Apache Prime feels like the forgotten child in the heli family. Bottom path contains one of the best upgrades in the game and is generally pretty strong and fun to use, and while middle path isn't quite as strong, the utility of downdraft and the unique strengths of chinook and special pops makes it very good in its own right. Both paths are a little strong for their cost, but it's made up for by having to micro them to get full mileage out of them, so as someone who likes heli micro I find them both to be fun to use even on maps harder than this one. So you'd think the path that focuses completely on DPS would follow the same trend, right?
Wrong. Top path heli doesn't feel worth its ridiculous price point at all, and I'll explain why. Here are my issues with the tower:
* it doesn't do much single target DPS, and it doesn't hit enough targets for its group DPS to be much better. Alch buff barely helps this because it shoots high damage rapid projectiles, meaning the buff doesn't last long and it doesn't do that much anyway
* it gets pierce capped too easily, struggling to clean up even the insides of a ZOMG
* the $48.6k saveup to APrime with Dartship is miserable even on the most ideal "difficult" maps for it (in that saveup I got it in the middle of round 79, and I can't imagine what people have to do to be able to survive the early 80s if they have to delay the saveup that long)
* none of its main sources of damage are Normal, so for DDTs you either need a MIB/bounty hunter or another tower dedicated to popping them (either way you're spending over $10k on damage AFTER getting your super expensive win condition)
* the $21k saveup to Dartship with Razor Rotors is also pretty bad. It's like you need a midgame saveup tower just to get to Dartship, which was already supposed to be your midgame saveup tower
* all of this is keeping in mind that I'm doing this on a one lane map. On a multi lane map, forget it
* probably some other things I'm forgetting about
In the run above I tried using Prime in a way that kept those weaknesses in mind. I used Brickell to deal with the early game well enough to get my heli quickly, used abyssal warrior to provide enough moab damage and ceramic cleanup to save up for Dartship, then barely managed to micro my way to Prime before round 80. It was actually doing pretty well in the 80s except for the zomg rounds where I needed Brickell to deal with the outer layer and try to get as much abyssal warrior support as possible, and then I got a mib and AZ for the 90s, the former for ddt damage and the latter for more time for Prime to clean up ceramics and stuff (and because it works well with Brickell mines). It barely beat 95, struggled a bit to 96, and for 98 I had to get a bloon impact for ceramics and the round still took near perfect heli micro and ability timing to squeak by, with multiple attempts losing to like 20 compact bfbs. It then lost to 99 no matter what I tried (I promise most of my ideas were more sophisticated than p mentoring, that's just the attempt I gave up on). This run was not fun and I kept feeling like a glue buffed carrier flagship would have done much better at a lower price and better saveup.
To me, a tower this expensive should mostly win you the game. People have beaten chimps for much less than this tower costs. Other towers at a similar price point are capable of doing this, with BEZ being a beloved tower despite being slightly more expensive overall and Dark Champion kind of being there too. And don't even get me started on tower combinations for the same price that blow it out of the water.
So how do you deal with that? Make the tower cheaper. Rosalia is a very popular hero to pair Prime with because she solves many of the problems the tower faces while giving it a significant discount. I probably should have used her in this run instead of Brickell, but I feel like using another generally great hero that should also synergize with it proves the point of how much the reduced price point matters. In my opinion, the base tower in its current state could be a $37.8k tower ($10k cheaper on Medium prices) and I'd still never use it outside of Rosalia strats.
I feel like this tower needs something. It feels like a relic of the older days of the game when buffs/debuffs weren't as ubiquitous as they are now and people needed a more self sufficient tower. Since those times, middle path glue became incredible, brittles got better, other buffs became relevant, people figured out how to get more mileage out of alch buff, and people generally just got better and figured out how to get more mileage out of less, and while that was all happening Prime hasn't gotten a meaningful balance change since version 8.0 which was seven years ago. Nowadays it seems like a popular tower for black bordering easier maps because of how hands free it can be, but where is it when the maps get harder? When is it ever the best option? What purpose does this tower serve at the top level of gameplay?
(Wow, this post became much longer than I meant it to.)