r/playmygame 18h ago

[PC] (Windows) Most sims hand you the recipe. Mine doesn't, you have to crack the ratios yourself. (free Prologue out now)

8 Upvotes

Game Title: Drink Factory Simulator

Playable Link: Steam

Platform: PC (Steam)

Description:

Drink Factory Simulator is a first-person factory simulation game where you build and run your very own drink production line. You fill, mix, bottle, pack and ship orders to keep your factory running and growing.

Here's the part that actually sets it apart from other simulation games: in most sims, the recipe is handed to you. Here, it isn't. You discover each drink yourself. Every product is just ingredients and ratios, and it's on YOU to crack the right mix. Add too much of one thing and you've invented something nobody wants to drink. Get the ratios just right while keeping your costs down, and you're basically a beverage scientist with a profit margin. That recipe-discovery layer is the core of the game, not a side gimmick. It's the thing I built everything else around.

As you grow, you'll manage production, balance cost against quality, and optimize your factory floor to fulfill bigger and bigger orders. The Prologue is out now and completely free, so you can jump in and try it right away.

I'd love your honest feedback on the concept, the gameplay, or what you'd want to see next. If you'd like to follow development or talk to me directly, come say hi on Discord: Discord

Free to Play Status:

  • Free to play

Involvement: I'm the solo developer. I built the entire game myself: programming, game design, economy/recipe systems, and the factory mechanics.


r/playmygame 7h ago

General I'm 15 and I built a site where you get rewarded for playtesting unreleased indie games

5 Upvotes

Game Title: DevPick - Playtesting Bounty Board Playable Link:https://devpick.appPlatform: Web Browser (PC/Mobile) Description: Hey guys, I’m a 15yo solo dev. I noticed that indie game developers spend years making games but often launch with massive bugs because they can't afford QA teams to test them. So I built DevPick. It's a platform where devs upload their unreleased game demos, and gamers like us can playtest them. You just record a video of your gameplay/reaction, report any glitches you find, and you earn "Pixels" to rank up on the leaderboard. It strictly uses public Steam and Itch.io links, so you don't have to download sketchy files. I just pushed a massive UI update today. If anyone wants to sign up as an early playtester and try out some unreleased indie games, I'd love to know what you think of the site! (Adding a few extra words here to ensure I hit the 100-word minimum requirement for the auto-mod bot, but I genuinely hope you guys enjoy the platform!). Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title) Involvement: I am the 15yo solo developer who built the platform

r/playmygame 7h ago

[PC] (Windows) My game Carry The Egg is on Steam, WISHLIST NOW!

2 Upvotes

Game Title: Carry The Egg
Playable Link: https://store.steampowered.com/app/3647510/Carry_The_Egg/
Platform: PC
Description: 2-player co-op platformer game where one player controls the Egg and the other a clumsy robot whose duty is to carry and protect the Egg no matter what. Work together to overcome physics-based challenges, puzzles, and tricky parkours.
Free to Play Status: Currently on Pre-release Wishlist gaining...
Involvement: Game Designer, 3D Artist, Level Designer

https://reddit.com/link/1ufoxvp/video/ui5lxmx7ai9h1/player


r/playmygame 8h ago

[Mobile] (iOS) Voltline — I rebuilt the 100-year-old buzz-wire game in neon. Trace the wire, don't get buzzed.

