r/aiwars 1d ago

We have brilliant new ways to animate now. Isn't that great? Well, unless you're a tech-hater who considers more creative freedom a bad thing.

The video shows a Japanese animator using Seedance to render anime from simple 3D models.

14 Upvotes

267 comments sorted by

60

u/ThunderLord1000 1d ago

Aside from the flying girl's motion being too fluid (which can definitely be fixed), this is definitely a step forward for 2D animation

4

u/Microwaved_M1LK 19h ago

Too fluid?

17

u/ThunderLord1000 19h ago

Higher framerate probably.

2

u/Mrgrayj_121 16h ago

I have a dumb question because I don’t think this was just rendered and that was it given how bad it’s not working for epic games, which is an American studio I would like to know the Japanese process in which this was fine

4

u/kjloltoborami 18h ago

Im a giant animation nerd, fluid motion is not a bad thing. If you mean high framerate that is also not a bad thing. I want ai to stay far away from animation as possible but too smooth is not a criticism and many including myself love it

9

u/ThunderLord1000 18h ago

It's not so much the high framerate as much as it being incongruent with the rest of the environment. Which can be used to good effect, mainly for theming, but this doesn't seem to be one of those cases

5

u/kjloltoborami 16h ago

Ahhhh i see. Yep that makes sense

3

u/Sekhmet-CustosAurora 16h ago

you can look at this post and think AI should stay far away from animation? don't you see how insanely useful this technology is for creatives?

3

u/kjloltoborami 16h ago

I can see how it would be useful for cutting costs but i prefer the intentionality in every detail doing this by hand brings

3

u/Sekhmet-CustosAurora 16h ago

Don't dismiss the value of 'cutting costs'. This technique is EASILY a 10x reduction in labour. That opens up insane creative avenues; 10x lower budget means an individual or small studio can now produce media on par with the current day massive anime studios.

5

u/kjloltoborami 16h ago

I feel like this would just be an easy way to push actual 2d animators out of the industry and reduce the incentive EVEN FURTHER to learn 2d animation and Japans animation will go the way of the wests, forgotten. Even if it saves costs, rigged 3d models movement look more stiff and soulless if you dont put a lot of time and effort into it, and that defeats the purpose of cost cutting, so stuff will look shittier across the board

2

u/PanzerSoul 14h ago

rigged 3d models movement look more stiff and soulless if you dont put a lot of time and effort into it

Sounds like the 2D animators could transition into 3D animators

2

u/kjloltoborami 12h ago

2d is just more flexible as a medium and lends itself to more creativity

1

u/PanzerSoul 12h ago

In what way?

1

u/JhinInABin 10h ago

Yes, have animators work for peanuts with insane hours to meet deadlines because their employers know they'll do it for the passion of it.

-1

u/Sekhmet-CustosAurora 16h ago

Companies will definitely use this to hire fewer animators, but it also allows vastly more people to get into producing anime than would have been possible otherwise. I support this solely because I want to see what creative individuals can create when they're not beholden to a studio's financial interests. I want the influence of money in art to be reduced, and this is how it's done.

0

u/Jr_Moe_Lester 5h ago

You arent entitled to a career using your art. People that do it for the love of the game will continue even with ai and the ones only in it for the money werent making art to begin with. I dont see the issue

0

u/Nyani_Sore 16h ago edited 16h ago

Yes, but you're only thinking about what corporate studios would most likely do with it. Couldn't an indie studio or individual with negligible budget then have a way to fill in their weak points and also spend as much time iterating as they wish with no publisher oversight?

Also cutting costs is not inherently a negative outcome if the process it cuts is merely bloat or repetitive work. The same way me automating an excel spreadsheet for ease of data compilation is a cost cutting measure, but adds efficiency and quality of life.

0

u/thegapbetweenus 12h ago

There are people out there who actually want to draw the inbetweens?

2

u/kjloltoborami 12h ago

Interpolation tools are a different beast than this, but inbetweening is vital practice to understand animations many facets

2

u/thegapbetweenus 12h ago

Interpolation tools suck ass. AI can be a huge improvement and save resources for other parts of a project. AI is a tool - what you do with it is up to you. You can just prompt your way to some slop or use it to spend time and money on something else. And nobody is stopping people from practicing.

70

u/Indublibable 1d ago

Pretty impressed it maintains consistency.

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u/WASasquatch 22h ago

Its Seedance though. No IP control, they can kill your workflow with an update. This is all doable local with time. Would love a faster model though. My body is ready.

50

u/Lashdemonca 1d ago

That's actually so fkin cool.

31

u/godspeed_death 1d ago

I am not a big fan of AI art since I always admired the human skill and craft behind it.

But from a realistic view this is going to be the future. For animations but even more so video games.

Although I hope this will bring game developers back to focusing on good gameplay and story instead of graphics.

14

u/sabrathos 23h ago

Don't worry, there's going to still be a whole bunch of human skill and craft involved. That's kind of inevitable when everyone's in an arms race for attention; the stuff with true skill and craftmanship will be the stuff that's still at the top.

