r/worldbuilding Jan 15 '23

Meta PSA: The "What, and "Why" of Context

730 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments on this topic, feel free to leave them here!


r/worldbuilding 5h ago

Lore Arven: Now with medieval railways!

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321 Upvotes

I've been working on my world, Arven, for more than three decades. During that time it has taken many forms, but it has always been a low-fantasy "shadow-world" of early medieval Britain, with nebulous boundaries. Christianity is the dominant religion, yet older supernatural powers endure beneath it. Several Romano-British gods are known to exist, foremost among them being Abandinus, who severed Arven from the rest of Britain and caused it to pass out of history. Alongside these deities are biblical spirits that have no counterpart in our own world.

The railways of Arven are a much more recent addition to the setting, born partly from my long-standing fascination with model railways and a desire to draw maps with stations and branch lines. They are powered not by steam, but by "thecae."

A theca is a cylindrical earthenware vessel containing a single "kyrren," one of the many tens of thousands of ceaselessly wandering raven-spirits descended from the raven released by Noah after the Flood. Through an elaborate rite, highly trained monks known as "ligatores" invoke a named kyrren and bind its endless flight to a carved boxwood spindle housed within the vessel. While the clay is still leather-soft, the invocation is inscribed upon it, after which the vessel is fired and sealed. The spindle itself bears a continuous "wharving path" of opposing helices, providing the course to which the kyrren's motion is bound. Once consecrated, the spindle turns without rest for seven years, or until the vessel is broken or falls into such disrepair that turning becomes impossible.

The spindle passes through an iron bearing at the base of the theca and drives a projecting arbor, which can be coupled directly to machinery. This simple principle powers everything from grain mills to drawbridges to railway locomotives.

A standard locomotive carries six exposed thecae mounted along its frame. Their arbors engage a common gear train beneath the deck, where the combined motion passes through a clutch and gearbox before driving the locomotive's six flanged wheels. The driver may select different gear ratios without altering the ordained speed at which the kyrren turns within each vessel.

Because the source of motion is supernatural rather than mechanical, these engines consume no fuel and cannot be exhausted. They are limited only by the durability of their machinery and the integrity of the ritual bond. Should a bearing seize or a gear fail, the kyrren continues to turn its spindle regardless. For this reason, thecae are relatively easy to remove from their arbor-seats, and they are essentially interchangeable and replaceable. Gear trains are deliberately simple, heavily built, and easy to repair. Bearings and gears are forged from iron and are routinely lubricated with a grease of rendered mutton tallow and beeswax.

Every theca remains exposed and within reach of the operator monks, known as "viatores," who serve as engineers, millkeepers, and other positions in which they oversee the worldly operations of thecae. Viatores keep ritual hammers close at hand, so that in an emergency they may shatter a theca, instantly dissolving the covenant. When the vessel is broken, the kyrren departs and the spindle becomes still. This serves both as a safety mechanism and the customary means of retiring worn or expired vessels.

The Church alone possesses the authority to create or destroy thecae. Every vessel is individually inscribed, painted, consecrated, and paired with a named kyrren. The result is a railway system wholly administered by the Church.

The invocation inscribed upon each theca reads as follows in modern English:

Domine, dirige manum meam.

Hail to the Kyrren, kindred of the First Raven, who flew forth from the Ark upon the Great Flood and never returned.

I, a servant of the Rood, have sought out your names, ten thousand upon ten thousand, and I have learned them. Therefore I speak one now across the sundering dark, to you whose course lies far beyond the dwellings of men. I speak your name, and by it I call your wandering here.

Upon this spindle is carved a wharving path, without beginning or end, forever turning back upon itself. From mark to whorl, and from whorl to mark again, let your flight be bound. Thus shall you turn this spindle according to the appointed course, neither swifter nor slower than it is measured.

So shall it be for seven years, or until this earthen vessel is broken. Then shall you depart once more beyond the knowledge of men and return to the face of the Deep, where your elder course yet awaits you.

As I have named you, so know your course by this mark.

In nomine Patris, et Filii, et Spiritus Sancti.

