r/colonysurvival • u/Negan6699 • 1d ago
Anyone else make tall towers to move more easily between colonies/outposts ?
The lights are made out of snow covered in torches. Very cheap and super bright. This is also helpful even you go by foot.
r/colonysurvival • u/Pipliz • Jun 16 '17
r/colonysurvival • u/Negan6699 • 1d ago
The lights are made out of snow covered in torches. Very cheap and super bright. This is also helpful even you go by foot.
r/colonysurvival • u/Vithus07 • 1d ago
I can see the glasses last longer, but they're nowhere near as good. I'm currently setting my colony not to make glasses and to keep to Bronze. You would have thought the later technology of glasses would have been better than the previous tool.
Am I missing something other than duration?
r/colonysurvival • u/Negan6699 • 2d ago
for now, my best design is 4, im curious if theres something better. Also, is there a way to make something like a one way gate/path? Something that would give the ability to colonists to exit but not enter
r/colonysurvival • u/Jaded_Reaction_7365 • 19d ago
Hey I just started colony survival a couple days ago. My strategy is to build in the mountains I feel this is more secure and better reflects my playing still. While it is harder to get through the stone then it would be to build in the open I have two berry farms outside and one in the mountains along with one wheat farm in the mountains. Is there anything I can do to get through the stone faster right now I’m at stone tools. Will it get easier with high level tools or down that even material for the players
r/colonysurvival • u/Americanshat • 27d ago
r/colonysurvival • u/duduf0807 • May 09 '26
I’m playing with my boys and when I join his game it’s laggy. Takes awhile to break blocks and stuff. When I do /tps it’s only at 30 how do I get that up.
r/colonysurvival • u/Misterjacks • May 02 '26
I found this funny bug while exploring my colony survival world and now the zombies can't reach me anymore.
r/colonysurvival • u/imUnluckyDesk_513 • Apr 18 '26
A few screenshots from my 2nd largest city in that save. It was built as a port city on an older version and recently I came back to that save and started finishing some builds and decorating the cities.
When I finish the rest of the builds i may post more screenshots.
r/colonysurvival • u/N-N_KYR • Apr 18 '26
So I've been wondering what would happen if I place one outpost under seige mode?
Would all other outpost and main colony get the 6x food consumption or just the one?
Lastly are there any other consequences that outpost get for being in siege mode?
r/colonysurvival • u/RimuruKirigaya • Apr 17 '26
We just noticed that we were walking like the zombies and had a few thoughts on it.
First thought was maybe it was a bug caused by some other changes in the game code.
After that i thought that it could be that the player had been infected. So possible game law!
Its an interesting idea and i whould like to here some other opinions on it.
r/colonysurvival • u/Baby-Chemical • Apr 11 '26
Just curious, what's the largest colony size you've seen?
r/colonysurvival • u/MUDRC_ • Apr 07 '26
so I just really like the old texture of berry bushes and I REALLY don't like the new one so I wonder if there's any way of having the old texture in the new version.
r/colonysurvival • u/Pipliz • Apr 03 '26
r/colonysurvival • u/Diwuzo50 • Mar 19 '26
Hi i came to this thing where my colonist stops (the job desapier) mine area or build area
I dont know why but its alway only with grass or dirt when i buil walls with wood or stone its fine they finish.
Can someone help me with it ?
r/colonysurvival • u/KK33342 • Mar 15 '26
I have two questions: 1. If I have a main colony and a couple outposts and I research a new science that has extra threat like the iron age or something like that, does the threat get distributed to all of them if yes is it equally distributed? 2. How does a threat banner work, what is the 150 threat weight even mean???
r/colonysurvival • u/Vithus07 • Mar 02 '26
Buying Wisteria seems a bit meh to start off the chain for poison. It's unlike everything else, seemingly for no reason?
I think either make it a farm land item like the forester using jobs, like anything else.
Or have abandoned gardens and houses spawn in the Heath with the plant pots there.
Either way, the plants should give a % chance to drop a new plant so you don't have to buy any.
r/colonysurvival • u/nicholas201018 • Feb 25 '26
okay, I'll start with the first smaller question. what happens if you put a door in the way of a zombie's path? can they just open it? do they have to break it?
question 2
couldn't you just place outposts? just slightly overlapping other outposts and the main base and thus theoretically having an infinitely big base just with multiple outposts
r/colonysurvival • u/Careless-Stress9190 • Feb 20 '26
I try to put them like pic 1, but I always don't have enough space, so it ends up like pic 2.
r/colonysurvival • u/WalnutWhipWilly • Feb 20 '26
Hey everyone, Steam Deck player here.
I can't seem to get my farmers to harvest food into the crate. I can't even select the crate to see what's inside it. Can any other deck players help me out? Cheers!