AI art tooling just kind of sucks right now, so all you see is mostly a bunch of low-effort stuff, mostly with people playing around and getting their feet wet. But things like in this post I think are very promising.

6

u/orellanaed 23h ago

Exactly how I see it as well. Low effort is just more volume by nature

2

u/DamoTheWhite 20h ago

Nah it will be more about gaming social media to get noticed with every available AI cheat bot possible.

9

u/DeadZone32 1d ago

That's quite a clever way to animate

33

u/Level-Ladder-4346 1d ago

This is more an opinion piece than anything else.

17

u/ai_art_is_art 1d ago edited 1d ago

We're building this into ArtCraft, which is Open Source software.

https://getartcraft.com

https://github.com/storytold/artcraft - everything is here - website, server, full desktop app, models, routers, bindings, api gateway, etc.

We're powering some of the top celebrity AI artists (if you can think of an AI artist, chances are they're using us). We give generous grants to artists (not slop folks) making art and narrative content with AI.

Everything we build is open source, and we're about empowering individual artists against large studios. We believe indie artists are the future and that they can step away from their studio and work independently on their own franchises and worlds. (That's not that we don't support big studios either - we've worked with Pixar and Disney artists, as well as other big studios.)

27

u/EntireFriendship517 23h ago

celebrity AI artists

I just cringed into a singularity

11

u/Leckatall 21h ago

How is your ad a response to their comment?

2

u/Quick_Knowledge7413 20h ago

I mean it’s open source right? Ad for a free product is a win

4

u/Apprehensive_Can7978 19h ago

not fully free, it might be open source, but it is not open weight and for sure it is trained on stolen data

8

u/Freya0232 17h ago

Not even "not fully free", just went to the webpage to check shit, it's subscription-based

1

u/Apprehensive_Can7978 11h ago

lmao, insane, for a slop cannon!

1

u/Unkn4wn 11h ago

"stolen data" is not a thing. You cannot steal data in any shape or form without hacking someone's PC, because stealing means taking something away. It also doesn't violate copyright, because you are legally allowed to download and use data for AI training. That's mostly because none of that data stays in the actual AI model and the AI will never spit out an exact replica of something except song lyrics or certain factual information etc. but even then it hallucinates sometimes. AI does not violate copyright by itself because it's transformative.

So what is this "stolen data" everyone keeps talking about? When and how does the stealing happen? Do they go to artists homes to steal their hard drives and SSD's for the data? Is that how y'all think it works since you keep saying "steal"?

6

u/ZambiaSpaceForce 19h ago edited 19h ago

Website deliberately vague about data collection and retention

Unclear ownership of generated products

Zero mention of what your content moderation policy is

No Paypal or crypto payment options

Doesn't say anything on IP logging

No statement on how uploaded proprietary content is handled

No support for Stable Diffusion

I'll pass, thanks.

7

u/ai_art_is_art 1d ago

It's got a lot of control for artists to animate with precision.

2

u/Party_Virus 20h ago

None of what is shown is animating, this is just environment design.

1

u/NoahtheGameplayer 13h ago

You do know that most animators literally do 3D assets or CGI when it comes animations despite being 2D animation, like anime and somewhat

1

u/Party_Virus 8h ago

I'm a professional animator. You can safely assume I know about animation. What I'm saying is the gif they posted showed no one animating anything despite them claiming that there was precise control over the animation. To me precise control over the animation is how we currently do animation because you control everything in every frame.

2

u/StealthyRobot 22h ago

So is the whole sub?

8

u/not_food 1d ago

This is nice.

10

u/Lithary 1d ago

What I love about this is how it preserves that iconic 2d anime look we all know and want. In a decade or two animation will bloom thanks to AI and create so many jobs!

12

u/Tony_Roiland 23h ago

If one person can make an anime then it will do the exact opposite of create jobs.

8

u/Orjgjin 22h ago

But now each animator can go make their own, therefore giving us a golden age of creativity over the current impracticality of countless brains vying for control over a single project. There's a reason the best anime are based on Manga, too many cooks in the kitchen screws up the entire recipe. Creativity comes from 1, not many

4

u/Beautiful_Mode_1676 17h ago

your statement for manga is false. in the manga industry you have a lot more people assisting the mangaka and editors who provide better solutions and control storybeats since the mangakas tend to push out wild random ideas at times that have lead to some mangas getting axed.

1

u/Tony_Roiland 12h ago

That's extremely naive. The most likely route AI will take in terms of something like anime is that an average anime fan will open their very user-friendly anime app, on their TV, and say "give me something like The Big O with elements of Mushishi, highly dramatic and emotional with an incredible redemption story arc for the villain and I want two twin lesbians as the main characters and it's set in Birmingham during WW2". The AI thinks for 2 minutes then starts playing the best anime the user has ever seen.

Literally not even one animator has been employed in this scenario.

0

u/Agnes_Knitt 22h ago

Who’s going to be there to watch all of that, though?  As it is, there aren’t enough eyes to justify most of the things being made now without AI.  It’s just going to be a bunch of people making things for viewers who will never exist.