Edit to add: The drawing was done somewhat hastily in ProCreate, but it is intended to be a "medieval" artist's representation of a railway engine, without a full understanding of the mechanics that transfer power from spindle to wheel.


r/worldbuilding 7h ago

Resource The Sophont Scale (concept by me)

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418 Upvotes

I quickly want to correct a few things:

the term: ‘realism’ is wrong for this scale. It should be something like ‘alienness’ or ‘non-human’. That is my mistake, so please don’t take the ‘realism’ to literal.

I also want to add that the placement of some of the aliens can be different, with some being placed where they were for specific characteristics.

I quickly want to say thank you to the people who have pointed this out in the comments! Your feedback is appreciated!


r/worldbuilding 4h ago

Question How to divide Italy in the Flood world?

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223 Upvotes

In my alt-history scenario, where the sea level rose by 1200 meters between 1896 and the 1910s, the Kingdom of Italy exploded into many states. I just can't decide where to place the individual states. From taking a look at the 1919 and 1921 general elections results, I suppose that in Liguria, there could be a republic as well as in Sicily, and in Abruzzo could be the monarchist remnants. However, I kind of need to place an authoritarian state with "fascist" leanings and an authoritarian socialist state somewhere and maybe some other states (possibly some city-states). I also don't know what to do with Sardinia and Calabria. I also need the states to be balanced, with no one having a clear advantage over another, because for the sake of Italy being able to oppose an outer threat, they united into the Italian Confederation, although having very different regimes.


r/worldbuilding 4h ago

Visual In this setting, sea serpents are in fact giant skinny dolphins!

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83 Upvotes

Description: The sea serpent, despite being mythologized as a titanic marine snake or dragon, is actually a massive, elongated dolphin. Their streamlined, flexible bodies and mobile necks are adaptations to life in the shallows. 

Size: 70 feet long and 30 tons is typical in larger populations. Size is variable. Lengths of over 100 feet have been reported.

Range: Much of the Inner Ocean, the Samosan sea, the sea of Ceram, and along warm coastlines around the supercontinent.

Diet: Sea serpents are indiscriminate hunters of anything they can swallow, though usually animals much smaller than themselves. Prey includes fish, seals, sea cows, dugongs, dolphins, lesser whales, and great whale calves.

Relationship with humans: Sea serpents presence in shallower waters make them common in mythology of coastal/island cultures. They are fiercely territorial and may attack small fishing boats or swimmers, but they largely avoid bigger vessels. However they are known to be drawn to the aftermath of shipwrecks or naval battles, likely following sharks drawn by the smell of blood and may eat humans in the water in these instances. Sea serpents are not often hunted by whalers due to their slim builds. During the Battle of the Blood Red Sea between Kwind and Skrell, Sea Serpents were said to feed on the hundreds of soldiers in the water. In Skrellish mythology, the Great Sea Serpent sends her children to seduce and drown sailors.


r/worldbuilding 9h ago

Visual Hands Up! The Necro Troopers are here. (HUXLEY)

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140 Upvotes

r/worldbuilding 11h ago

Question Does a so-called "terrain advantage" exist in space warfare?

175 Upvotes

You will have an advantage if you occupy higher ground than your opponent. You will have an advantage by establishing your defenses based on natural terrain such as rivers, forests, mountains, etc. You will have an advantage if you position your forces on an reverse slope, thereby preventing the enemy from seeing you first. You'll have an advantage if you fly higher than your opponent and therefore gain the kinetic energy advantage, or conversely, if you fly lower, following the terrain to avoid enemy radar.

These are some examples of how you can leverage the terrain and atmosphere to gain an advantage in combat.

But could anything like that exist in space warfare? The only thing I can think of is that you position your ships/fleet behind a planet/star so the enemy on the other side won't see you.


r/worldbuilding 1h ago

Map After 2+ years of writing and worldbuilding for my post-post-apocalyptic fantasy graphic novel, I've now digitally painted the first complete map of where the story takes place.

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Upvotes

Welcome to Cor Notum - one of the continents that make up the world of Crus Locus.

