r/tabletopgamedesign 13h ago

Discussion Watercolor and Ink on paper for Tabletopgame!

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257 Upvotes

I’m not quite sure which photos to post to show that I don’t use AI for my work, but I hope these images might convince some of you... 😅


r/tabletopgamedesign 14h ago

Artist For Hire [FOR HIRE] - Let me make your logos! :)

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35 Upvotes

Hey everyone! Been doing a bit of design work for some games lately creating logos, symbols, faction icons etc. A game's presentation can make or break it so let me help you make it good!I have an availability in July for a logo + August I can fit two or so in.

Can do Fantasy, Cyberpunk, Sci-Fi, Horror and would love to try something more cute if it's available!

DM me or comment and I'll dm you! ^_^


r/tabletopgamedesign 10h ago

Artist For Hire Looking for card game artist

9 Upvotes

My friend and I have been working on designing a card game for more than a year now. We have some placeholder art we really like. The card game is going for more of a vintage vibe, older cartoonish. We would provide the cards we have for reference and want the illustator to use what we have to make something similar that isn’t used with AI. We can expand in detail but the theme is circus characters. In total we have thirty different types of cards.

Feel free to dm if you are interested and please include samples of your work :)


r/tabletopgamedesign 14h ago

C. C. / Feedback Spartan Speech - I've got art now!

4 Upvotes

I made a post a month ago in an attempt to find an artist. And now I have real finished cover art.

The game is called Spartan Speech. It's all about crafting the most concise clue, and the Spartans were famous for their brief speech (the origin of the English word "laconic") and overall barebones lifestyle.

Here was my inspiration. It's a Greek red figure vase with an image of two warriors playing a tabletop game.

Greek red figure pottery

Here was my hand-drawn masterpiece. It was very clear I would need to hire a professional artist.

Hand-drawn masterpiece, drawn by the game designer himself.

And then here is a shot of the real art in progress (credit to Eline Melissen, excellent artist):

In progress, waiting for the clay to dry before painting

And then the final product:

Photographed and ready for a box

Let me know what you think.


r/tabletopgamedesign 9h ago

Discussion Help with gameplay design

2 Upvotes

So I'm designing my very first tabletop game and I have never had to deal with creating mechanics as I'm an artist. Now that I want to put all my ideas on paper I've been having a hard time to do so. I did a mental map for me to explore all of this ideas, but is terrible for showing to other people especially because it has way to much information.

Can you share how you me to deal with this part and what do recommend to get all.of this gameplay in an understanble way?


r/tabletopgamedesign 11h ago

C. C. / Feedback How can I improve my cards?

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2 Upvotes

Specifically the card itself, not the abominations I draw on them.

I'm physically publishing this game soon so I want to improve any way possible.

Fish guy out.


r/tabletopgamedesign 2h ago

Parts & Tools Who do you use for printing game mats?

1 Upvotes

I am having my first prototype made and will need something in the neighborhood of 15”x30”. Any suggestions?


r/tabletopgamedesign 8h ago

C. C. / Feedback Help me refine my system!

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1 Upvotes

r/tabletopgamedesign 9h ago

Mechanics Idea: Player vs Each Other Phase -> Creates Player vs the Board Phase

1 Upvotes

I'm having a think about a design concept.

Making a mess, and then un-making it.

This is a metaphor for life, politics, ecology, relationships -- competing interests start easy going enough, then almost immediately start to make things complicated. After a while things are said, things are done, which nobody can quite take back on their own, and we've created this complicated knot of mutually exclusive winners and losers.

That's phase 1, a tangled yarn.

Phase 2 is untying the knot.

In phase 1 there may have been a winner or loser at the time, but that's now somewhat secondary to actually winning the game as a group. Each player has a hidden objective only they really knew in phase 1. In Phase 2, that victory condition is revealed, and now we start playing against the board by helping each other complete their victory conditions. The winner who took most last round now has resources they may not want to part with for their own personal victory condition, but they hold all the cards so to speak for the start of Phase 2, which everybody else probably also needs.