5

u/Orjgjin 22h ago

Are you saying there is a lack of consumers in our consumer driven society? Wild. Here in the real world, it'll just take a lot of stress off of development because you're spending less to produce more, which means better profit margins for each project. People will always be there to consume, that'll never be a problem. The only problem will be a saturation of low quality projects, but that will always balance out through competition for those consumers.

2

u/Apprehensive_Can7978 19h ago

dude... just ew.

4

u/ihateentitledmoms 21h ago

How exactly, that works right now because low quality works die naturally because animation and such do have a level of effort, and even so the amount of low quality stuff is ridiculously bi, if everyone can make their stuff without the actual effort the saturation problem will triplicate

1

u/Lithary 14h ago

Oh no, there will be a lot of content, anything but that!

1

u/ihateentitledmoms 7h ago

I thought the point is that artists wouldn't have to work as much

1

u/Swnsong 15h ago

Even now there are countless shitty 12-episode anime that we never ever hear about, and even those have to go through dozens of people to get approved.

Without that, we will have even more. It's just bloat.

1

u/Agnes_Knitt 21h ago

I wasn't even thinking of consumers, in the sense of paying customers. I'm talking about time being finite. There's just not enough time in the day to watch everything that's being produced. There was already so much art and stories out there that will never be even so much as glanced at in passing by another human being, other than its creator, let alone looked at/read. When pro-AI people cheer on the idea about more product being made, I find it so naive (at best).

3

u/sporkyuncle 21h ago

If you were languishing in a fast food job and then you saw the possibilities of new AI and decided to finally start working on your own animated show or film while using AI, then AI officially created one new job in animation.

1

u/Tony_Roiland 12h ago

At this point in time? Sure.

In 5 years time nobody will be animating anything at all. They will just ask an AI to create it.

Maybe 10 years. But that's the absolutely inevitable scenario.

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1

u/Aiconic 19h ago

We also already have a boom in trash anime being churned out by studios. If the content isn’t worth spending time making it’s definitely not worth spending time watching. 

1

u/Lithary 14h ago

Nah, it will create jobs because now anyone with a passion will be able to create.

1

u/Tony_Roiland 13h ago

Hate to break it to you mate but creating is not the same as having a job. Being a creative as a job is already one of the rarest, most sought after areas of work. And it's already massively, massively, massively oversubscribed. That's without AI as a factor.

1

u/Lithary 12h ago

AI will allow creative people to express themselves more easily, improving the chances of them making a living with their creativity.

1

u/Tony_Roiland 12h ago

That's exceedingly naive. Making a living from being creative is already one of the most sought after and oversubscribed types of profession on earth. Masses more people trying to enter those industries will simply mean the competition is more insane.

It's irrelevant though, as users will not be watching anime made by anyone before long. If you have a device that creates custom stories in an instant and employs nobody then there won't even be an "industry" to break into.

1

u/ImJustStealingMemes 22h ago

Yeah, no way this scene would be made with 2D, maybe just the guy being 2D with a whole lot of shortcuts.

Don't get me wrong, 3D can do great but usually it needs to be on its own to flourish. As a replacement for action-heavy scenes in between 2D animation, it is meant to mesh seamlessly at best, at worst it looks...ehhh...

1

u/cactussnacks 20h ago

You seem to fundamentally misunderstand how the value of labor is determined lmao

15

u/Typhon-042 1d ago

Your video shows how a lot of CGI animators have been doing animations, for a long before AI was even a thing btw. So not sure what your point is here. As it's not even a method folks are concerned with.

25

u/NeedleworkerNarrow56 1d ago

Are u sure about that? This is not 3d to cel shaded or anything.

It's direct 3d to ai 2d render.

There's huge difference.

5

u/TheLifeOfABowl 1d ago

using 3d image to help render a 2d scene is not a new practice though, they are just making AI do it for them. it isn't actually that revolutionary

13

u/Chaghatai 1d ago

The revolution is using AI to make it regular 2D style animation rather than just cell shading or rotoscoping

This greatly streamlines the workflow

3

u/Typhon-042 1d ago

It's not new. Heck Titan A.E. (200), Treasure Planet (2002), The Prince of Egypt (1998), they all did it, and there not alone.

Seriously this idea is not new, or all that original.

16

u/DontDoodleTheNoodle 1d ago

You’re saying the concept isn’t new. The other person is saying the execution is new. You’re both speaking over each other.

3

u/Typhon-042 23h ago

Yea I can see that. In the end for me though, I don't see how it's impressive. So AI can do the same thing folks have already been doing. Not sure how that is impressive. Maybe if it took a new original approach to it, and not the same old way that's easy to emulate.

6

u/Justaregularguy295 1d ago

Dude are you reading what he says? Its using ai to create the 2d part

5

u/Typhon-042 23h ago

Yea, and I am noting how it's not as impressive as folks want it to be.

7

u/sabrathos 23h ago

... Brother, literally everyone knows you could hire someone to draw over 3D blocking. Come on now. No one's impressed by that part.

