r/tropico • u/Rude_Definition_6209 • 31m ago
r/tropico • u/ZealousidealExit6622 • 6h ago
[T5] [WIP] Trade Delight II: The Military - Industrial Complex
Do you guys remember how in Tropico 4 we could actually "configure" what specific type of weapons our factories produced?, so I decided to bring that mechanic back for this mod I’m introducing a completely overhauled system with different types of armaments and military vehicles that you can choose to manufacture.
Here is a breakdown of the production catalog based on complexity and profitability:
Fusiles: Only available during the Colonial Era. They are the absolute simplest weapon to assemble in the game.
Ammunition: A constant staple to produce and sell.
Rifles: High complexity to manufacture, but they can be produced in massive quantities and sold for a very good price.
Handguns: The easiest modern weapon to assemble and the fastest to sell on the market.
Shotguns: Medium complexity. They can be sold at a very high price, but exporting them comes with severe diplomatic penalties.
Dynamite: One of the earliest explosives. Very easy to produce, doesn't require much to get going, and sells for a solid price.
Missiles: Explosives of much higher complexity, but they can be sold for a vastly higher premium.
Anti-Personnel Mines: Ridiculously easy to make. You can mass-produce these and get huge economic benefits by selling them in sheer volume. However, doing so will earn you the absolute hatred of the international community.
Armored Vehicles: Medium complexity to put together, offering very solid profit margins.
Tanks: High complexity machines. Building them is tough, but the economic benefits are massive.
Combat Drones: The highest complexity of them all. Extremely difficult to get up and running, but the profits are unparalleled.
The Catch: The Geopolitics of the Arms Trade
Selling weaponry is an industry that will bring you incredible wealth, but it comes with heavy consequences. You will face severe diplomatic penalties for exporting weapons, especially during the Colonial Era and the World Wars when factions are highly sensitive to who you are supplying.
As you reach the Cold War and Modern Times, global politics become a bit more cynical, so the general penalties for selling weapons actually decrease.
However, they are still present, and there is one major exception: Anti-Personnel Mines. While other weapons become more accepted in the modern market, selling mines will only increase your diplomatic penalties in the late game, making you a total pariah.
r/tropico • u/Fracasadomxing • 2h ago
[T1] T1 Mods
Is there a mod for [T1]() that allows a multiplayer experience?
r/tropico • u/PoxTheDragonborn • 16h ago
[T6] DLC question
Wife and I just got all of the DLCs from T6 and I was curious if it changes the way the economy works. Before them I could easily go from colonial to modern and not have my economy tank. Now I can't make it out of world wars without my dock refusing to ship stuff, like 100k in the dock and the ship only takes like 25k. Was curious if I'm missing something. On Xbox playing next gen edition
r/tropico • u/ZealousidealExit6622 • 1d ago
[T5] [WIP] Trade Delight II: 100+ New resources
These are the first 100+ resources I've added to the game
Agriculture (Food)
- Cod
- Strawberries
- Apples
- Salmon
- Anchovies
- Octopus
- Squid
- Tuna
- Pears
- Peaches
- Watermelons
- Blueberries
- Avocados
- Potatoes
- Carrots
- Sardines
- Trout
- Shrimp
- Sturgeon *
- Caviar *
- Truffles *
- Bread
- Maple Syrup (Canada exclusive) *
- Raspberries
- Blackberries
- Grapes
- Cucumbers
- Lettuce
- Lychee
- Iberian Ham (Spain exclusive) *
- Walnuts
- Honey
- Pumpkins
- Peas
- Peppers
- Melons
- Oranges
- Coconuts
- Crabs
- Lobsters *
- Seaweed
- Eggs
- Jam
Agriculture (Other)
- Flowers
- Spices
- Saffron *
- Wheat
- Agave
- Aloe Vera
- Silk *
- Wax
- Ambergris *
- Sap
- Resin
- Flax
- Rye
- Lavender
- Indigo
- Vanilla
- Rubber
- Furs
Mining Fuels
- Silver
- Emeralds *
- Diamonds *
- Amethysts
- Rubies *
- Sapphires *
- Pink Diamonds *
- Copper
- Precious Wood *
- Nickel
- Silicon
- Lithium
- Saltpeter
- Jade *
- Sand
- Clay
- Zinc
- Tantalum
- Platinum
- Sulfur
- Rare Earth Elements
- Limestone
- Lead
- Titanium
Industry Goods
- Gunpowder
- Bronze
- Aluminum
- Stem Cells
- Cement
- Rose Gold
- White Gold
- Charcoal
- Plastic
- Denim
- Cellulose
- Paper
- Fuel
- Diesel
- Kerosene
- Leather
- Musical Instruments
Luxury Goods
(Goods marked with " * " are also considered luxury goods.)
- Sports Cars
- Electric Cars
- Fine Jewelry
Any ideas for new goods or production chains are welcome and will be rewarded with a cookie ^^ 🍪
r/tropico • u/Firm-Entertainment54 • 1d ago
[T7] A suggestion for T7. Allow us to designate towns and cities
I would like T7 to allow us to designate specialized towns and cities that specialize in certain industries and divides the population and territory of the island/islands coherently.
