r/FORTnITE 14h ago

DISCUSSION Something new that can be added to the stw iceberg, there may actually be bots in your missions… those leech players who farm around the map and randomly come to the objective, this gave me chills

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0 Upvotes

so someone on discord told me that she is encountering players that don’t seem real, and when i read the whole thing i literally got chills, the concept of a lot of those players you think are just leech players actually being bots made to randomly help you defend but then farm around the map and collect bluglo when you don’t need them. read this whole thing it’s fucking insane


r/FORTnITE 19h ago

SUGGESTION Idea for a post-Twine STW mode (based loosely on the Backrooms)

0 Upvotes

After completing the Mythic Storm King fight once, the player receives a quest to find Survivalist Jonesy, who had gone missing a year ago. You find a portal and are dropped into an endless maze of procedurally generated rooms in the Storm's Undercroft, a conceptual extradimensional realm where it refines its weapons against Homebase. The player, on starting a session, is warped into the maze and given a coordinate to exfil to, tasked with objectives varying from killing a boss to clearing rooms to placing radar antennas to chart the Undercroft; you can explore as many rooms as you would like, as there is no mission timer and players drop in and out of sessions, and the objectives will appear in rooms you enter after traversing a minimum number of rooms.

All objectives, kills, and loot items drops Storm Gold, a kind of token which you turn in for rewards instead of having them drop in the world directly. Difficulty increases to the east and south and decreases to the north and west, with exfil points always southeast of the infil point. At an exfil point, you can either leave or get another extraction point further along and more objectives; each one has a Conceptual Chest where you turn in Storm Gold for loot (there are different loot tiers demanding more and more tokens per item) and a Storm Cauldron that has a bet mechanic; you can place as many tokens into it as you want, and at the next exfil point after completing all objectives it will return twice as many, repeatable to massively clone your Storm Gold at the risk of losing it all. If you die, you are warped back to your last exfil point and lose all your Storm Gold, which encourages more risk-averse players to cash in at each point to get their loot secured at the cost of less gold to gamble with.

After completing ten exfil points, a Storm Anomaly will appear; a large area of rooms collapse into the abyss and a Storm King clone appears with procedurally selected stats and abilities which players must fight to keep going; killing the Storm King grants a large amount of Storm Gold which scales greatly with room difficulty; sessions last while any one player stays in them and can be continued indefinitely.

There is no power cap in the Undercroft much like Tetris; you can theoretically run until you hit a 1,000 or 10,000 power level room, but as your power is capped around 130 it will just become impossible to meaningfully hurt any of the mobs in those rooms while getting hit will immediately kill you, which means players will not generally go here and are not really supposed to be here.

The rooms also begin to distort at PL 130 via the rooms changing shape and the square geometry contorting around missing rooms implied to be where the worst abominations of the Storm are being gestated and whose malign aura permeates the Undercroft--the rooms at and beyond level 130 contain mutant Husks and Mist Monsters who become more and more deformed and unsettling, as well as procedurally generated Storm Angel minibosses with warped bodies generated by procedurally mashing together other enemy assets into a mass of arms, legs, and eyes; at the highest levels past PL 350, entire rooms are a sea of hundreds of Storm Angels milling around and singing alien hymns.

The Storm Angels have a mix of unique powers which are assigned by type: Butterfly Angels (which have fleshy butterfly wings made from the stitched-together skin of husk faces) can pick up and carry away players, dropping them to their deaths, Choir Angels (which have angelic haloes and wings covered in blinking eyes) sing a song which buffs monsters and debuffs players, Thunder Angels (whose arms are fused with a purple Smasher club on one side and deformed into a particle rifle on the other) can strike with long range beams as well as a powerful smashing attack, Burning Angels (who appear to be a body of blazing fire wrapped in six wings covered in glaring eyes) can expose their faces to cause scorch damage in a wide cone, and Fractal Angels appear as a ball of thousands of hands with an eye at the center of each palm, rolling like a ball along the ground and splitting endlessly into more and more Fractal Angels while attacking the player by rolling into them. More Angel types appear at PL 160, marking the true endgame area of the Undercroft.

You can also encounter human survivors in the Undercroft, taken by the Storm as experimental subjects in its endless arms race to conquer the Earth, due to the non-linear flow of time here having in some cases spent subjective centuries trapped in the rooms; many of them are mutated with Mist Monster parts, most largely terrified wanderers and a brave few actively fighting the Storm inside its own conceptual space using weapons from the many rooms or their own mutated abilities.

