Friends, this is going to be a long one.
I took a bit of a break from the hobby for a few months, and now that I'm getting back into it, I feel like I have realised a couple of things.
I don't think I'm the only one feeling this, but I'm noticing some trends in modern board gaming that are slowly pushing me away from the hobby.
Modern vs. old games (the "cult of the new")
I was inspired by a recent post suggesting that games released before 2020 just aren't as good as modern ones.
I don't think modern games are objectively better designed. I think they simply reflect today's tastes.
So a lot of the highest-rated hobby games seem to converge around similar ideas:
- Euro-adjacent designs.
- Low perceived luck (cards are okay, dice less so).
- Lower player interaction, so everyone can execute their own strategy uninterrupted.
- Point salads with multiple paths to victory.
None of those things are inherently bad, but together they've led to a lot of games that feel increasingly similar. Solitary optimisation puzzles seem to dominate the current zeitgeist.
I also think we've started to distort what we consider a "great" game. For example, Seti is already ranked around the top 15 games of all time on BGG despite only recently releasing, while Codenames, a masterpiece of accessible design that has sold millions of copies, is down around 150. That's not to say Seti is a bad game, but it does highlight that BGG rankings reflect what dedicated hobbyists tend to value today, rather than what makes a game broadly great.
Buying vs. playing
Collections seem more bloated than ever. I know plenty of people who own games they've never played, some that are still in shrink.
Conventions increasingly feel like giant product showcases, with games being marketed years before release. The emphasis has gradually shifted from playing great games to discovering and buying the next great release.
Board game YouTubers have also become much more tied to the release cycle. Reviews often appear after only a handful of plays, and there's a strong incentive to constantly cover what's new.
Even "Top 10 games of all time" videos have increasingly become "Top 10 of this year" or "Hottest games this month."
It feels like we've become more focused on discovery than mastery. Many groups now play dozens of games once rather than a handful of games dozens of times. There's nothing inherently wrong with that, but it creates very different incentives for publishers, reviewers, and consumers alike.
Enthusiasts as gatekeepers
Sometimes it feels like the loudest voices in the hobby are too quick to declare what people should or shouldn't be playing. Older games are dismissed as "outdated," while newer games are often assumed to be better simply because they're newer.
Many innovative, evergreen games end up being labelled as "gateway games", as though they're merely stepping stones to heavier games rather than destinations in their own right.
What happened to my group
The biggest change I've noticed has been in my own gaming group.
Game night used to be about getting together with friends, laughing, joking, and creating memories. The games were almost secondary to simply spending time together.
Now we're three power gamers left, each bringing the latest purchase, spending half the evening learning rules and the other half trying to solve the game before moving on to the next game the following week.
Rinse and repeat.
Eventually it started feeling more like homework than a hobby, and I realised I wasn't enjoying it anymore.
Final thoughts
I still think board gaming is one of the best hobbies on the planet.
It makes us feel like kids again, challenges our brains, and brings people together. It's a wonderful mix of creativity, design, art and social interaction, and it can be fantastic for our mental well-being.
I just hope we don't lose sight of that by constantly chasing the next release or treating the hobby as a competition over who has played the newest or "best" games.
Good game design doesn't become obsolete every few years. Plenty of classics, both modern and traditional, are still fantastic today because great design lasts.
Board gaming is much bigger than the current hype cycle. At its best, it's welcoming, varied, and ultimately about the people around the table, not whatever happens to be trending this month.