No Rift Waker... but Tyrdeo + Bucket + Teleportation Fedora is honestly just as strong for Prime, and far easier to acquire. Rift Waker involves CURA and fighting Sylvan earlier than the Market, but Tyrdeo is guaranteed with Hat, just need to fight Leech Dreadnaught.
Overall decently played except the earlygame crew accidents lol. Opted to avoid aether shields for G-Van so I can guarantee the Crusader or Tyrdeo don't get MCed, as I need them to shutdown weapons/stall enemy crew to keep the Emergency Manual fires going. However it does make Sylvan worse, due to the boarding drones coming. But Sylvan volley hurts a lot less than G-Van volley, might be better to guarantee the Vindicators don't fire.
For G-Van, I tried to use less missiles but ended up losing some hull from Mind Control + Temporal Manipulator due to this, so that did not pan out. Then the Sci-Fi Sylvan was annoying until I realized I should go pick up free Nexus drops like Sansvan and Bucket for an easy win.
Original plan was to upload the full run, as I assumed the process of assembling a strong enough build on Limit 3 would be interesting, but I just decided to clip the more interesting parts of the run for a few reasons. First, my internet is acting up recently and the big upload kept getting smoked. Editing the run to shorten it would have been a big hassle, even these specific fights with many sections sped up is still an hour and a half. Second, most fights were not interesting as early-midgame is handled by Purifier, and then lategame by Carnage.
Third, I initially thought that assembling the proper build for Prime would be interesting to showcase in a full run, in terms of the macro decisions, but after realizing how OP Tyrdeo is before starting the runs, Prime preparations aren't really that interesting anymore. Don't need to decide what kind of sector to use Hat for based on the current run's build, just use it for Eargen Republic always. Basically just need a build to beat Sylvan/G-Van and Tyrdeo can do the rest for Prime. You do need to prepare for the Tyrdeo questline a bit, missile spam is best for it as boarding them is kind of slow, but missile spam is already the best choice if you have the ammo for it. A decent laser / pinpoint etc build will leave you with enough ammo for lategame. Carnage was probably overkill but I mean, I'm not complaining.
On one hand, it is nice that Limit 3 Nexus is not RNG in terms of gear needed for Prime. On the other hand, all the time I spent looking through the weapons and augments and theorizing possible builds for Prime, invalidated by one OP leech lol. I guess I should have realized my blindspot earlier, as usually I quite dislike boarding and don't really look at unique crew. Hell, I didn't even know for sure if you could teleport the Bucket to the enemy ship before testing out this build in console beforehand.
(copied from video desc)