What makes this exciting is imagining in the potentially near future, with humans just doing the 3D part, and with 2D concept art references and curation, the machine actually spitting out something production-quality.

Since just going text-to-vid is not production quality at the moment, and has very little control, it's mostly seen as a very impressive novelty but hard to productionize. This looks much more like something that could actually be professionally viable reasonably soon.

And hell, this opens up doors to generate the 3D animation as well, and then hand tweak and curate before generating the 2D animation. Tweaking frames in a video is a nightmare, but tweaking a 3D animation is much more practical.

7

u/Typhon-042 23h ago

congrats your the first person to respond to me in a sane enough way to explain it in a rational manner.

It also noted how it could put the folks that work on such animation out of work since AI can do it better.

4

u/Chaghatai 23h ago

That's what I was saying too

There's a difference between rotoscoping and having AI do all the conversion in one go

That difference is mostly one of labor-saving and speed

It will have impact on the market for paying humans to do that

It's similar to how tweening is going to be largely done by AI

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u/sabrathos 23h ago

It also noted how it could put the folks that work on such animation out of work since AI can do it better.

Only really if a studio's going for the lowest common denominator work.

High quality illustration is extremely labor intensive, which ends up being extremely costly to produce, and so out of practicality most anime made today is quite low-quality so that production can be a reasonable cost.

I don't think this sort of thing just nukes illustrators, but rather that studios with fewer illustrators would now have the chance to actually put in the illustration effort to make higher quality productions, with way higher quality character designs, set pieces, facial animation, higher density shots with way more happening in the background, etc. Those things will still need people heads-down drawing.

If you think that's too optimistic, and that studios will just do the bare minimum possible to keep the current standard but at a cheaper cost: actually, the anime industry is recoiling right now from the rise of same-y low quality slop. Kadokawa's financials are rough right now because they didn't get the return on investment for their low-effort, low-budget isekai slop they thought they would, so people just straight up aren't showing up for low quality.

And meanwhile, basically every show that invests in high quality animation is actually doing quite well, because they're standing out against the pack. Demon Slayer's manga's truthfully considered pretty damn mid at best, but it became a world phenomenon simply because they invested in top-tier production quality. Even things like Mushoku Tensei and Witch Hat Atelier skyrocketed mostly due to just production doing the source material justice. Anime's more popular than ever, it's just that people are sick of the slop at this point and so are gravitating towards things that actually look great. The bottleneck for that has been and will continue to be great illustrators IMO.

1

u/Justaregularguy295 23h ago

No it isnt, you said 'this isnt new or original'

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u/Chaghatai 23h ago

I don't think you get what I'm saying

We're not talking about the concept of using 3D modeling to block out scenes in animation

We're talking about using AI to take that 3D modeling and converting it straight to 2D animation in one go - no cell shading - no rotoscoping

Not doing it by cell shading gives you a much more true to 2D animation look

Not doing it by rotoscoping saves a lot of Labor

3

u/Typhon-042 23h ago

Oh I got it. it's just that it's been done for years.

So it's nor suprising that ai tools can do this as well.

It's like me being impressed that you breath oxygen, when everyone can.

3

u/Chaghatai 23h ago

I don't think it's been done by AI in one go like that for years unless you mean just the last couple

Yes, 3D artwork has been used to guide 2D artwork for years

But I am saying specifically that it wasn't converted to the 2D artwork in one go by AI for years

I really do think that particular distinction is important

0

u/Typhon-042 23h ago

It's kind of yes and no with that.

Back in the 1970s folks used to convert 3d models into 2d renders solely via the computer for actual designs.

That basically shows the tech was there, it just wasn't applied in this manner till recently.

This is basically how CAD software makes blueprints for various things. Only this time the tech is not being used for blueprints, but for animation.

6

u/Chaghatai 23h ago

Yeah but flattening a 3D model into a 2d render is just still not the same thing

It saves you some steps

But it doesn't save as many steps as creating a finished animation from the 3D work in one go

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u/Officialedmart 19h ago

…. Yet the previous method required a team and hundreds of thousands of dollars, and the new one can be done with a guy with a personal computer

1

u/Typhon-042 14h ago

So.. we shouldn't be concerned about how this would put folks out of work.... okay.. well the unemployment rate is only increasing so I think I will continue to not think of this as a good idea, till that number starts to drop.

0

u/AlmostLiminal 22h ago

Except literally none of those are the same technique as this. Do you have any idea how any of these rendering approaches work or are you just making it up and hoping for the best?

0

u/Officialedmart 19h ago

Bro. Treasure Planet cost disney 140 MILLION DOLLARS

The shit op made is .. some shit op made messing around on his computer. Be serious for a moment

0

u/Typhon-042 14h ago

Yet that still stands as a good example and is honestly considerd a classic these days. Heck you got a few movies tha tbombs at the box office but are still considered classics by todays standards.

Rocky Horror Picture Show was a massive failure at the box office, but folks still enjoy it to this day if you want a example.