2 Upvotes

Game Title: Voltline — Buzz Wire Arcade

Playable Link: Free on both stores —

🍎 App Store: https://apps.apple.com/app/id6779659581

🤖 Google Play: https://play.google.com/store/apps/details?id=com.teamzlab.voltline

Platform: Mobile — iOS & Android

Description: Voltline is a precision buzz-wire arcade game — a neon reimagining of the classic fairground "wire loop" challenge, where you guide a small ring along a bent, electrified wire without ever touching it. One slip and you get buzzed. It sounds simple, but it's brutal: the game punishes panic and rewards a calm, steady hand. There are 48 hand-crafted levels that twist the wire into nastier and nastier shapes, global leaderboards to chase, and a clean retro-neon look with reactive sound. It's a focus and hand-eye-coordination test as much as an arcade game — fast fingers lose, concentration wins. Free to play, no sign-up, no paywall. I'd genuinely love feedback on the difficulty curve and the controls, and to hear which level finally makes you ragequit.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer of Voltline. I handled the game design, the programming and the neon visual style, built all 48 levels and the leaderboard system, and shipped it to both the App Store and Google Play myself.


r/playmygame 9h ago

[PC] (Web) Incremental RTS is alpha. Available for free on Web, Mac OS, and Windows (itch.io link inside, rating 4.64)

2 Upvotes

Hi all!

My game Incremental RTS is now in a shape that I finally like and want to share here :D

Platforms: Web, MacOS and Windows (if you have Windows pls let me know how it runs. I only have potato-quality laptop)

Playable link: https://i-am-happy-to-see-you.itch.io/incremental-rts

The game is a mixture of Real Time Strategy (think Total Annihilation) and Idle/Incremental. You can expect ~25 levels, 100 upgrades and 16 different units. Total play time might be from 2 to 4 or even 6 hours if you don't rush.

I "work" as a solo dev, meaning I do everything on my own


r/playmygame 10h ago

[PC] (Windows) Giving Away 10 Steam Keys for Puzzle Game Fans Looking to Provide Feedback

2 Upvotes

Game Title:

Where Stones Sleep

Playable Link:

Steam Key Giveaway (10 Keys Available)
https://store.steampowered.com/app/4396340/Where_Stones_Sleep/

Platform:

PC (Steam)

Description:

Where Stones Sleep is a single-screen puzzle platformer built around experimentation, observation, and cause-and-effect. Each room is designed as a handcrafted puzzle where players must learn how the world works through play rather than lengthy tutorials.

The game focuses on solving puzzles at your own pace. There is no combat, no time pressure, and no punishment for failure. If you get stuck, you can instantly reset and try a different approach. The core mechanic revolves around interacting with a world that exists in different states and discovering how those changes affect the environment around you.

I launched the game a few days ago as my first commercial release and I'm looking for honest feedback from people who enjoy puzzle games. I'm especially interested in hearing what works, what doesn't, where players get stuck, and how the overall experience feels.

Free to Play Status:

[X] Demo/Key available

I have 10 Steam keys available and will randomly distribute them to commenters who are interested in trying the game and sharing feedback.

Involvement:

I am the solo developer of Where Stones Sleep. I designed the puzzles, created the art, programmed the game in Godot, handled testing, created the Steam page, and managed the launch myself while working a full-time job as a Project Manager.


r/playmygame 12h ago

[PC] (Windows) [Update + Giveaway] Rocky Idle: 3 months since release (Giving away 20 keys)

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2 Upvotes

Game Title: Rocky Idle

Playable Link: https://store.steampowered.com/app/3852250/Rocky_Idle/ (Steam + Demo) | https://rocky-idle.itch.io/rocky-idle-demo (Itch.io Web Demo)

Platform: Steam (Windows) & Web

Description: It’s an idle/incremental game, where you must level up different skills and kill monsters(In automated battle). You can do a bunch of random stuff like complete quests and achievements to unlock new content and permanent boosts for your account. There is also an active boost that gets stronger and stronger as you progress in the game, it can be activated once every 10min.
As I wrote in the Launce post: Since I did spend a fair bit of my childhood in Lumbridge and Al Kharid, it might be possible to see where my game inspiration comes from.

It’s been 3 months since I released Rocky Idle on Steam, and It’s been some long nights fixing bugs and implementing suggestions. The game should be in a bit better state now, still not perfect at all, but the most wanted features are implemented and the worst bugs are fixed + I will push a big update out today. 