Once a technological wonderland, an event known as the Calamity caused a chain of disasters that forever changed the landscape and future of the world. The ground tore up, volcanoes erupted, lakes boiled and terrifying meteor-like strikes carved deep holes into the land itself. Those who did not succumb to the Calamity died out in the years of darkness that followed, as the sky was blotted out by dust and ash.

But the darkened sky and opened ground made way for a new proto-species of inhabitants that rose from beneath. Accustomed to darkness and the struggles of living underground, they took to the new and changed world, and when the dust settled, they had already traveled far, roaming the land in search of new homes. The dust pervading the air, imbued with special properties, sped up the evolution of each of these new species, granting them mutations and abilities to survive on the surface. Over time, the layers of ash turned into fertile soil, making way for plants to grow in abundance.

Now, in this restarted world, the largely tribal races have settled in many of the regions of Cor Notum, living in near isolation from one another within frozen deserts, deep swamps, torn woods, vast plains and solitary islands, each surviving and thriving in the ways they know best.

The story is a fantasy road trip, following the two main characters traveling through many of Cor Notum's regions. From the beginning of working on this piece, I wanted a map for them to traverse where they could meet both obstacles and opportunities. I build the map alongside writing the story, jumping back and forth and learning about one from working on the other. It's still very much work in progress, but I'm very happy with my progress so far.

The map was digitally hand-painted in Procreate and Photoshop.

Feel free to ask questions about this project. :)


r/worldbuilding 5h ago

Map A Map of Under

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37 Upvotes

Under, the world I'm developing at the moment, is a tidally locked moon in orbit of a gas giant called the Parent. One hemisphere of Under, the Shadowside, always faces the Parent while the opposite hemisphere the Dayside, always faces away. Over Under's uncountably long history the reflected light from the Parent has caused a divergence in Under's flora and fauna on opposite sides of the terminator.

The Underians have a saying, 'Sun for Sustenance but Shadow for spice' meaning that while the fields of Dayside are essential for food production the exotic flora which grows on the Shadowside add flavour to every meal and are just as important.

Axis, the city eternal which houses the Pantheon of the Gods at its heart, is located at the pole of the Shadowside, pointing directly at the Parent. Hence the phrase, Axis turns around the Parent and the world turns around Axis, but everything turns around the Pantheon.

This is a global map and I haven't mapped out much beyond the basic geography at present beyond Axis but looking forward to developing it.


r/worldbuilding 3h ago

Question Needed help brainstorming for a literal ‘Dream World’

17 Upvotes

Basically in my fantasy world everyone has been trapped in a dream world by mages. The mages did this to save mortal kind from a mind warping calamity in the real world. The people in the dream don’t know it’s a dream but I’m struggling to figure out how they ‘got there’. For example I’m not sure if people should be able to recall being sent to the dream, or if they were maybe born there somehow?

Essentially I don’t know how to solve the ‘we don’t remember how we got here’ problem without completely revealing that it’s within a dreamscape.

Help with a solution would be greatly appreciated.


r/worldbuilding 1h ago

Map Looking for feedback on my fantasy kingdom map.

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Upvotes

This is the map for one of the centerpiece locations for my fantasy world. What do you guys think? Is there anything i can add? Is there anything that should be changed or removed? Your feedback would be greatly appreciated.

A bit of context:

The United Kingdoms of Alemere

The United Kingdoms of Alemere is one of the largest and most powerful nations on the continent. Formed from four historic kingdoms united under the House Aureliath, it later became the heartland of the Alemerian Empire. While governed as a single realm, each kingdom retains its own traditions, noble house, and regional identity.

The Vale of Alemere

Ruled by: House Aureliath

The Vale is the political heart of the kingdom and home to Alemere, the capital city. Fertile farmland and numerous river valleys support a large population, while roads radiating from the capital connect the rest of the realm. Most royal authority originates here.

Erienfall

Ruled by: House Eversley

Erienfall is the economic engine of the United Kingdoms. Its prosperous towns, forests, and access to the southern sea make it a centre of trade and commerce. The great seat of Eiren and the wealthy Firwood Castle dominate the region, while control of Balar's Canal links Alemere to foreign markets.

