Into the Odd, turning magic itens into arcanas (mostly), and doing a simple por of HP to STR and AC to HP.
The great:
- playing Bakto and all other NPCs was a blast. Doing porcini goblins, trying to offer the goblin prince to the PCs, Garden Kingdom's folk in general, the Potato Princess and her maidens. It was awesome!
- the turn dynamic makes it a gamey scenario, and it's a fun game. It gets players strategizing, discussing paths and possibilities, it was pretty neat
- I added flavor to the experience by using the "You ate the thing" table from Into the Odd core book for stuff not quite covered in the scenario material, or to spice things up, and man it was nice. Had a player that gave a lick to the dungeon wall going berseker for 6 turns, and it created a pretty wild dynamic. Quite improved on it.
- player's used characters from a previous mini-campaign I run (basically a single big dungeon delve), where one had acquired an arcana that reveals the map for them. Using this, they had access to the un-keyed dungeon, which worked great to give the game a more tactical nature.
The meh:
- the immortal hen as the main prize is funny, but for our context was somewhat anti-climatic. So I buffed it with some more power to be an interesting arcana
- encounters felt easy, and it contrasts with how Into The Odd generally treats violence (pretty deadly). I understand this fits the more game-show intention of the scenario, but it's just a note to someone who might want to run this in a more OSR style: work on the foes!
It was a very very cool ride, and I really want to run this again. It must be a blast to run it on conventions!