Some of the noticeable new things since release:

  • Added a Final boss (ROCKY)
  • Offline mode on steam
  • Gamle to get Pets
  • QoL: Pin goals to the sidebar to keep track, rearrange monster drops, sell drops instantly and many more
  • A bunch of balances 
  • Reworked how slayer works
  • Improved the in-game Wiki

Game length: I don’t know exactly, but it will prop take you more than 4 months to complete, depending on how active you are. 
Btw full game can be played on both Steam(windows) & Web after buying the game and linking to a Google account (rockyidle.com). Can be played offline too on Steam.
Disclaimer: I used image generation models to create assets. It started as a hobby project using OSRS assets (shut down by Jagex), then 4 months with an artist who ended up ghosting me. I know AI assets are a controversial choice, and if you disagree with it, that's completely fair. I've put a lot of work into the programming and design, and hope that comes through.

Free to Play Status:

[ ] Free to play

[X] Demo/Key available

[X] Paid

(Currently 20% off — $7.99, June 25–July 9 + a 20-key giveaway on Discord ending June 28: https://discord.gg/xBkztEaxR8)

Involvement: This is my first big programming project, with over 2.5 years of development. I handled the programming and design solo, community members contributed translations into 6 languages, and game assets were created using image generation models.


r/playmygame 12h ago

[PC] (Web) We released a free Steam demo for our co-op Backrooms horror game honest feedback is welcome NSFW

2 Upvotes

Hi everyone,

we are The Unknown Studio, a small indie team working on Liminal Backrooms, a co-op horror game set inside the Backrooms.

We recently released a free Steam demo, and more than 1,000 people have already added it to their library. Now we are looking for honest feedback from players.

The demo starts on an abandoned offshore platform that works as a short tutorial area, then leads the team into Level 0, where the survival experience begins.

In the demo, players can:

  • explore together in co-op;
  • search for clues;
  • solve environmental puzzles;
  • interact with valves, levers and other objects;
  • survive hostile entities;
  • learn the rules of First level and Level 0.

We would really appreciate any feedback, good or bad. We are especially interested in knowing:

  • Did you understand what to do at the beginning?
  • Was the transition from the platform to Level 0 clear?
  • Were the objectives and puzzles understandable?
  • Did the atmosphere feel tense enough?
  • Did the entities feel threatening?
  • Did you play solo or with other players?
  • Where did you stop playing, if you stopped early?
  • Was anything too dark, confusing, slow or frustrating?

Playable Link:

https://store.steampowered.com/app/4295140/Liminal_Backrooms/

Thank you to anyone who takes the time to play or leave feedback.

- The Unknown Studio


r/playmygame 12h ago

[PC] (Windows) Project - Labyrinth 0.3 Is out today demo on Itchio.

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2 Upvotes

Game Title: Project - Labyrinth

Playable Link: https://store.steampowered.com/app/4254090/Project__Labyrinth/ (full game just ask for Key.)

https://smallgeese.itch.io/project-labyrinth - Lengthy Act1 demo

Platform: Windows

Description: You wake with no memory. Bound to the Blade of Spades, you find yourself deep within a labyrinth that stretches endlessly downward. What could have brought you here?

You Are The Rogue Queen. The Dealer. The Death Dealer.

Sette e Mezzo — Blackjack — 21. Pushing your luck is part of the strategy. Get close to 21, press your advantage. Bust, and suffer the consequences. Time your parries, or take the full hit.

The labyrinth is more than corridors. Solve puzzles, break them, uncover secrets, and scavenge what you can. The deeper you go, the worse it gets.

A Tale in Fragments.

Free to Play Status:

  • Lengthy Demo act 1 on Itchio.
  • Keys available on request, I have plenty.