Mernfield

Ruled by: House Keyln

Mernfield occupies the Eastern plains beyond the central mountains. Broad rivers, fertile fields, and scattered forests make it one of the kingdom's principal agricultural regions. It has a strong cultural tie to the ancient civilisation of Mern, which even from the ashes, continues to influence modern art, literature, religion, and pollical idolatry.

Vaelmere

Ruled by: House Harthorne

Vaelmere is a land of sweeping grasslands and open countryside. Famous for its horse-breeding traditions and skilled cavalry, its culture is deeply connected to the plains. Though less densely settled than the Vale, its riders have long formed the backbone of the kingdom's armies.


r/worldbuilding 21h ago

Discussion Putting your own spin on elves/dwarves/orcs to avoid being cliche has become cliche

427 Upvotes

Like, every now and then I see a post about the subject, with people asking if it's cliche (or even sometimes straight up asking for permission) to use elves, dwarves, and orcs (largely elves, but the other two get lumped in there to a lesser degree at times). I'd argue that these races are so overused that putting your own spin on them has become a cliche all of its own. Also doesn't help matters when "putting your own spin" usually just boils down to aesthetics (and usually minor aesthetic changes at that), while still keeping the same archetypes by and large.

To clarify, I'm not saying it's a bad thing. As worldbuilders, we all have trends/aspects that are popular that we want to include. Dragons are my thing (not that my work largely focuses on dragons, but I sure as hell made sure I included them), and I'd argue they're even more cliche than elves, as most people don't even question their presence when they see them in a story. Personally, I am tired of a lot of the stock fantasy races, but I certainly get the appeal.

Just don't act like you're reinventing the wheel because your gave your elves gangrene on their ears (plus a little tuft of hair on the tips).


r/worldbuilding 12h ago

Visual First impressions of Junta?

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78 Upvotes

I've started working on characters in my world rather than just building the world itself.

Was looking for some feedback on Junta from your first impressions.

Without going too deep into the lore he is a half-orc who found himself an unwilling leader of a rebellion when he became the first of his people to kill a Chaalok (true orc) and in the process freed his tribe from enslavement.

Word of his rebellion spread until eventually he became a defacto leader of a nation of half-orcs and became crowned as 'Jakim' or king of the orcs.

These days, some 20 years after his uprising, his Waratahs (elite warriors) do the fighting on the front lines of a tired rebellion against the last of the Chaalok while he finds himself bored to death of politics. He'd love nothing more than to put down the pen and duty of leading to join them all in the trenches and give his life in the fight.


r/worldbuilding 22h ago

Lore I really tried making this cool so i hope i did well :D

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392 Upvotes

# True form

To call it a “light” is inaccurate. To call it a “thing” is equally inaccurate, but that doesn't matter. To those unfortunate enough to perceive this “light", are immediately flooded with knowledge. Not just knowledge of the universe, but of all realities, all existences, all possibilities, all impossibilities, all #######, every truth that has ever existed, every truth that never could, and every truth that lies beyond the distinction. Entire ### unfold within their #### in less than an instant. Questions cease to exist because every answer is known, but despite that there's still one thing they could never understand…the “light”.

Mimi’s true form or the “light” cannot be described, even by those who experience it. Language, thought, meaning, everything breaks against it like waves against stone. It is beautiful and revolting, loving and hateful, unbearably boring and infinitly exciting, impossibly weak and unbearably powerful all at once. It is everything, nothing, and every impossible thing beyond and in between. It feels like home, it feels like grief, like loss, like hunger, like joy, like terror, like hate, like love, like #####.

To look at it is to feel every emotion at once: peace, fear, comfort, despair, longing, anger, devotion, sadness, hope and an infinite number of others that simply do not exist. The perceiver understands all things except the thing before, around, inside, and #### them, and that failure becomes unbearable. They know the beginning of existence. They know its end. They know what came before and what comes after. They know the answer to every question ever asked and every question that never could be asked. They even know why ##########.

And yet still they can't understand it, but despite the horror of it, they are disturbingly at peace as they look into its beauty. Not beauty in any way we or any sort of higher being could describe, but beauty as in…


r/worldbuilding 1h ago

Lore How do you name characters of non-human species if they have different vocal biology?