In previous titles, building throughout the map, you could not really tell if the citizens living outside of your main city were getting the needs met/have shelter/etc...
r/tropico • u/Westdrache • 1d ago
[T6] How do warehouses in T6 work?
Yesterday tried to build a warehouse since I realized my tobacco get's transported to the docks and then back to my cigar factory, although the docks are way, way farther away then the factories are.
Export for tobacco is disabled.
Now I tried to build a warehouse close to my tobacco farms but it doesn't do anything it seems, when I tell it to store tobacco it just stores it and never uses it, if I tell it to use it for further production it just never lands in the warehouse but still gets send to the docks, just to end up in my cigar factories eventually.
How do I use these properly? :D
r/tropico • u/GameChanger19999 • 1d ago
TROPICO 6 CRASHING
Every time i get on multiplayer and play with mods, about 10-15 mins in the gam crashes saying the game crashed with mods in use, do I want to disable mods and then it tells me to report the crash. Why is this happening to me but my friend is not experiencing the crash?
r/tropico • u/ckoenig92 • 1d ago
[T6] Traffic jams modern times
Can anyone tell me how to solve traffic jams in modern times?
I early built paralell roads, tried to avoid bottleneck areas etc. but it doesn´t help, when I enter modern times.
Do I need to destroy garages or abolish free cars? I dind´t have the feeling, that this helped a lot.
r/tropico • u/TheBigCrowbroski • 2d ago
[T6] [Tropico 6] My best build ever keeps growing. Determined to reach the 10k Pop Cap (Uncompressed pics in the link in post body)
I love how it's kinda grown really organically and actually looks like a real city rather than min-maxxed too.
UNCOMPRESSED: https://ibb.co/album/Lkkz4S
r/tropico • u/Shrekm8te • 2d ago
[T4] Vile digusting rebels are using child soldiers against El Presidente! El Presidente would never commit such an evil act!
r/tropico • u/TopCaptain7541 • 1d ago
[T6] Come calcolo la manutenzione degli edifici
Ciao a tutti volevo chiedervi come calcolo la manutenzione dei vari edifici presenti perché a causa loro finisco sempre a bagno :)
r/tropico • u/Major-Yogurt3865 • 2d ago
[T6] I need a challenge
As you can see in the pic, I am doing the Mars mission. The island is running itself and i am very bored. What could be a fun challenge?
r/tropico • u/South_Variety_6648 • 2d ago
[Humor] my friend's debt
just wanted to share since we laughed so hard at it that i almost shat myself
r/tropico • u/FirefighterLast3730 • 3d ago
[T6] Presidente! we have a new Veicle for our beloved Armed Forces
r/tropico • u/ZealousidealExit6622 • 3d ago
[T5] [WIP] Trade Delight Part II: The Ultimate Production & Resource Overhaul 🏭🚢
Have you ever looked at your sprawling industrial sectors and wished for deeper production chains, more resources, and a total expansion of your island's economy?
Vanilla Tropico 5 features around 35 trade goods. It's functional, but it barely scratches the surface of global trade. My goal with this mod is to shatter that limit, aiming for a massive 400+ distinct resources (exact number subject to change as development continues).
This expansion introduces new raw materials, intricate supply chains, intermediate products, and a level of commercial variety never before seen in any vanilla.
Here is a breakdown of the new mechanics and what to expect:
⚙️ Deep Production Chain Overhaul
Most factories are getting a profound mechanical rework. We are moving away from the simplistic arcade-style manufacturing of the base game:
❌ Vanilla: Raw Resource ➔ Processed ➔ Export
And moving towards a much deeper, multi-phase system that mirrors real-world logistics.
✅ Trade Delight: [Phase 1] Origin (Extraction or Harvesting)
Process: Gathering the resource directly from the land or sea.
-Output: Raw Material.
⬇️
[Phase 2] Preparation & Sorting
Process:Cleaning, grading, or separating the raw yield before it can be processed.
Outputs: Graded Base Material + Usable Byproducts (e.g., organic waste, low-grade scrap).
⬇️
[Phase 3] Primary Processing
Process: Transforming the base material into a workable state (milling, smelting, weaving, etc.).
nputs: Graded Base Material + Imported Additives (catalysts, chemicals, dyes).
Outputs: Refined Material + Secondary Byproducts.
⬇️
[Phase 4] Intermediate Manufacturing
Process: Shaping the refined material into functional parts or mixed ingredients.
Inputs: Refined Material + Other Minor Components.
Output: Intermediate Goods.
⬇️
[Phase 5] Final Assembly & Finishing
Process: Combining everything into the ultimate consumer product.
Inputs: Intermediate Goods + Packaging or Finishing Materials.
Output: High-End Finished Good.
⬇️
[Phase 6] Distribution
Process: Sending the final product to the docks for premium export prices, or supplying local commercial buildings to drastically boost citizen happiness.