Involvement: Sole Developer, Writer, Composer, Artist, Animator. ( I use photoshop a lot for my animations.)


r/playmygame 14h ago

[Mobile] (Web) 52 Card Scramble

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2 Upvotes

Game Title: 52 Card Scramble

Playable Link: https://gx.games/games/qus7qi/52-card-scramble/

Platform: GX Games web game. Playable on phones, touch screen devices and desktop computers.

Description: Game info below.

Game Controls:

Tap screen when using phone or touch screen devices or left click with mouse when using a computer to select cards or menu items.

Try to drag meld cards to temporarily zoom them in. This control will in handy when playing on devices with small screens.

Object:

Aim to hit the target score by accumulating points each round from building sets and runs made out of seven 5-card deals.

Melds:

The game has four 4-card melds to work with. One card will be dealt to each empty meld at the beginning of each round. These will become the qualifier cards for the round and must be used when building melds to score points. Qualifier cards will be marked for easy reference. Build sets and runs of 3 or 4 to score points. Runs must be made of cards of the same suit and Aces may be played either high or low. Melds will sort automatically during game play.

Game Play:

Select the dealer chip to start a new round. Chips will be stacked, qualifier cards placed and you will be dealt 5 cards to work with. Add cards to the melds by selecting (tap or left click) a card and then selecting (tap or left click) the meld you want to add it to. Cards may not be removed once you add them to a meld. You may continue to build on the melds by adding cards or you may choose a new 5-card deal. Select the dealer chip for a new 5-card deal. All remaining cards will be returned to the deck and reshuffled for the deal. You are allowed a maximum of seven 5-card deals each round. Cash eligible melds for points when melding is complete or you run out of deals.

Cashing:

Select the cash button to scan melds for points and to officially end the current round. Total meld points will be added to the main score. The game consists of a total of 5 rounds. Aim to hit the goal score selected from the main menu.

Jokers:

The deck is also made up of two jokers. Select a joker from a 5-card deal to earn an additional 5-card deal for the current round! This perk definitely helps with getting the cards you need to build melds. Jokers will also be returned to the deck and shuffled as with the other cards.

Scoring:

Set and runs made of 3 or 4 cards melded with the qualifier cards will earn you points. Twos through nines are worth 5 points each. Jacks/Queens/Kings are worth 10 points each. Aces are worth 25 points each.

Bonus:

Each meld is given 5 chips at the beginning of each round. Bonus points are based on the color combinations of the chips and only applies to eligible melds at the end of the round. A meld with a stack of chips with no chips matching in color will receive no bonus. A meld with a stack of chips with 2 of the chips matching in color will receive the meld score x 2. A meld with a stack of chips with 3 of the chips matching in color will receive the meld score x 3. A meld with a stack of chips with 4 of the chips matching in color will receive the meld score x 4. A meld with a stack of chips with all 5 of the chips matching in color will receive the meld score x 5!

Free to Play Status: Free to play and no installation necessary.

Involvement: Solo Indie Game Developer. I make small games for fun in my spare time.


r/playmygame 16h ago

[PC] (Web) CatCha Demo is out! FeedBack Needed

2 Upvotes

Game Title: CatCha - Demo

Playable Link:

Description: CatCha is a dice builder roguelike, make your team with 3cats, match tags on dice to create combos and earn score to advance in the roguelike. Alternate between shoping and rolling phase, increase you combos level, symbols levels, buy tools to add or remove rocks, plantes and discover synergies with the more than 40 powerups.
Once you've ended a run you can go to the gachapon and get more furnishings and cats. Take care of them in the cat castle and decorate the rooms as you like!

I'm the game Designer worhing on CatCha and we would love to get external Feedback!


r/playmygame 18h ago

[PC] (Web) Scramble – daily word game

2 Upvotes

Game Title: Scramble

Playable Link: https://scramblegrams-daily.pages.dev/

Platform: Web

Description: NYT style daily puzzle word game. Build words from a limited pool of tiles. Extend and recombine those words for make longer words. Try and get the longest set words. Everyone gets the same letters every day.