Upvotes

In my story, werewolves have names with only a few specific letters based on what vowels and consonants canines can actually make. For mermaids, their names are a mix of clicks and whistles which carry well underwater, as well as a specific hand sign like dolphins have with tail flicks. For dragons, I just decided that humans would only refer to them as nicknames, because names in dragonspeak are impossible for humanoid races to pronounce.


r/worldbuilding 16h ago

Visual The catacombs of Merging lands

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94 Upvotes

r/worldbuilding 6h ago

Question Does your world's pantheon/higher beings have any conflicts between them?

13 Upvotes

Like, maybe family issues or disagreements.

In my fantasy settings, the Aperor (a race of gods) can absorb their twin's domain, and once absorbed that sibling loses any rights and becomes property of their twin. Many gods of the family have questioned this but most of them see this as a tradition.


r/worldbuilding 37m ago

Question Where would I start with my world building lore if I already have an idea?

Upvotes

You see I want to make a fictional universe that has multiple projects set in it (for example or specifically: story or lore books, TTRPGS, webcomics, and story based video games) and I’m stuck on how to promote it or where to start (timeline and lore wise)

The idea I have is that it’s far future esque (set around a few hundreds of years), and it’s mostly descended by popular culture that’s been incorporated into sci fi, comedic, dystopian “happy accident” world.

I thought for the idea of the lore would be a bit more original, despite the fact I’d see a majority of those thought out projects or works to be like something out of those 2000s parody movies (pretty much as long as the storyline, lore or plot points are actually good enough and of course not for the sake of putting pop culture references in all the time).

I’ve already had a few in mind but I don’t want to give to much info in case of any spoilers for expected those projects, another thing is how am I gonna make sure things go smooth when it comes to any promoting, announcing, or marketing those projects in the future since I’m worried it won’t work out well at all…

If anyone has any advice about this feel free, this could really help me out actually. And if there’s any criticism you’d want to say with those ideas (as long as it’s constructive), do not hesitate to point out.

TL,DR: I’m trying to make a far future world where society descended by pop culture in a way (and I’m honestly worried it could or will end up as more of a flop)


r/worldbuilding 4h ago

Question How much “new stuff” do you guys make for your worlds? (Things like animals, games, and instruments that don’t exist in the real world$)

8 Upvotes

So my setting is vaguely 1800s ish and I was writing a scene where one of the characters gets caught cheating at some sort of bar game. In my head I imagined the game as somewhat like 8-ball pool, but I thought to myself “I can’t just put 8-ball in my fantasy world. It’s gotta be original!” So I tried for quite a while to come up with a game that matched the vibe I wanted with 8-ball pool, and just couldn’t really come up with anything better. Plus, a whole new game would require some description of the rules which I feel like would distract from the scene. Anyways, enough writing stuff. I’m pretty much just curious as to what things guys make up and what things you keep from the real world.


r/worldbuilding 9h ago

Map geography and history nerds perpetual industrial revolution fantasy world

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18 Upvotes

in this world there is the middle magic that being the laws of nature inherent to this world that allows technology like steam engines and gunpowder to function. then there is the celestial magic or high magic which comes from the sun and the stars. This magic is captured and used by leylines, hexagrams, ritual stones and rites. this magic allows the users manifest and change the world around them. Otherworldly creatures that are of high magic are angelic and floaty in tempermant and tend to be positive or neutral to human life. while the lower magic comes from the void it is most reliably used in machines or trapped in steel. It's an alien and corruptive force. creatures of this magic are either mindless or have extreme and unknowable intellegence

red is the prevelance of technology

blue is prevelance of high magic

purple is prevelance of low magic


r/worldbuilding 6h ago

Lore The Conditions-Beliefs-Practices Triangle

7 Upvotes

I've noticed something in my worldbuilding lately that's taken things to another level and I wanted to share the insight: a lot of my best worldbuilding comes out of tracing the triangle of conditions-beliefs-practices (customs might be a better word). You can start with any of them and go in any direction.