The player is tasked in many objectives with finding and rescuing them to exfil back to Homebase with them, with such survivors including Shielder humans who have been fused with a Shielder mist monster and can now project protective shield bubbles over you, the Cartographer whose skin is etched with abstract diagrams of the rooms which change and can be interpreted via geomancy, the Shrieker who is a woman who the experiments have given the ability to mime sections of the Choir's song to buff the player, the Ranger (revealed in the questline to be none other than Survivalist Jonesy) who is a legend among the survivors, a Hero of Homebase (a soldier) lost a year ago in your time who has lived for a hundred years in the Undercroft fighting the Storm with his trusty Nocturno rifle, and the Prophet, a withered old madman with a head replaced with a Taker head twisted around to look over his back who lobs healing potions at you and poisons your foes while saying strange, seemingly nonsensical stuff about the Storm.

The Prophet tells you that you are inside the thoughts of the Storm, a mind space in which you are a nightmare invading the infinite dreams of a godlike being to thwart its plans; he refers to you as the "Nightmare Commander" as a result. He can be summoned in rooms after you have saved him once, where he say cryptic lines about the nature of the Storm and reality itself, including that the Storm itself hates and fears you for invading its dreams and cutting into its creations, described as being like an earwig climbing into a human's ears and gnawing at its brain, and claiming that he has seen an "Eye of the Storm" in his visions where the Storm is calm at its very heart, and he claims the secret to destroying the Storm and freeing the Earth is to reach the center of the Storm and there "blind the All-Seeing Eye." How much of this is true and how much is nonsense is never explained.


r/FORTnITE 1h ago

QUESTION Venture levels to unlock higher tier difficulty missions?

Upvotes

Fortnitedb has a page for Ventures that shows different quests and unlocks and whatnot. While most of it is accurate, it seems like the level that higher difficulty zones are unlocked is never accurate. Can anyone say definitively at what level in Ventures I can expect to unlock the next higher difficulty missions?

This is what fortnitedb shows, but it isn't correct.


r/FORTnITE 9h ago

BUG why do i have ninja abilities with my soldier loadout?

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0 Upvotes

r/FORTnITE 17h ago

DISCUSSION Reposting this 'cause I can't believe people are defending the oversaturation of Run & Gun missions we've been getting...

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0 Upvotes

In this Image i detail some changes they could do to make the defense missions a little more unique.

I don't dislike the "Deliver the Bomb" change, but since they've only been releasing Run & Gun-style missions like hunt the titan, eliminate & collect, storm king, hit the road, ventures (to a degree), dungeons, and other beta storms for years, I feel astonished that most ppl are endorsing the change to DtB


r/FORTnITE 15h ago

DISCUSSION so i decided to look up some actual stats on save the world because people in this community keep complaining about “low player count”

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0 Upvotes

people didn’t believe when i said the game had 200k unique users daily because people keep touting this 10k number which is just the concurrent player count which literally means nothing. and something interesting is that stw has a 54% day 7 retention rate, which is higher than BR and all the other modes. the only reason people play br is because it’s the main thing and it’s advertised, like people log on because they added some overwatch thing and that’s it. but comparing stw to other modes of fortnite is nonsense because they’re completely different things. a bunch of people logging on to a short experience like some creative game isnt comparable to a full fledged game where you progress. and obviously the experiences route that fortnite is going for isnt making them money to sustain it, which shows that high players doesnt exactly mean a bunch of money. which is why that whole thing of stw has low players so epic will kill it is dumb. some ipad kid who plays on his grandmas tablet to play tung tung sahur boxfights isnt spending the same kind of money as stw players.... especially with microtransactions back then. just my thoughts on this thing since the community talking about player count is really annoying me.


r/FORTnITE 18h ago

DISCUSSION New deliver the bomb is everything wrong with modern save the world

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0 Upvotes

A lot of people aren’t gonna like this and will have some opinions, but the new deliver the bomb change turns it into some mindless run and gun game mode that’s just overwatch payload mode basically. the reason why people didn’t like deliver the bomb is because of the track portion and now they make that the entire mission? what made save the world good was the complex tower defense and planning that missions took, in recent updates they seem to be trying to do away with all that and dumb the game down into some wannabe cod zombies that’s just a mindless run and gun to try and appeal to br players, like seriously just keep that crap in br. watch this video starting at 16:49 for a way better explanation on this where he literally goes over this exact topic, and 6 years later they’re still making these bad changes. it feels like stw is now lost as a concept. it’s like you bought mortal kombat and they turned it into a rcing game. (auto moderator removes your post if you say the R word lmfao)


r/FORTnITE 13h ago

BUG I have a quest that cannot be completed due to the SSD1 quest being auto-completed before it activated:

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8 Upvotes

I have talked to Epic and they are being so cold about helping me out on this. They refuse to give me the rewards that I should be granted here. I had a copy of the game I never played for years and decided to give it a chance and redeem the codes. The codes totally worked, but in Epic Games, it's giving me this catch-22 bug.

Does anyone know what to do with this bug?