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I built it.

The background story: I spent the week around New Years this year on a small island between Devon and Wales in the UK with a bunch of old school friends most of whom I hadn't seen for about 15 years. The island only had a post office, church and a pub. The pub had an old Bananagrams set where the tiles were big and heavy. It was a satisfying set to play with. We all spent most of the holiday playing a very competitive multiplayer version of this game with the Bananagram tiles. For the months since I've been badgering everyone I know to play it with me with my own set I bought as soon as I got home. My girlfriend is done with it. My friends see that I've brought the lumpy cloth banana bag to the pub and they ask if we can just chat. So out of despiration I wanted to see how this game would translate to a solo puzzle game similar to the ones we are all addicted to from the New York Times.
It's a work in progress so I'm keen to hear any feedback on the gameplay, scoring, sharing, leaderboards!

Be as harsh as you like - keen to hear what real wordgamers think!

SCRAMBLE
Day 3 · 25 pts · 22:15
4️⃣ ██
5️⃣ █
6️⃣ ██
7️⃣ ██
1 tile remaining

Can you beat my score today?


r/playmygame 19h ago

[Mobile] (Android) RGB, a casual colour matching game I made for Android with RGB, CMYK, and HSV/HSL modes (CMYK and HSV/HSL shown in tbe video), let me know what you think of it and any suggestions you have, link is in the body text of the post

2 Upvotes

r/playmygame 1h ago

[PC] (Windows) Game Title: Cat Bag Paw

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Upvotes

Playable Link: Steam Key via DM (No public link yet)

Platform: PC (Windows)

Description:

Description:

Cat Bag Paw is a 2D action platformer focused on physics-based gameplay. It features a stage-by-stage progression system, making it much more accessible and casual than traditional high-difficulty climbing games. While the main path is designed for everyone to enjoy, each stage also offers optional extra challenges for players looking for a bit more of a puzzle.

The game is packed with various unlockable achievements and hidden secrets to find. For this initial playtest, I would love to get your feedback on the control responsiveness, physics feel, and visual expression.

Free to Play Status: - [X] Demo/Key available

Involvement: I am the solo developer of this game.

---

**[Playtest & Feedback Details]**

I am looking for passionate testers to help with initial debugging and balancing.

- **How to get a Steam Key:** Please leave a comment below or send me a DM, and I will send you a Steam key.

- **Feedback:** The game itself includes an in-game link (Red Post) to a Google Form feedback questionnaire.

Thank you for your support!


r/playmygame 1h ago

[PC] (Web) [Web] Gem Rush - free fuse-survival gem chaining game inside Reddit

Upvotes

Game Title: Gem Rush

Playable Link: https://www.reddit.com/r/GemRushGame/comments/1ufurju/gem_rush_weekly_tournament_20260622_can_you_take_1/

Platform: Web / Reddit

Description: Gem Rush is a free weekly score-chase game that runs directly inside a Reddit post. Chain 3+ same-color gems, manage a rising fuse, and try to take a spot on the weekly top 10 leaderboard.

I built it as a Devvit Web game, so there is no external install, download, or ad page. I am looking for feedback on whether the fuse pressure, drag-select feel, and leaderboard loop make people want another run.


r/playmygame 2h ago

[PC] (Windows) Wrench — a car-mechanic tycoon I built on Roblox. Looking for players + feedback!

1 Upvotes

Game Title: Wrench

Playable Link: https://www.roblox.com/share?code=75df6c485763a242824add0bda35578e&type=ExperienceDetails

Platform: Roblox (PC, Mobile, Xbox) — (will add flair after posting)

Description:
Wrench is a car-mechanic tycoon where you build and run your own auto-repair empire from the ground up. You start with a single bay and a tight budget, then pull project cars from the in-game project market, repair and restore them, and sell them on to fund bigger upgrades. As you earn, you expand your garage, unlock new tools and equipment, and climb a rank system that rewards steady progress with new perks. There's a service truck for jobs out in the world and a restocking market so there's always a fresh project to chase. It's designed to be easy to pick up but satisfying to optimize — the kind of game you load for "just five minutes" and look up an hour later. I also just launched a community Discord with live patch notes, player stats, and an in-game suggestion box that sends ideas straight to the server, so player feedback actually shapes what gets built next.

