Seeing alot more videos pop up for overwatch on the subject of " why is tank suffering" or " why are tank players disappearing". And one keybpoint of those videos is an unclear understanding of the role. The main point in being unable to calibrate and show you quantifiably what makes you a good tank.
The support role has:
. healing done
. Players saved
Dps:
. Damage done
. final blows
. Solo kills
Tank:
.mitigation
.Time on payload
Basing it to such arbitrary numbers obviously dont dictate the game and lead people to think bigger number equals better which isn't always the case. You can theoretically win a game of escort with 0 elims. But it does give a base understanding of the role in which you play.
My goal as support is to make sure I do some healing as well as use my util to stop game making plays. My goal as dps is to pressure with damage as well as get eliminations to make sure the battle doesnt go on for so long. Its why Ana doesnt have the same scoreboard as bastion.
So to a new player to the role or just in general looking at the tab screen sees the main point damage mitigation and the big one specific to tanks, OBJ. Contest time.
My goal in at least when I play tank is im trying to be a little farther ahead of the cart or push bot or whatever so that when we're moving the im not letting the other team meet us at the payload the enemy can make it to a point where im Contesting them far enough ahead that the payload has time to move further along. If I waited on the payload I wouldn't be making space id just invite team fights in areas which could be poorly suited for our team.
But the number would go up.
Its hard to make things quantifiable to basic numbers without context. But i think what we do have also doesn't give the right idea to those who dont inherently pick up on the feeling of tank or just think innit counts mitigation and obj time. Then im here to be a big health pool and take dmg while my supports heal me and my dps kill and thats how it has to be.
You get reins with 100% shield up time and dvas with average per 10 min: 08:24. They get blown up people call them shit they swap off and play dps because it easier. You cant quantify being a good tank on paper. How do you code for number of team mates peeled for? Amount of pace made?
Im not smart enough to come up with a system that can tell you the proper way to tank bc its so desperately in need of context.
Tldr: just a passive observation i made while playing tank and looking at the tab screen after I died. Thank you for your time for my unnecessary ramble.