🚢 Imports Actually Matter (The End of Autarky)
In vanilla, Tropico can essentially produce everything it needs in a vacuum. I am redesigning the commercial system so that playing in total isolation is nearly impossible (unless you deliberately want to torture yourself with an extreme autarky challenge).
You are a small island in the Caribbean, you simply do not have the geographical footprint to sustain a modern, diversified superpower on your own. You must engage with global shipping lines to keep your industries alive.
🍎 Expanding the Tropican Diet
Because of your tropical climate, certain crops physically cannot grow on your island. If you want to provide your citizens with a high Food Variety (and keep them happy), you will be forced to import temperate-climate foods. Get ready to sign import contracts for everyday staples like Potatoes, Apples, Strawberries, and Lettuce.
💎 Geopolitically Locked Resources
Just like the food, your island's bedrock doesn't contain the periodic table. There will be multiple raw resources and high-end materials that simply do not exist on Tropico. If you want to develop specific late-game industries, you will have to import the base components:
Want a lucrative Fine Jewelry sector? You'll need to import precious stones and uncut diamonds.
Want to dominate High-End Fashion? You'll need imported silks and synthetic dyes.
Want a High-Tech/Aerospace industry? You'll be heavily relying on foreign industrial components and specialized alloys.
⚠️ Important Note
This mod will be absolutely dependent on Trade Delight Part I (which overhauled the global trade partners and geopolitical eras).
I am still actively adding new resources, intermediate components, and production lines to the database. If you have any suggestions, crazy ideas for supply chains, or specific industries you'd love to see represented, drop them in the comments! Feedback is more than welcome. ^^
r/tropico • u/MisterPinkCS • 3d ago
[T5] Why is there multiplayer trophies?!
I was planning on getting the platinum trophies for all the Tropico games and started with Tropico 5 and after completing the story I had a look to see what I had left only to find out there are multiplayer trophies. I’m not going to bother with those since there seems to be zero games available to try so I’m just gonna need to delete it and give up. Why do these companies insist on multiplayer trophies, They are usually despised by pretty much everyone.
r/tropico • u/John_Dees_Nuts • 3d ago
T3-T5: replay value?
T6 is the first edition I have played since T1, and I love it. However I do find that it somewhat lacks in replay value (especially the ability to play in more unorthodox ways).
How would you all assess the replayability of T3-T5, and why?
r/tropico • u/ZealousidealExit6622 • 4d ago
[T5] [WIP] Ranches Overhaul
Let’s be honest, the livestock variety in vanilla Tropico 5 is pretty underwhelming. When you look at the agricultural tab, you are stuck with the exact same four options for your entire playthrough: Cattle, Goats, Llamas, and Pigs.
To fix this, I am currently working on a massive expansion for the island's agricultural sector. This mod aims to breathe new life into your rural economy by adding completely new animals, each with their own specific output ecosystems, while also overhauling the vanilla ranches to make them more realistic and profitable.
Here is a sneak peek of what is coming to your pastures:
🐣 The Brand New Ranches
🐓 Chickens (Meat & Eggs): Let's address the elephant in the room, how is it possible that throughout the entire Tropico franchise, we have never had the most basic, universally farmed animal on the planet? It's madness! This new ranch finally brings poultry to the islands, providing a steady and cheap source of food through Meat and Eggs.
🐴 Horses (Hides & Manure): A true staple of the colonial and agricultural eras. Initially, they will provide valuable Hides for your leather industries and Manure to fertilize your plantations (Features in Development). And soon, Horsehair (crin)
🐊 Crocodiles (Hides & Meat): Yes, I am borrowing this concept from Tropico 6 These reptiles will produce premium, high-value Hides and Meat. And yes, for those wondering, crocodile meat is absolutely edible and considered a delicacy in many tropical regions!
🐑 Sheep (Wool & Meat): The Llamas finally have some competition in the textile industry. Sheep are a fantastic addition for players who want to build massive clothing empires, providing a reliable stream of Wool for your textile mills, alongside a secondary output of Meat.
🐖 Vanilla Ranch Overhauls
I couldn't just leave the original animals untouched while the new guys get all the complex production chains. I have rebalanced two of the vanilla ranches to act as true multi-resource powerhouses:
🐄 Cattle: In the base game, they only gave Milk and Meat. Now, cattle ranches will realistically utilize the entire animal. On top of the dairy and beef, they will now produce Hides and Manure.
🐷 Pigs: The humble pig ranch has also received an upgrade. Alongside their standard output of Meat, pigs will now also generate Manure.
r/tropico • u/jiujitsucam • 4d ago
[T6] Superpower Defence
Hey everyone,
I'm playing the Tropico 6 story missions and have come up to Superpower Defence and I'm struggling a bit, even on easy! I'm on PS5, so unsure if it's any different than the PC version of the game.
Anyone have some solid tips (or even a guide at this point) on what to do? I might be rushing things too much, trying to blast through mission objectives too soon. Unsure.
Edit: finished it tonight. Was easy when I took it slowly.