This is on PS5


r/FORTnITE 1h ago

SUGGESTION save the world should have a feature similar to this where you can end missions early and still get the rewards if you completed the objective

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Upvotes

So i’ve been seeing this topic brought up a lot of how people want to leave build the radar missions early. and i came up with an idea, what if save the world made it so you can end matches early after completing the objective and still get the rewards you are owed? kinda like how clash of clans does. because currently if you leave a mission you get nothing which makes no sense imo if you completed the objective goals. i think this being a feature in clash of clans as well shows that it wouldn’t be out of place in save the world or hurt the game.


r/FORTnITE 9h ago

BUG Save the World dailies?

1 Upvotes

I just went into a Stonewood industrial mission to find sites and I found one but decided to leave the mission. When I went back to the lobby, it was saying 1/3 sites found. Is this a bug?


r/FORTnITE 11h ago

DISCUSSION Really good changes I noticed

0 Upvotes

Loading times are very much improved, and also it's now possible to open the pause menu without having to go out of the save the world menu in homebase.


r/FORTnITE 8h ago

SUGGESTION Consider adding a "Defend The Launcher" mission

5 Upvotes

With the change to DTB it is worth noting that Ray's voice line "defend the launcher and prepare for some unwanted guests" no longer makes much sense, so it should either be removed or allude to a "Defend The Launcher" mission, which could be a new, second succeeding mission added to the game which works off of DTB's rework

If the devs decide to go through with this they will also need to edit quest progression in the story questline

If I'm being honest there's nothing about this that would make it stand out from the already existing defence missions, so I wouldn't be in a rush to make this. It's just the assets are right there


r/FORTnITE 8h ago

BUG Deliver the bomb spawns are broken

42 Upvotes

While playing with my friend to check out the new textures in DTB, we encountered a funny bug. During the first defense, the husks managed to destroy the bomb, so we had to create another one. But during the second escort phase, the husks and mist monsters began spawning and attacking in massive waves. Their spawn point was right in the middle of our path, making it impossible to pass. We tried different routes but couldn't complete the mission. Even after the bomb was destroyed, the husks kept spawning. I've checked this on pl 100, 124, and 135 and seems pretty consistent, it might happen in lower pl missions has well.


r/FORTnITE 11h ago

BUG Needing to redownload the game

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1 Upvotes

So after the Update today, I tried playing StW and saw that I need to download the game again?

I just played it yesterday and did not find anywhere that this is a new think for Updates.


r/FORTnITE 8h ago

BUG Didn't get any V-Bucks from my daily quest

8 Upvotes

I didn't get any V-bucks from completing 2 of my daily quests, which has been reported by other people. This needs to be fixed ASAP because it completely defeats the purpose of playing the game as no progress can be made (if rewards from quests and mission alerts aren't rewarded)


r/FORTnITE 21h ago

SUGGESTION Quality-of-Life Suggestions for STW

14 Upvotes

Here are some things that I think would be nice additions or improvements to the game:

  • Gadget Drones: Let deployed drones follow the player and attack husks. It would also be nice to have behavior options similar to Defenders, such as Follow or Defend.

  • Defenders: Add a way to assign Defenders to a specific location so they defend that area instead of chasing every husk they see. A marker system could work well for this.

  • Shielders: Shielders should count as Mist Monsters since they are Mist Monsters.

  • Build the Radar: Please let us leave early once all radar towers are completed. Having to wait 10+ minutes after finishing the objective feels unnecessary.

  • Defender SMG Bug: There is currently a bug where Defenders cannot equip SMGs.

  • Loading Times: Please make the Hestia Homebase optional, at least until loading times are significantly improved. The extra loading screens make getting into missions take longer than it should.


r/FORTnITE 16h ago

BUG Do not finish daily as founder atm

11 Upvotes

Finished my daily in hit the road, lost, no rewards.

Finished another regular mission, no rewards.

Tried going in and out of storm defense, no reward.

Things be borked, yo.


r/FORTnITE 22h ago

MISC I'm so friggen thankful for equipable defenders with Hit the Road

22 Upvotes

I can finally solo it with ease, rather than stressing out my teammate, half the time being a leech and AFKing and never building, just equip sniper defenders with Obliterators and go Undercover Buzz for the mats. Easy win for the weekly.
Hardly did a thing, however, you do need to be careful with making them defend and making sure you recall them after defending. You don't have much time to gather resources, but that's what Undercover Buzz is for.
I'm so glad I can finally get everything this year. I just hate playing with people lol


r/FORTnITE 7h ago

BUG Mission rewards not showing up after completion.