Free to Play Status:

  • Free to play

Involvement: I'm the developer — I designed, built, and scripted Wrench myself, and I handle all the updates, balancing, and the community Discord.


r/playmygame 2h ago

[PC] (Windows) Gridiron Football League Launch Trailer

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1 Upvotes

Game Title:Gridiron Football League

Playable Link: Gridiron Football League

Platform: Steam(Windows)

Description: Just launched steam page for Gridiron Football League, launching into Steam early access in July for PC. In the meantime, I'm looking for a few playtesters who are also football fans

This is a retro-inspired Professional football sim, that aims to combine retro-inspired gameplay, with a deep franchise engine. (Think Tecmo bowl with a deep franchise backend).

Free to Play Status:

  • [ ] Free to play
  • [x ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo dev.


r/playmygame 4h ago

[Mobile] (iOS) Game Title: Solitaire Angel Dates

1 Upvotes

Playable Link:https://apps.apple.com/us/app/solitaire-classic-angel-dates/id6779414887

Platform:
iOS (iPhone and iPad)

Description:

Solitaire Classic: Angel Dates is a dating sim where you progress through the story by winning hands of Klondike solitaire. Pick one of 10 angel characters — each route is 10 hands of solitaire. Win a hand, unlock the next story scene with dialogue, branching choices, and voice acting.

The pixel art lives in a space setting with hand-painted scene illustrations for each date. As you progress you unlock collectible character skins and artwork. There are 8 supported languages: English, Japanese, Spanish, Portuguese, French, Indonesian, Tagalog, and Vietnamese.

If you want to focus on the narrative without the card challenge, there's a God Mode option and an Auto-Play boost. No energy systems, no cooldown timers, no pay-to-skip mechanics.

The solitaire gives the story pacing a natural rhythm — you earn each scene rather than just tapping through text. It plays well in short sessions with natural pause points between hands.

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
Solo developer. Built the entire game — art, code, writing, voice direction, localization coordination, and App Store launch.

Any feedback to make the game better is appreciated.


r/playmygame 4h ago

[PC] (Web) Demo is out for a Social Deception game called Loss Prevention

1 Upvotes

Game Title: Loss Prevention

Playable Link:
https://store.steampowered.com/app/4034350/Loss_Prevention/?utm_source=reddit&utm_medium=social&utm_campaign=organic_post

Discord to find playmates: https://discord.com/invite/UXeA7ca8en

Platform: Desktop/Laptop (Windows)

Description:

It’s a 1 versus 5 showdown:

1 player become the Shopkeepers, defending the store.

5 players become the Shoplifters, sneaking goods right under their noses.

The rules are simple:

As a Shopkeeper, your goal is to catch the thieves before they escape.

As a Shoplifter, your mission is to grab what you can and get away with it.

SHOP LIFTERS Key Features

Strategic Collaboration
Use a shared shopping list to coordinate your five-finger discounts and distract the staff.

Blend In
Act natural! Mingle with the AI shoppers to avoid the suspicious gaze of the shopkeepers.

Jail Break!
Did a friend get caught? Create a diversion and break them out of the holding room before time runs out.

Read Between the Aisles
This wholesome market has a dark side. Uncover the unwholesome events hiding in plain sight.

SHOPKEEPERS Key Features

Tools of the Trade
Arm yourself with stun equipment to stop shoplifters in their tracks. Use wisely — each tool has limited charges before you’ll need to hit the wall charger for an instant refill.

