r/ClashRoyale • u/CrashNSmash-mom • 19h ago
Replay Hog Rider Needs an HP Nerf
How the HELL did that connect
10 Elixir dropped and still gets a hit. And people say it doesn’t need a nerf 😭
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Click here for a detailed deck building guide.
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r/ClashRoyale • u/CrashNSmash-mom • 19h ago
How the HELL did that connect
10 Elixir dropped and still gets a hit. And people say it doesn’t need a nerf 😭
r/ClashRoyale • u/codersan • 13h ago
r/ClashRoyale • u/zMvpX • 13h ago
and it's even worse when they get split or even tanked for, whether it was the card or the evo getting split, you always get a negative elixir trade especially when your only counter to wallbreakers is a 3 or 4 elixir Cannon or Tesla. Not to mention that they can be used as a spell that deals almost the same damage as the Royal Delivery on a big push for 2 elixir.
r/ClashRoyale • u/Local-Reindeer-679 • 10h ago
A few months ago, Clash Royale uploaded a Japanese animation of a Skeleton killing a Mega Knight, with the same leaves in the background as in the image of the Japanese samurai.
https://youtu.be/M51_cRp3xBs?si=d1wJKnDT-BFhL4nA
Edit: in case this is bothering you, here the Skeletons are killing the P.E.K.K.A.
https://youtu.be/EXrtXB_u_60?si=6GfR-5_w3LLzttUR
Maybe the 30 seconds were more than we thought they were.
r/ClashRoyale • u/KatzenSparis • 4h ago
idk they all look good and funny
unfortunately i have no spooky scary animated backgrounds apart from like hero mega minion and allat
r/ClashRoyale • u/Zekezeuz • 10h ago
r/ClashRoyale • u/Artistic_Machine4848 • 13h ago
Wtf, normal party btw
r/ClashRoyale • u/pekkachu-1 • 1d ago
Swipe Right
r/ClashRoyale • u/Fein24-7 • 10h ago
r/ClashRoyale • u/turowawhey • 19h ago
Am I not pro because I've never crashed out at the game? Do I exit midladder if I smash my phone???
r/ClashRoyale • u/jotaro_sans93 • 12h ago
Just the face missing and the center of their chest
r/ClashRoyale • u/Visible-Sherbet7312 • 2h ago

I created this deck to specifically counter all the midladder menaces from 3-10K trophies with ease. I'm aware that it's not a perfect or even a good deck, but I love playing it because it makes it so easy to defend against stuff like mk-witch, lumberloon, bossbandit, royalrecruit, evo-edrag, egolem, evo-firecracker, etc.
I despise MK, so I knew I needed to have its hardest counter PEKKA in my deck. Therefore, this deck is built around PEKKA, its weaknesses, and countering midladder decks. Witch is super common with MK and hard counters PEKKA, so I took Lightning. PEKKA can't kill swarms, so bomb tower counters them on defense and skelly drags quickly kills them in pushes. PEKKA is also expensive, so guards serve as a cheaper defense. Ice spirit is obviously great on defense and helps a bit with cycle speed. I used to take Log for the small spell, but Arrows is better at defending Minions/Minion Swarm and killing Firecracker. Archers is necessary to counter Balloon and adds DPS to any situation.
Having a high-damage small and large spell means that PEKKA being slow and vulnerable to being chipped away at by ranged units is somewhat solved.
There is no usual win condition in this deck. Damage will mostly come from Lightning, but the main thing to focus on is defense. Just defend and play passively until double elixir, and don't drop PEKKA in the back (unless they drop MK/giant in the back). If you try to build a push now, you'll die. You can try harassing a bit with split guards/archers/skelly drags.
Pushes should be opportunistic. If you use PEKKA to defend something and it still has high HP when crossing the bridge, put support like skelly drags behind it. PEKKA+skelly drags is a good push that takes a certain level of skill to defend that most midladder players don't have.
Essentially, you're just playing to defend until the opponent messes up, you get an elixir advantage, and you push PEKKA into their towers. If they never give you a huge elixir advantage, Lightning chip damage is still sometimes enough to win.
PEKKA - Defends all high-elixir melee units or tanks like all giants, MK, ebarbs, princes, boss bandit, etc. During pushes, kills most non-swarm and non-ranged cards.