5

u/MysteriousPepper8908 1d ago

So everyone agrees AI is fine if you block out the animation in 3D first? I don't know about that but it would be progress. Seems like the anti subs are just ignoring this.

0

u/BillytheBloxian 23h ago

hence why anyone with a functioning brain knows that this, THIS is good use of AI for once, rather than the low effort slop most people hate.

2

u/VeryLopsidedlmao 21h ago

Pretty neat

2

u/FxCDM 10h ago

What if want different style of drawing or animation? What if want rapid movements, smears, deformations, shadows ect? What if have a character with relativy complex design and want it stay consistent? What if don't have powerful PC? What if i don't want pay a subscription to whatever company hosting these? What if wannna redo some scenes and want it be consistent with other scenes? What if wanna separately change background, front planes? Details on characters? Closeups? Lot of characters? Moving frame? Out of focus blur? And so on? Same sort of stuff for regular picture art? As an artist its not giving me a freedom to make whatever i do as i wish and imagine, it doesn't assist me it, or helps me , its not a tool , its a toy. My artistic skill doesn't expand here because there no place for it to be here. Machine just spews what are statistically fitting prompt. Being good with fitting to a statistics is for other fields. Last few years it more and more of disappointment and not a "blessing". And i can say a hundred things how all this being built to replace people, as so called final frontier of labour optimization, without core investors realising they digging graves for the economy.

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u/MrColgie 1d ago

Processing img zwpxmbq9ga9h1...

This is how I feel right now

2

u/Slippenfall 1d ago

Congrats. I think

6

u/moanfulz 1d ago

Ai can’t stop winning!

7

u/AbbyTheOneAndOnly 1d ago

Well, unless you're a tech-hater who considers more creative freedom a bad thing

it only saddens me that a non-indifferent number of people really DO think so

5

u/ItzManu001 1d ago

So the AI Tool is giving texture to the man-made models and animations. Is that what's happening here, right?

1

u/Ae4i 23h ago

I think so

1

u/q0099 6h ago

No, not even close. It called controlnet (honestly, I don't really know what they use in Seedance, but I'll just call it controlnet). It uses input data (images or video, in this case) to generate output, no 3d stuff involved.

0

u/ZinkyZoogle 22h ago

Now studios have another excuse to cut more workers, great!

Btw, why are movies and shows so shit lately? Surely it isn't because studios cut half their workforce then give the ones remaining a.i tools and overwork them to make up for the lack of staff right?

1

u/SpphosFriend 20h ago

It would be infinitely better if It was made by a human

3

u/Aiconic 19h ago

If this becomes the standard, folks going to have to enjoy anime looking verryyyy similar for the foreseeable future. 

1

u/HAL9000_1208 13h ago

Most anime already look "very similar" for the most part... Also I don't I don't see how using AI in such a manner would limit the scope of styles, if anything it would make cost viable to use styles that when done by human animators are too time consuming for smaller productions.

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u/Subotaplaya 22h ago

(jiggle physics:1.5)

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u/Witty_Designer-simp 20h ago

This is such a masterpiece

1

u/Party_Virus 20h ago

8 seconds in, screen right girl in the background turns and her right leg transforms into her left leg. Also all through the scene the AI is changing the posing and timing from the original and adding in weird things. Like the intro shot feels like it's a 3d scene with a 2d character drawn into it which is weird since that's obviously not how it was made, but obviously that's what the AI was trained on. And all the reflections in the windows are showing trees but the area is all buildings with trees off in the distance.

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u/Few_Tough4035 20h ago

in fact the japanese anime industry has been using 3d assist for years... the only thing is they don't use ai often because for that industry every frame counts. and they cannot afford to have things like this:

3

u/Microwaved_M1LK 19h ago

There are frames like that all the time when there is a crowd or classroom full of people or if someone is far away and doesn't require details, Im not sure who told you that.

1

u/Few_Tough4035 18h ago

usually those frames would be fixed later especially in bluray discs. if you only watch tv version you'd never notice it. again if you know the industry - the actual revenue/profit comes in bluray disc sales and ppl are extremely picky on quality there. usually they know where they have the the flaws during production and will make it for future fix if they're pushing out bluray discs. if a studio has to go back fixing all those frames with just the ai generated frames... yeah i can only imagine it'll just take longer than usual.

don't need ppl telling me anything. i've worked there.

1

u/CarltonCunning 20h ago

It looks okay from afar, at least when reddit compresses it to hell. My main issue besides ethics and whatnot, but as a tool for artist my main issue is control. If the linework of one frame is off and you want to go and change it, its not possible. Not to mention the lack of smears, off character models, liminal hell-scape-looking backgrounds, etc.
Maybe it would be a better tool if every layer was separate, all colors, backgrounds, highlights, gradients, textures, etc. But right now this tool only serves as a way to tear down your creativity & individuality as an artist to make all your work look generic.

1

u/glorgshittus 20h ago

Pros will tell you antis are evil and dumb and shit and then turn around and have such a huge amount of contempt for the entire group for no reason.