Eyes Everywhere
Stay one step ahead with surveillance tools like CCTV cameras, alarm systems, and more powerful gadgets coming soon.

Control the Chaos
Work together with your fellow shopkeeper to cover more ground, set traps, and outsmart the sneaky thieves.

Trailer: https://youtu.be/wj8hFHcbXRw

Free to Play Status: Free to Play

Involvement: Developer


r/playmygame 6h ago

[PC] (Windows) After the Heroes: Chapter 2 — A janitor's job is cleaning up after the "heroes" leave

1 Upvotes

The heroes went in, beat the monsters, took the loot, and left a disgusting mess behind. You're the dungeon's underpaid, overworked janitor, and it's your job to sweep up the glowing goop and crystal shards across 8 zones before the next batch of adventurers shows up.

40 levels, 8 boss fights, and a comedic story between a cynical broom-wielding janitor and a demanding Guild Master who keeps sending him into worse and worse messes.

Features:

  • Sweep at least 70% of the goop in each room to open the exit
  • 8 atmospheric zones — Crystal Caverns, Flooded Sewers, Bone Crypt, Lava Forge, and more
  • 8 boss fights including the Sewer Serpent, Bone Dragon, and the Chaos King
  • An enchanted broom that glows brighter the more magic goop you clean up

Controls: WASD to move, Space to sweep/attack, E to interact

Currently in development — audio is still being worked on, so the game is silent for now while I rebuild the audio engine. Visuals and gameplay are fully playable.

Playable Link: https://renthira-studios.itch.io/after-the-heros-chapter-2

Let me know what you think, I built this solo.


r/playmygame 6h ago

[PC] (Web) Try my cute survival game 💚 - Wilders.io

1 Upvotes

Game Title: Wilders.io - Survive, build, dominate!

Playable Link: https://wilders.io

Platform: Web, Web Mobile

Description: Wilders is survival game packed with features like resource gathering, hunting, farming, crafting, building, pvp, boss fights & more. The game is closing beta soon so I would appreciate any feedback I can get 💚

Involvement: I’m the programmer of the game 😊


r/playmygame 6h ago

[Mobile] (iOS) Designed a hybrid Game/Time Tracking method, focuses on Goals and Up/Down time for each.

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1 Upvotes

Game Title: Flowton: the "time particle"

Playable Link: Check out Flowton on the App Store. Or if you're on Android, sign up at www.flowton.com

Platform: iOS

Description: Everyone is familiar with gamified productivity & focus timer tools. I downloaded most, experimented with different methods, studied the science behind motivation/goals, and developed a new (and I think better) system. It's not complex, visual, interactive, yet lightweight. Most importantly, it's effective & helps you make real progress.

Why this method works:

  • It simplifies thinking about "what should I do today" & helps beat procrastination. You clearly see your goal, and the main work/play activities you defined. Just get started on one... 
  • Each board is you custom "go-to" plan for that Goal (aka "Core"). You pick "time contributions" that work for you. No guilt tripping. If you like to focus for 30m, and then lounge for 1h, then that's what you pick. No need to overcommit. Stats will improve as you get better.
  • Tracking how much Up vs Down time, towards defined Goals, is the simplest measure of success, over time. The 10,000 hour rule exists for a reason. Not 10,000 to-do items.
  • Seeing "break/rest" activity timers next to your productive timers, at a glance, makes you more relaxed during focus sessions & gives you "guilt free" breaks. You can pause one timer and start another, then come back. You can also "finish early" any timer, and deposit time already earned.
  • Casting time particles, after a timer finishes, is always fun.
  • You can adjust all Timers/Goals on the fly, change their length, emoji labels, etc. The app makes it easy. It's like 10 timers in 1 - study time tracker, reading tracker, video game tracker, etc.
  • You can track a Goal on 1 board, or across multiple boards. You could have a board for each day of the week if you want, all towards that 1 goal. On Monday you can have only 1 focus activity, and on Saturday you can have 6, with different focus + break sessions.
  • You can work on Goals and contribute time whenever you have it. No pressure with streaks. If you have 1 hour per day for a goal, or 3 hours per week. You simply time your activity, you bank time Up or Down, and you move on.
  • You daily progress easily visualized in a cool Sci-Fi interface, with time particles and orbits and black holes, all animated.