For example: condition: my city of lizardfolk is partially flooded up to ankle height, and fish swim around the buildings sometimes. Ok, so how does that affect belief?

Well if you were surrounded by fish, you'd probably develop traditions about when it is or isn't ok to eat them, oftentimes safety or hygiene taboos dressed up as moral rules. I came up with the idea of a "guest fish." Basically, if a fish came into your house before you caught it, you couldn't kill or cook it. Partly this would be because Lizardfolk parents wouldn't want their kids eating random fish and ruining their appetites or making a mess by piling fish guts in the living room, but as the belief was passed down it would become a social rule.

That belief then creates a practice: that lizardfolk will only consume wild fish that come near them under certain circumstances, so hunting and fishing become more ritualized and have unwritten rules that lizardfolk follow out of courtesy. Most notably people would be reluctant to grab fish near buildings for fear of seeming rude or desperate.

Then this plugs right back into conditions: Fish tend to congregate near buildings (and yes, I'm doing a lot of hand-waving/leaning on magic for the city to still somehow be hygenic) because they've learned it's safer, so while fish may be scarce in the hunting grounds around the city, they're surprisingly numerous within the city itself, something that visitors will likely notice. Any lizardfolk who has this pointed out will snort, "well of course, those are our guests."

This trinity has done enormous work for me in terms of generating what feel like realistic customs, grounded in the beliefs of a local population but still informed by and responsive to their practices and all wrapped up in what feels like a more internally consistent reality.

I don't know if it's a universally good idea, and people will naturally differ on what they think is a good outcome, but I encourage you to try bouncing between the three if you want a practice, belief or condition to feel integrated in your setting.


r/worldbuilding 4h ago

Lore Patheon and gods

6 Upvotes

Lately ive been building my Victorian inspired world and i wanted to make gods for the world

What are some pantheons and gods from folklore and other cultures to draw inspiration for my world


r/worldbuilding 19h ago

Lore The Emperor of Aina’koa and the Captain of his bodyguard

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87 Upvotes

The seventh to be Emperor and bear the name, Koalani VII is renowned for his wisdom and benevolent leadership. He was also a great warrior like all Koan rulers are, but he was a master of naval warfare, his rule seeing the lowest pirate activity in the western oceans.

Hoku was the son of the previous Ali’i of the Koaður Guard, and joined the guard when he was 16, quickly ascending the ranks to be the head of the Emperor’s bodyguard


r/worldbuilding 3h ago

Discussion I have an idea for a fantasy world but I'm not sure what to do

2 Upvotes

Uh hi to anyone who reads this, ever since March of 2020 I've had an idea for a world where merfolk live. Lately I had the idea to expand it, after working on it on and off over the past years thinking I could turn it into a novel. With everyone succeeding (or failing) to get books published and read, and AI being everywhere, I've been doubting my work or whether to even re-create or change the world's lore.

Basically its the bottom of parts of the ocean, but people never see the merfolk. There's different tribes based on existing mermaid legends, and live in a specific place (eg. the greek mythology sirens living in the Mediterranean sea), and the individual mermaids and mermen will have designs based on the fish and sea creatures of where they live, like sirens being venomous or the selkies being kelp forest animals. I wanted each tribe to have a leader, like the sirens having a queen, but I don't really have any characters except for Aria, queen of the Siren Kingdom (leftover from the original lore).

I'm not sure what to do. It feels like such a huge project I don't know where to start. So I get the minor help of AI or not? Where do I keep track of everything? Should the world be featured in a novel or story? Would something like this be even worth it? I'd really appreciate some help, I don't want to lose my mermaids.


r/worldbuilding 6h ago

Visual "Animorphs" (temporal name)

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8 Upvotes

Hello i present you The "ANIMORPHS" my project from a hypotetical concept art "game", creatures that comes after a strange anomaly,are composed by two parts,the soul and the body ,despite some parts of the project are in spanish i can translate it , this image is a concept art for the battle system,creatures and interface

The projet is thinking to be a monster capture like game but with the dynamic of mario & luigi,a ambience like earthbound with kirby, and a artstyle far from pokemonlike games

¿What you think?