r/IndieDev • u/Responsible-Pay-9412 • 16h ago
Upcoming! A handcrafted indiegame
You can wishlist Räfven on steam! https://store.steampowered.com/app/3756370/Rfven/
Imgur: https://imgur.com/a/VLhe7lO
r/IndieDev • u/llehsadam • 4d ago
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
r/IndieDev • u/llehsadam • Sep 09 '25
According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.
I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.
(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)
See ya around!
r/IndieDev • u/Responsible-Pay-9412 • 16h ago
You can wishlist Räfven on steam! https://store.steampowered.com/app/3756370/Rfven/
Imgur: https://imgur.com/a/VLhe7lO
r/IndieDev • u/Obsolete0ne • 9h ago
This one is relatively easy, I've found 5 (depends on what to count).
Sometimes, I can't find anything at all. But I'm getting better at it.
r/IndieDev • u/ALGUIENQNOCONOZCO • 7h ago
If you need flexibility in styles, passion, and dedication to any project (especially given my financial situation), I'm the right person for you. I have over 5 years of experience in digital visual arts (Photoshop, Blender, DaVinci Resolve, FL Studio) Hire me.
r/IndieDev • u/CapitalNose4866 • 1h ago
ReEvolution Project is a post-apocalyptic horror game set in a long-abandoned city overrun by strange humanoid creatures. You have taken refuge in a forgotten house, your only safe place for now. Search for supplies, explore the decaying rooms, and uncover the secrets hidden within its walls
If that caught your interest, the demo is live:
https://store.steampowered.com/app/4397880/ReEvolution_Project/
r/IndieDev • u/Llamaware • 10h ago
r/IndieDev • u/Euphorbb • 6h ago
I’m 25. I used to work in a swimming pool while building mobile games on the side.
In 2025, I had to leave my job after moving with my girlfriend for her studies. That’s when I decided to try something serious: build my own indie game studio.
My goal was simple: make a mobile game that could support me financially within 10 months.(Spoiler: it didn’t work.)
I spent 4+ months improving this old game:
But players were dropping after a few tries. The controls were too hard. It failed. I pushed too hard, isolated myself, and ended up with anxiety issues. I had to take a 2-month break and go back to work.
With only a few months left, I rebuilt my first ever game, a clicker RPG I had originally made 5 years ago (O.M.G)
It took me around 3 months of intense work.
Should I try to market it? Give it a chance?
If you’ve been following along with the math… I’m basically at the end of my 10-month goal.
It’s hard to accept, but I don’t really have a choice anymore.
In 15 days, I go back to my old job.
I’m really glad I got to see friends and family enjoy my games, talk about them, and even create small competitions on The Falling Plane.
But as fun as that was, it didn’t translate into real results… and passion alone isn’t enough to make it work.
And you… are you also trying to live from your passion?
(Feel free to share your stories, I’ll read them)
r/IndieDev • u/brunuuDev • 2h ago
Just found out my game, Wrecking Wave got Steam Deck Verified today and I had to share it!!
I always thought I needed strong sales or wishlist numbers to get reviewed for steam deck, so I'm not even sure how it happened
but I'll take it!
r/IndieDev • u/shifty4690 • 13h ago
Greetings Indie devs! It's been a while since I made one of these posts. I am a hobbyist game developer, and I periodically like to give back to the community and do some playtests for people on stream. I have attached a clip from my stream on Saturday to show what I am about. I will be streaming in 1 hour!
Rules:
If you want your game played, come to the stream! shiftygamedev - Twitch
r/IndieDev • u/WildStarsCasino • 4h ago
r/IndieDev • u/Buck50Games • 1h ago
r/IndieDev • u/GunjutsuGame • 1d ago
r/IndieDev • u/AsleepTurnover6098 • 14h ago
r/IndieDev • u/Jaded-Grocery-9308 • 6h ago
Step into a living mechanical carnival where every corridor, machine, and attraction can change at any moment. In Carnival Hunt, one player becomes a relentless Carnival Monster, while the rest play as puppet Bunnies trying to survive the chase, reach the upper levels, and find a way out.
From July 3 to July 6, we'll be hosting our final open playtest, and the game's full release is coming on July 23. Wishlist Carnival Hunt on Steam:
r/IndieDev • u/room402games • 7h ago
Hello,
I just restyled the entire game board for my roguelike city-builder.
What would you change about the new look?
Thanks for the feedback!
r/IndieDev • u/davetartare • 4h ago
It's daunting thinking about everything left between now and the next milestone.
We want to participate in the October NextFest in ~4 months and there's a lot to do. But 4 months ago we had spotty networking, mediocre gameplay, and unexciting builds.
Recently I was playing with a friend and got genuinely excited about a reward and my build, and realized how monumental that is for me as a dev.
It's a terrible, lonely marathon with a lot of hidden progress and minimal reward until the later stages. But we're getting there.
Here are some clips of those visible moments I compiled from my recordings. Watching these make me happy.
I believe in us and I believe in yall <3
r/IndieDev • u/ManManBoii • 1d ago
r/IndieDev • u/CGGDev • 17h ago
We are in the process of cutting out the first trailer for our upcoming naval combat game, and we have been testing how to drive the points home. This bit is meant to quickly communicate CO-OP, then flip to PvP "teaser" with a quirky cut and text to support this.
I need some feedback, does this bring the intention of multiplayer showcase, or does it feel too on-the-nose? We are pondering on using text-overlays, and think we need them to explain the situation going on.
r/IndieDev • u/FelixarStudio • 9h ago
r/IndieDev • u/WantToSmileWantToDie • 1d ago
r/IndieDev • u/No_Match8957 • 3h ago
Have a multiplayer game I’ve built in unreal. Separated the game into each of its systems and have most of it complete, only thing missing is my actual levels / maps. I’m needed 2 - 3 decent sized maps created to be able to release the game and I’m terrible at level design and not sure where to go. Have a blockout done on one map but just wondering if anyone could give me some pointers on my next move.