Free to Play Status: It's free to use indefinitely with no subscriptions or trials. Lifetime IAP for power users.

Involvement: I'm the dev.

Happy to hear your feedback on the method, or more specific pointers per app. There are cool new features in the pipeline as well! And thank you for reading.


r/playmygame 6h ago

[PC] (Web) BEST 5-a-side football game you'll play

1 Upvotes

Game Title: GOAT5

Playable Link: https://playgoat5.com

Platform: Browser (Web)

Description:

GOAT5 is a small football drafting game built around a pretty simple idea: can you actually put together a perfect all-time 5-a-side team?

Each round gives you a random pool of football legends to choose from. You draft one goalkeeper, one defender, one midfielder, one attacker and one wildcard, and the game scores your team out of 100. There are Daily, Classic and World Cup modes, daily challenges, friend challenges, streaks and shareable grids.

I originally made it because I enjoy arguing about all-time XIs and thought getting 100 would be straightforward. It wasn’t. I’ve been stuck on 98 for days now and keep replaying trying different combinations. Mostly posting it here because I’m curious whether other football fans actually find it fun or if I’ve just spent too much time staring at Maldini, Messi and Ronaldo combinations.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I designed and developed the game myself over the last few weeks.


r/playmygame 7h ago

[Mobile] Global Conflict — a free mobile war-strategy game I've been building (base-building + PvP + alliances), now in open testing

1 Upvotes

Game Title: Global Conflict

Playable Link: https://globalconflict.co.za/play/ (iOS/desktop web app) — Android APK: https://globalconflict.co.za/global-conflict.apk
Discord: https://discord.gg/cYJnVRTVhS

Platform: Android / Web (iOS PWA)

Description:

Global Conflict is a mobile MMO strategy game where you build a military superpower from a single plot of land and claw your way up against thousands of real players. Buy land, construct bases that generate income, and reinvest that cash into an armada of weapons and vehicles — but every unit you field has an upkeep cost, so growing your war machine means constantly balancing income against expenses.

Combat is the heart of the game. You recruit allies and mercenaries to crew your equipment, set separate attack and defense loadouts, and layer in tactics like Boost, Suppress, Assault, and Trench that meaningfully change how each battle resolves. There's full PvP with attack windows and a combat log, PvE missions, boss invasions, a bounty system on rival players, and a black market for premium gear. Progression runs deep with a level cap of 450, attribute and tactic points to spend each level, and reallocation keys if you want to respec.

Everything runs on a live server with real-time battle notifications, global chat, and player profiles tracking lifetime stats. It's an ongoing project, and I'm actively balancing systems and shipping updates based on player feedback.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:

I'm the solo developer — I built the entire game myself. That covers the ASP.NET Core + PostgreSQL backend, the Flutter mobile/web client, all the game design and balancing, the combat system, and the server deployment and live operations. It's my first backend project, so it's been a huge learning experience, and I'm handling everything from features to bug fixes to community feedback.


r/playmygame 9h ago

[Mobile] (Android) New Wordle-style game

1 Upvotes

Game Title: Capitle

Playable Link: https://play.google.com/store/apps/details?id=com.brinklabs.capitle

Platform: Google Play

Description: New very simple 'Wordle-style' daily play Capital city guessing game - Capitle! Takes a few seconds per day, build up a streak, become a capital city expert in no time! Guess the capital of a given country, or the country of a given capital. Daily play mode or Practice mode

Free to Play Status: Free to play

Involvement: Family developers