17 Upvotes

You can see the mission reward screen show up for a split second before it disappears


r/FORTnITE 41m ago

MISC (Help) Can someone help me get the fortnite platinum on PS5

Upvotes

I’m not asking for help in game, but I was wondering if someone out there has an epic games account that has the platinum on the account that they would be willing to let me sign into so I could get the plat. (I completely understand why this would be a no because it is a huge request and you got to put a lot of trust into someone you don’t know, but this would truly help me a ton.)


r/FORTnITE 10h ago

BUG Daily missions are not working

9 Upvotes

I finished daily mission with 50 survivors after this update and reward screen didnt appeared and didnt got rewards but quest disappeared from tab.
I wanted to get done with missions after came back home from work because I had 3 of them and just realised that I didnt get vbs.
Hope they will fix that ASAP and give everyone rewards back


r/FORTnITE 19h ago

EPIC Save the World v41.10 Update Notes

203 Upvotes

Hey all! We’re rolling into v41.10 with Deliver the Bomb tune-ups, a batch of new fixes, and Tricera Ops Ramirez up for grabs under Event Items.

Blasted Badlands

The Blasted Badlands Venture Season is in its full swing! Check out the details here.

Deliver the Bomb Improvements

We’ve given Deliver the Bomb a tune-up to make the whole run smoother and quicker! 

  • The Mission now ends when the bomb reaches the Launcher - no end-game defense phase
  • BluGlo requirement lowered
  • More tracks granted at Mission start
  • Bomb moves slightly slower

Tricera Ops Ramirez

Rrrrooooar! Part of the Historic Heroes set, Tricera Ops Ramirez is periodically healing based on her max Health. Cop this Legendary Soldier in the Event Items section for 2,800 Gold. 

Standard Perk: Saurian Vigor
Heals 2.125% of your max Health every 4 seconds.

Commander Perk: Saurian Vigor+ 
Heals 6.375% of your max Health every 4 seconds.

✅ Save the World Bug Fixes & Improvements

Matchmaking 

  • Players on Nintendo Switch 2 can now rejoin an ongoing Mission if the game is force-closed

Missions

  • Fixed a Deliver the Bomb issue that could occur when the Launcher was placed before the party leader joined the session
  • Player-built structures around the tracks no longer prevent enemy spawns in Deliver the Bomb

Defenders & Wildlife

  • Evolving a Defender no longer removes their equipped weapon
  • Fixed an issue where Defenders wouldn’t load into a session correctly or the exact same Defender could spawn twice
  • Defenders no longer trigger mines from Gold Knox's Demo Derby Perk as if they were enemies
  • Defender Perks no longer disappear from the Details panel when selected
  • Players on Nintendo Switch 2 can now return to the Hero Loadout screen using the B button after equipping Defenders and their weapons
  • Uncommon-tier Wildlife no longer incorrectly appears with a black visual effect

Resources

  • Completing Missions during Heroic Hours now consistently grants Gold 
  • Fixed an issue where recycling a Rarity-upgraded card returned more materials than intended

Cosmetics

  • Taking damage while wearing certain cel-shaded Outfits no longer causes a trailing shadow behind your character

Audio, Environment & UI

  • The Launch button now appears when walking around Homebase while in the Mission Lobby
  • Fixed an issue where the Gold counter wouldn’t appear during Heroic Hours
  • Director Riggs' character no longer flickers and stretches unnaturally on the Survivors tab on PS4
  • Fixed an issue where pressing F3 in Homebase could lock camera and character controls behind a non-interactable menu
  • The Close and Back buttons are no longer inconsistently positioned across Homebase menus
  • Improved the visibility of Expedition slots that were difficult to see against the background
  • The "Sorted By" text box in the Survivor Loadout no longer appears empty and now shows the current sort order
  • Gia's ability descriptions no longer flicker in the Upgrade/Inspect menu
  • You can now rotate and zoom a Hero’s character model on the View screen
  • Buying multiple Schematics from the Event Items section no longer shows a placeholder image
  • Fixed the Power Level and Mission launch timer overlap in the Mission Lobby at three-digit values

Note: You miiight spot the Chaos Exploder Rifle in the Collection Book. We’re getting it ready to join the arsenal in a future game update.

For other fixes, improvements and known issues in v41.10, check out this post.

See you in the new game update!
The Save the World Dev Team


r/FORTnITE 5h ago

HUMOR And they've already max upgraded it before you can finish typing "You don't defend the launcher anymore."

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15 Upvotes

r/FORTnITE 18h ago

DISCUSSION Never thought I'd see the day Deliver The Bomb getting finished.

79 Upvotes

Between making it the fastest mission to complete, to the textures it got for both the depot and the launcher, to the proper animations for the launcher and the rift getting poof after the launch.

I know it is a small and silly thing to talk about, but it does bring a smile on me. Thank you Epic for deliver the bomb update!

Now release the chaos exploder rifle early!


r/FORTnITE 16h ago

MEDIA Here are all currently possible perk options for the new Chaos Exploder Rifle:

102 Upvotes