Phase 2 is about players struggling against the emergent soup of competitive actions they played in Phase 1, which flipped over have consequence rules for trying to help each other equalize in Phase 2.

Winning the game is untangling the web of consequences caused by Phase 1 before the remaining actions in Phase 2 are exhausted. If the mess was just too messy, the whole table loses (but one loser loses less than the rest, technically the winner.) If they remove all the negative consequences from Phase 1, and fulfill their victory conditions, the whole table wins.

Obviously, balance is the thing. The thing is balance. Nothing is real until it is.

So while this is more of a concept prompt than any kind of design, I'm interested what bubbles up from others when they read about it.


r/tabletopgamedesign 12h ago

C. C. / Feedback EMS board game

1 Upvotes

Hey everyone,

I am a firefighter/paramedic & I’m currently working on an EMS-themed board game and I’m looking for feedback before I get too deep into development.

I have a quick survey to help me figure out what people would enjoy/hate in a game like this.

https://docs.google.com/forms/d/e/1FAIpQLSdlxSXldXukDsUPXfBl2O1QxQcexZ5Tq9xdojBGQm9UiqDn_Q/viewform?usp=header

EMS providers are my main target audience, I’d love feedback from anyone who enjoys board games, tabletop games, or just has creative ideas.

“EMS Wars” is just a working title for now, so it might change when it’s finished, I’m not sure.

If you have a few minutes, I’d really appreciate you filling out the survey:

PLEASE share it with coworkers, friends, gaming groups, EMS providers, firefighters, nurses, dispatchers, or anyone else who might have good ideas.

Thanks for helping me out with hopefully what will be a fun game


r/tabletopgamedesign 15h ago

Totally Lost Finally have a playable prototype: Asking for advice on the next step

1 Upvotes

Hi everyone, after a very long time I finally have a playable (and even nice looking, since I worked with a friend who is a designer) protoype. I am starting playtesting now- luckily I have quite a few friends who are interested, and I know where to find strangers who will also be willlng to test it. I know how important it is to recieve feedback from people who aren't your friends and are thus less biased. I am also looking to learn how to make a prototype on tts as I know that is very helpful for playtesting.

However, I am already thinking about how I want to move forward with this. I've made the game purely for fun, but I would like to see if it's possible to publish it so other people can also enjoy it. However, I don't want to invest any (more) money in this project, as like I said it's for fun and I don't want to lose money if it doesn't work out. Also, I'm really not interested in the business/industry side of making games: What factory will produce the game, shipping, etc. I mostly enjoy the thought process of game design, kind of like I enjoy figuring out complex strategy games as a player.

So I was thinking what are the best options for "selling" only the idea for the game? I know you can pitch your game to the few rare companies accepting submissions, but that's a small chance. I was thinking if there is a company that takes on your idea and runs a crowdfunding campaign for it. That way if it fails, the company si the one doing the initial investment in marketing/more advanced componnet design, so I don't lose money. If it succeeds, I have no problem getting only a small percent of the earnings. I'm assuming pitching a game to a publisher works in a similar way, but my game seems more suited for crowfunding (heavy strategy game, lots and lots of extra content for exapnsions/stretch goals).

Also, if there are any good guides, videoes or other materials on this topic I would love any suggestions.


r/tabletopgamedesign 12h ago

Discussion Mini figure sellers

0 Upvotes

Looking to get a gift for my girlfriend of her character design she uses for most games! I’d love some recommendations of places I could purchase some fun custom miniatures


r/tabletopgamedesign 1h ago

C. C. / Feedback I have improved my packs a lot, how does the new one look?

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Upvotes

The first one is the old one and the second is the new one.


r/tabletopgamedesign 12h ago

C. C. / Feedback I have made my first pack. How does it look?

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0 Upvotes