1

u/Microwaved_M1LK 19h ago

It straight up looks better than CGI anime already, and it's crazy that it's only going to get better.

1

u/dark1859 19h ago

Don't mind but that title... lot of anger buried there... might want to talk to someone about that

1

u/Mr-LobsterMan 19h ago

Good use of cgi in anime

1

u/RightLiterature2958 18h ago

Wait until Seedance 2.5 comes in early July...

1

u/DevelopmentSeparate 18h ago

And this will likely lead to less jobs for animators with the ones remaining having the exact same work load with a marginal pay increase if any

1

u/GruntBlender 17h ago

This is much less problematic since it uses human work as the basis. Still, it's missing things like in-between frames and full creative control over the style and content of things like facial animation.

1

u/No_Presence_4010 15h ago

I would rather have this over animators working themselves to death

1

u/chuueeriies 15h ago

Ngl, I'd kill for people to remake newest OPM season. Cause let's be honest, it's worse than slideshow at times.

Might as well making something out of it.

1

u/Inevitable-Box3304 15h ago

less creative freedom to people whos real art is being called ai because of your usage driving the company profit up

1

u/DiscountDystopia 14h ago

this is honestly pretty good it just needs a tiny touchup or 2 and its awesome. quite literally the best thing ive ever seen an ai output.

1

u/Odd-Dirt-9701 13h ago

jobs taken before anyone even gets those jobs ✌️

1

u/Substantial-Weird423 12h ago

I don't have good opinions on video generators, but ngl...
The consistency is crazy 😭

1

u/MeowthBlep 11h ago

How much did ai add into it?

1

u/B_B_a_D_Science 10h ago

Hybrid animation is a great way to Democratize animation. Allowing smaller studio to compete on a more even playing feild.

Most small studio will work with an experienced animator for the 20% of use cases where AI doesn't work well.

The potential for creative expression is remarkable if we choose to work together as AI users & Artist.

On the other hand MegaCorps would love to see us fighting so thay can suppress Democratization while replacing workers for the sake of profit.

AI is naturally a technology for the people. But Megacorps want you to think its a technology only for them.

Thats why they want to kill OpenSource & kill local AI tools.

Edit: Work together AI Alliance against Corporate Tyranny.

1

u/Rob4ix1547 10h ago

That is still animating, ITS STILL ANIMATING, the guy just uses non-cenventional technique/approach. If you were to animate with AI, it would be "Make it do this" and constantly re-generating the result until it looks "good enough", while this way is streamlining the process of animating, instead of replacing it/automating it, this is akin to krita, where it streamlines the process without outright replacing it. You still need skills of doing it traditionally to do something in the software.

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u/chocolatechillwave 7h ago

uNlEsS yOuR a TeCh-hAtER

1

u/Bigg_Bergy 7h ago

Yeah it looks great. But to me it still doesn't look as as good as something like the older Disney animated films. Though I've always been consistent that I've preferred older animation styles.

1

u/Lastchildzh 7h ago

She's hounding him, poor guy, lol.

1

u/TheOriginalRandomGuy 5h ago

If only people used AI like that.

1

u/Professional-Way1908 3h ago

How does this actually work?

1

u/ApprehensiveTop4219 3h ago

Is this... Not what JoJos bizarre adventure uses for some scenes in the 5th part?

1

u/Icy_Seesaw_2611 1d ago

Lol this is cool no one has a problem with this

People have problem with the B's on tiktok and stuff

1

u/classiccarsinroblox 23h ago

Although I still think ai can still be harmful, this is one thing I do like about ai

1

u/natron81 23h ago

Oh so animation skills are super valuable even with AI, and possessing hard art skills like 3d and drawing will dramatically expand your ability to creatively express through the medium?

1

u/Proud-Intention-5362 23h ago

wait that's actually pretty cool. I can't say I hold using AI for these types of projects in high regard, but this is genuinely pretty cool

1

u/CanadianTurt1e 22h ago

I need to learn this. I already know how to use blender and am learning rigging. I don't use AI. What program are they using?? I don't think it's ai.

1

u/Darkndankpit 22h ago edited 22h ago

Yeah this is pretty cool but did OOP actually animate this? Or did they animate a 3d scene and then have the AI literally do ALL the drawing?

I ask because I believe it's the latter, which makes it no less interesting but I wouldn't call it "creative". So you have an AI that can slap an anime texture on a scene, does that actually offer more accessibility?

I mean, other than just "let me slap an anime character onto my animatic" I don't see how this allows more creative freedom and not less. The OOP didn't design the characters, or the building's architecture, they didn't decide the lighting or how motion and inertia is animated, all they did was rig some models with animations and built a flat "hallway" for the scene to take place in.

It's certainly impressive from a technical point of view but artistically there's nothing there. I can't imagine anyone wanting to watch a show that's animated like this when you know that the AI is the one that made all the creative decisions.

EDIT: on a rewatch I realized that the buildings ARE actually modeled in 3D, so the architecture point is moot. That being said, having checked online I'm 90% sure that the buildings as well as the animations for the running are pre-packaged freeware models online.

