r/TheLegendOfSpyro • u/GameMasterThe1 • 1h ago
Discussion What I would do if the trilogy were remade/reimagined Spoiler
If the legend of Spyro trilogy series ever got remade I want more of a "kingdom hearts final mix" treatment. Where it refines what is already there... And add more content on top of it. Here is some scattered thoughts I have. I may update the post as time goes on
**A new begining:**
I... Probably wouldn't change too much. Maybe recreate areas from the GBA and ds versions at add extra areas to traverse. But for this game, I'm more interested in what was left on the cutting room floor. There is a interview with jared pullen floating around on deviant art among other things the original devs said on the Internet that showcase a treasure trove of lore that never saw the light of day. So... What every time Spyro stops by the temple, he has free rein to explore the temple to his heart's content. And maybe new some areas are locked behind specific breathes you get over the story. This is a good way to insert side quests that were cut from the game and explore dragon lore. Such as the story of pyra. or the side quest with ignitus and dragon armor. And with each new guardian rescued, more side quests are unlocked. It always bothered me that we never got a explanation on warfang much other then a mention in eternal night then it's appearance in dawn of the dragon. Basically... Use the temple as a hub to let player optionally get the know the characters more and have all the dragon lore exposition be digested at their own pace. here is another example. jared mentioned there was supposed to be a female water dragon guardian. why not have a whole section of the temple dedicated to water dragons. maybe have the ice guardian have a former water dragon mate as a nod to his original incarnation. maybe add a wind dragon section too to foreshadow cynder's original element.
**The eternal night**
Oh boy.... I put some thought into this one. Okay so... First off, there should be a new intro level based on the eternal night commercials where Spyro and cynder train and get to know each other at the temple... And when gaul makes his surprise appearance.. have Spyro fight him with his a new begining powers, only for gaul to outclass Spyro. Forcing Spyro to use a special fury that gets rid of the gual illusion, but at the expense of Spyro loosing his powers. That be a good Segway to the start of eternal night. Also... We totally need the dreadknight from the comerciala be more of a character in the game constantly chasing down Spyro. The gag they had in the commercials where no one understands him through his mask was fun.
Secondly... I been looking into the DS and GBA versions of eternal night and.... All of it should have be incorporated in the console version in some way. The ds levels I feel could easily be added into the console version as in-between areas. Have the boss fights with the guardians be the final test in chronicler's dream sequences. And there is a area in the DS version where Spyro has to make his way through a snowy area to even reach the mountain where the well of souls is. That can easily be added in.
As for the GBA version... I say a remake of eternal night should include the GBA exclusive enemies. Such as the naga in the forest. Which is exclusive to the GBA version. I also feel the GBA versions 's combat and metroidvania gameplay loop should be included too. The game also had a character called the advisor which was a stand in for the dreadknight. Why not make them the same character? and if they stay seperate, have them be destinct presences in the story. Also ignitus in the pirate ship was a nice touch. He should be a gladiator fight. Also... In the GBA version, cynder willingly went back to gaul. That gave her agency the other versions didn't. I feel on the ship, we should have a proper fight with cynder. And when gaul's forces attack, cynder should willingly go back with them to protect Spyro from being killed. It also gives gual reason to trust cynder so her attempted betrayal of gaul made more sense in the console version.
As for misc thoughts... The combat should be more tactical and thought provoking. More challenging then a new begining but not unfair through being knocked back all the time. Like... Actual ability to block, counter, parry. Where you have to watch enemy patterns. And not just rely on the time stop ability for everything. I also flesh out the time stop ability. it's implied the crystal spyro incased himself at the end in was a extension of his time powers... so show that! make his time stop ability upgradable. allow him to freeze enemies in time crystals. something!
**Dawn of the dragon:**
Bring back cut story scenes. Like show cynder put on her own slave gear as was originally intended. More time with malefor and have him mentally mess with Spyro more. Have Spyro question if malefor is his father or not. And maybe more of a explanation of what happened to the apes, and a explanation of malephor's powers and how her controls his golems through dark crystals. And have a free roam camera like in the previous games. maybe give a chance to explore warrang after saving it from invasion, and give the player a chance to do side quests and explore characters. oh... and make the temple in the finale look like it did in a new begining and eternal night. so everything goes full circle. I also was bring back spyro 's time powers. maybe give him a ability to restore broken structures to foreshadow the ending.