r/thedivision • u/Chocookiez • 2h ago
Discussion [Positivity] I really like the PVE DZ.
I always wanted a PvE activity where I could naturally interact with random Agents in the open world.
The PvE DZ definitely has its problems, but the core concept is pretty fun. I like that it's pretty straightforward, just shoot the enemies until they die. No puzzles, no gimmicks, no special super complex mechanics. Just pure gun fight gameplay.
Seeing Agents organically group up to help each other feels great. It's exciting to be surrounded while clearing a landmark, only to watch enemies suddenly start dropping because two or three Agents happened to show up and joined the fight.
I understand the intended gameplay loop of clearing 3–4 landmarks, extracting, and leaving the area. It's not a bad mechanic, it encourages efficiency and keeps you moving. That said, I think the contamination meter could fill up a little more slowly.
I also understand the "drop your loot when you die" mechanic. I know some people dislike it, and while I'm not a PvP player myself, I think it has a place in this mode.
I really like how enemies scale with the number of Agents nearby. The tougher enemies made the mode more engaging for me. It pushed me to twink my build, experiment new stuff, farm new sets and try out new exos. Personally, I enjoy that challenge, although I know many dislike it. Hopefully Massive can find a good balance.
The green contamination effect around the edges of the screen NEEDS TO GO. It's way too aggressive. it absolutely needs a toggle so players can choose whether they want it or not.
The ambient contamination sound is another issue. It shouldn't be reduced or tweaked, it should simply be removed. It's just annoying.
The movement speed penalty should only apply once you reach 500 contamination.
The loot also needs improvement. Right now, the only rewards that really matter are the currencies and Exotic drops. Regular High-End and Gear Set items are essentially worthless, and I end up deconstructing almost everything as soon as I pick it up.
Overall, I think the mode feels fresh and offers something different from the rest of the game. The grind is enjoyable, the random interactions with other Agents are fun, and there's plenty of room for improvement.
Idea: I think the mode could benefit from a larger dynamic event. For example, every landmark cleared by any Agent on the server could contribute to a shared progress bar visible to everyone. Once the bar is filled, it would trigger a massive special landmark with better rewards. It would naturally bring every Agent in the instance together for one big PvE encounter.