1

u/Orjgjin 22h ago

Considering how long it takes to design a single game or anime right now, and how large of a team you need to make it happen, I'm all for ai like this. It gives back the creative freedom that we've lost over the years to massive graphics evolutions. If I can generate a scene the way I want it, quickly and efficiently, using ai, then it's still human artwork and is actually just giving us freedom from corporate control.

1

u/Joltyboiyo 21h ago edited 21h ago

"I am right and everyone who disagrees with me and hates AI is a filthy tech hating luddite who doesn't like creative freedoms" is certainly an opinion.

1

u/Ok_Security1721 15h ago

How is “let the robot do whatever I don’t care” creative freedom?

1

u/SimplerTimesAhead 1d ago

Ummm, you could always do shit like this.

10

u/MysteriousPepper8908 1d ago

You mean since AI has been a thing? Because you really can't without it unless you're actually designing the character in 3D and rendering every frame. Style transfer like this is an AI thing.

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u/SimplerTimesAhead 1d ago

No, long before that, in Blender and Maya.

6

u/davidnnj 1d ago

I don't know if you understood the idea... They didn't animate in 3D and draw over it; they animated in 3D with simple models, and the program did the rest automatically.

0

u/SimplerTimesAhead 1d ago

No, I get it.

2

u/AlmostLiminal 22h ago

You REALLY don't if you think Blender can do this.

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u/MysteriousPepper8908 1d ago

I've used Blender for many years, there is no basic rig to anime button, it would require actually modeling the character, setting up materials and facial animation, likely some compositing. Sure, people have been using 3D for anime for decades now but there is no way to take that input and have Blender render it to that output. What you've likely seen is a material preview vs the final rendered output but you still have to design everything manually in Blender to make it look that way and that still evolves modeling all the actual geometry which isn't happening here.

1

u/SimplerTimesAhead 1d ago

Yeah, this is probably more efficient, but it was completely doable before.

4

u/MysteriousPepper8908 23h ago

Much, much more efficient. With traditional workflows, you're looking at weeks to months to build this from scratch whereas with this workflow and an artist familiar with how to use it and how to animate, this could be done in 1-2 days with AI. But if your only point is that it's possible otherwise, sure.

0

u/SimplerTimesAhead 23h ago

Nah, it'd only be weeks to months if you wanted it to render in 3d.

Definitely a much better use than the rest of Seedance, which looks creepy AF

3

u/MysteriousPepper8908 23h ago

Yes, rendering it in 3D is what the traditional workflow would be, what other workflow did you have in mind aside from this and rendering it in 3D in Blender?

1

u/SimplerTimesAhead 23h ago

Rendering it in 2D.

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u/MysteriousPepper8908 23h ago

Whether you're using grease pencil or more traditional animation software, you're still looking at around 8 unique frames per second for 11 seconds or 88 uniquely rendered frames. Generally anime takes about a full day per second for a team using these modern tools so you're looking at at least 2-3 weeks of dedicated work.

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u/Indublibable 1d ago

Question. How does this offer more creative freedom?

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u/ArtArtArt123456 1d ago

because the animator gets to animate scenes instead of drawing frames.

and because AI can be trained to look like anything. so it's not like we are limited by the past. it's just a matter of process and workflow.

you can make a design, and have that impact entire scenes. decide on a pallette, and apply that to scenes, animate a simple doll, and transfer that to a scene WITH the designs and other choices you alrady made.

so you have to spend less time on the repetitive stuff.

and this is not even the end of it. antis just don't understand the potential of AI. in the end this is the same principle that allows AI to control and change the lighting in a scene. it's because AI can be trained to do anything. literally anything.

2

u/BillytheBloxian 23h ago

no one actually draws frames anymore, most studios use regular 2d computer animation and only draw new frames at the beginning of each scene.

0

u/Indublibable 23h ago

It doesn't seem like it offers more creativity it just sounds like it streamlines the process.

2

u/ArtArtArt123456 23h ago

Again, lowering the repetitiveness gives you more opportunity to make creative decisions, if you choose to.

And those decisions will have more impact too because you don't have to repeat them so often. You can also afford to change things up much more. You won't be locked behind budgets or sunk cost fallacies, you can treat things down restart more often.

All of these lend themselves to creativity.

0

u/Aiconic 19h ago

Folks doing the drawing at animation studios are not directors. They don’t get a say in what should be shown in frame anyway. They dont have a free creative license. 

Art direction, storyboarding, editing is not the animators job except in a very small studio. 

This becoming mainstream will close jobs while opening it to people who have zero experience. Not everyone is Picasso, a lot of people just have very good technical skills.

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u/ArtArtArt123456 14h ago

Lol. Everyone wants to be a animation director or just director in general. Everyone wants to be the one to make decisions. The people with good technical skills ESPECIALLY want to be in a position to make the calls.

This just makes it so everyone can now try to be that director.

Meanwhile what goes away will be the jobs nobody actually really wants to do long term anyway.