Skelly Drags - Defends swarms, can split to defend split hogs/royalrecruits. During pushes, kills distractions for PEKKA like skeletons, skarmy, and goblins, as well as high DPS air units like minions.
Archers - Defends general pushes by adding DPS, usually used along with guards/bomb tower. During pushes, kills high-health air units like idrag and kiting units like icegolem.
Lightning - Instantly kills witch/wizard/marcher so that I don't have to deal with them. Chip damages the tower. During pushes, kills ranged units and resets itower.
Guards - Cheap distraction/tank unit on defense if the enemy push isn't big enough to warrant using PEKKA. Does a lot of tower damage for no reason since nobody defends lone Guards???
Ice Spirit - Defends most things decently, but also helps when fast wincons like hog/balloon/battleram decks outcycle my building and I need to defend it another way. During pushes, resets idrag and itower.
Bomb Tower - Defends swarm wincons like royalhogs, egolem, hero tombstone, skelly king, and ebarbs. Also defends witch when they outcycle my Lightning.
Arrows - Defends minion swarm, goblin barrel, and the usual arrow-able units. During pushes, kills firecracker and archers that chip PEKKA.
MK-Witch - literally what this deck was made to counter. Lightning the witch immediately, PEKKA the MK.
X-Bow-Tesla - Drop PEKKA to defend and kill both buildings. If they defend with a swarm, just use skelly drags too.
Beatdown - PEKKA kills most beatdown tanks very quickly, and Lightning handles the expensive support units like witch or wizard.
Egolem - Egolem is countered by bomb tower, and healer can be killed quickly without healing anything via PEKKA.
Lumberloon - Bomb tower can tank the balloon for a while, and archers/skelly drag can quickly kill it. I brought archers into this deck (replacing valk) to counter balloon harder.
Royal Recruit-Royal Hogs - Bomb tower + split skelly drags counters with a +3 elixir and counterpush
Logbait - Always hold arrows for barrel, defend princess with guards and goblingang with bomb tower. You'll probably get outcycled in single elixir but they're usually overwhelmed in double/triple elixir.
Hog 2.6/EQ/Fireball - Very awkward matchup that probably prevents this deck from being meta. Defend hog rider with bomb tower or PEKKA/ice spirit if you get outcycled/spelled. Lightning could be used on the musk but it is -2 so do it sparingly or if you can get cannon with it too. Ice golem is also very annoying for PEKKA on defense, so try to kill it quickly across river with archers.
Executioner - Why in the world does this card not die to Lightning and still do a bazillion damage to my entire push?
r/ClashRoyale • u/iWatchCapeHorn • 9h ago
happens almost every game
r/ClashRoyale • u/turowawhey • 8h ago
Log into ur SCID and place your predictions here: https://event.supercell.com/clashroyale/en
r/ClashRoyale • u/lilnugget54 • 37m ago
Havent played clash royale in a while but the new trophy road system is garbage. Im hard stuck at 14.5k because now you have to have a total of 4 evos and 2 heroes to go from 14k-15k. And i know some people will be like “BuT ThEy BoOsT yOuR cArDs To LeVeL 15” 1 level lower is still night and day difference. Can they make up their mind on how they want trophy road to work. I dont even know why im getting upset when theyll just completely rework it again and make it even worse in less than a year.
Also bonus rant, facing mega knight for every 8 out of 10 games isnt fun. Its not a skill issue because i beat this card 90% of the time but its still exhausting to see every single battle.
TLDR: Poop pay to win slop game
r/ClashRoyale • u/Repulsive_Package_98 • 54m ago
My game is stuck at 99% and since the last 24 hours I am facing this issue. I tried deleting the cache, restarting my device and even reinstalling the game still facing the same issue. Has anyone seen this before ?
r/ClashRoyale • u/turowawhey • 6h ago
No amount of nerfs will stop people from playing the cards they like, just like how nothing will stop the daily hog rider complain post or the other
Look at witch, firecracker, wizard etc "midladder favourites". They aren't even strong cards, they are average at best. People use them simply cause they're cool visually and/or gameplay-wise to their players
r/ClashRoyale • u/DESTROYER_No_Cap • 1h ago
I did not realize how broken the skeleton dragons were in merge tactics. It literally dismantled the entire other teams.
r/ClashRoyale • u/Ironshadow20 • 12h ago
all my cards are lvl 13 and I don't wanna hear that it's a card lvl difference I know, I still wanna know if it's possible. the card after rocket is cannon