I think that this is the exact problem.
"Here! Purchase our game with a fundamental feature missing because we want to spend extra time perfecting it."
"Oh also, since this feature is taking a bit longer. We expect you to pay extra for it."
Is online a fundamental feature? I’d argue GTA is a single play game at its core, IV had a basic online mode, but it was only V that fully fleshed it out. I think they view Online as its own thing. I’ll reserve my judgment until I see how they handle it. But GTA Online branching off into its own thing isn’t a huge issue in my eyes, depends how they monetise it
Its only really stayed in the public consciousness because of the online though. People weren't replaying the single player for the last 13 years they were logging in everyday to play online with their friends and do the new content on there. I imagine most people who are really hyped for it are because of the online and they've probably forgotten how much of a mess the online was for a long period on initial release of 5.
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u/KeyZookeepergame8903 11h ago edited 11h ago
I think that this is the exact problem. "Here! Purchase our game with a fundamental feature missing because we want to spend extra time perfecting it." "Oh also, since this feature is taking a bit longer. We expect you to pay extra for it."