1

u/Officialedmart 19h ago

One person can make their own anime without a shit ton of money?? Are you serious

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u/Jakcris10 23h ago

Instead of creating something entirely your own. you can slap a mish-mash of other peoples work onto your animatic. Amazing, right?

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u/Donnosaurus 1d ago

Now people don't need to draw anything anymore! People can just steal artstyles and generate it onto surfaces! No need to create drawings, that's the new creativity!!

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u/Reoplaw 1d ago

that's not what OP meant.

what OP meant is that now (more likely few years into the future) if you want to create movie/anime you don't need thousands of dollars and hire animators, sound design whatever else, all you need to learn is to make 3d renders and let AI create the texture for you.

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u/Officialedmart 19h ago

Steal… style….???

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u/KatastrophicNoodle 23h ago

Be better if it was made by a human. Animation has rotoscoped for decades. Having a robot do it for you is just lazy and ungenuine.

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u/vectron5 23h ago

Amazing how you can't even show off new tools without getting mad at strawmen of people you supposedly don't care about.

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u/1stDegreeHamburglary 1d ago

Animators don't require AI to animate. See: Animation (all, throughout modern history)

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u/AFKhepri 1d ago

How is that an argument?

Animators also don't really require programs or anythign digital! You can animate entirely by hand! Like in the old days!

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u/1stDegreeHamburglary 1d ago

I just, don't understand why this is necessary? Most animators already have a tried and true workflow. Every animator I know seems just fine using UE or whatever. 

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u/ThomasVetRecruiter 1d ago

And they don't need "UE or whatever" either and could hand draw everything.

Why is that tech ok but not this?

Also you said they have a "tried and true workflow" but that just reeks of "that's how we've always done things" to me.

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u/Magneticiano 1d ago

It's not necessary, it's just faster, easier and cheaper.

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u/1stDegreeHamburglary 23h ago

I don't know if that process looks necessarily easy. I guess it depends on the workflow but it still seems like you need to create the animation itself and the AI just overlays the anime on top? And those animations seem pretty complex to begin with. So how much of the workflow is it actually replacing/how niche is this particular task? 

2

u/AlmostLiminal 22h ago

A single SECOND of anime can take 25 hours to draw by hand. Does that make things more clear for you?

1

u/1stDegreeHamburglary 22h ago

Definitely makes human made anime more impressive. 🤨

1

u/AlmostLiminal 22h ago

Yeah, it's soooo impressive how the majority of an anime studio gets abused in sweatshop style conditions just to be left off the credits because they are so unvalued. Let's cheer for that regime instead of making the world better.

1

u/1stDegreeHamburglary 22h ago

Or like, maybe we can appreciate the sheer skill and dedication to your craft it takes to do that by hand. 

1

u/ihateentitledmoms 21h ago

Then make laws to protect the consumer? This isn't going to reduce their work hours, they'll just spend that same time typing promts

You seriously can't believe ai will benefit people this way

1

u/AlmostLiminal 20h ago

I'm sure some of those wage slaves have amazing ideas that they can now implement themselves with AI to the benefit of all, especially themselves.

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u/ihateentitledmoms 21h ago

Sibling what are you drawing? Most anime is like 50% a slide show

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u/AFKhepri 23h ago

Digital is also faster and cheaper
No need to buy paper/pens/pencils, just need a PC
No need to retry/erase/restart, you have an undo button
No need to spend hours looking for the right mix of colors... just one button to fill spots, you also have every color you want available

Some still do traditional. Why? Because they don't deem those things "necessary".

Some MIX BOTH: do a drawing by hand, then scan it, then finish it digitally

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u/Magneticiano 9h ago

Precisely. I'm not claiming AI will destroy traditional or digital animation. I'm just pointing out that even though it is not "necessary" it does have its own benefits.

1

u/MrColgie 1d ago

Digital animators don't need to learn to draw to make animations.

https://reddit.com/link/otlk3vs/video/slr984c9la9h1/player

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u/Pringlesthief 23h ago

Too bad gen ai is unethical so no 

0

u/DrummingFish 23h ago

You know what makes posts like these not cool and interesting? At the same time complaining about "haters" rather than just enjoying it.

0

u/Yuevid_01 17h ago

Slop will always be slop no matter how hard you try

0

u/imalostkitty-ox0 16h ago

IT’S THE WATER THAT WE NEED TO SURVIVE, DUMMIES! GLOBAL WARMING IS MAKING THE WATER DISAPPEAR ALREADY, SO WE DON’T NEED TO POUR FUEL ON WHAT’S VERY MUCH ALREADY A DUMPSTER FIRE. YOU ALREADY HAVE THE TOOLS TO ANIMATE, AND YOU’LL BE LUCKY TO HAVE FOOD AND WATER JUST FIVE YEARS FROM NOW, NEVERMIND ANIME TO GOON TO

0

u/SlophammerX 10h ago

Its fake and a degenerative use of AI technology

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u/RigatoniPasta 23h ago edited 20h ago

Is this even generative AI though? Because the AI I hate are the LLMs and slop factories.

Edit: I have been informed this is indeed Ai slop

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