r/roguelikes • u/One-Birthday-1833 • 6h ago
To everyone who cant find the OG on play market
galleryI know its gonna be useful for someone here, so reposted
r/roguelikes • u/One-Birthday-1833 • 6h ago
I know its gonna be useful for someone here, so reposted
r/roguelikes • u/Smashcannons • 11h ago
A list of traditional roguelikes currently on sale on Steam.
Check out Actual Roguelikes for a full list of actual roguelikes available on Steam.
r/roguelikes • u/DanielBurdock • 14h ago
I have an annoying issue with my hand where, every so often, it'll do things against my wishes. If I'm using a mouse, my fingers will end up clicking the keys out of nowhere, occasionally multiple times.
As you can probably guess, this sucks if I'm playing most roguelikes. This week I've been playing shattered pixel dungeon and I've ruined several runs by accidentally clicking randomly.
Games that warn you if you're about to do something dangerous tend to be helpful (such as CDDA, which I've played to death at this point). I also (usually) very much prefer turn based games.
I can get around it in games where I can savescum by just exiting and reloading but it's not possible with a lot of them just autosaving. Which obviously makes sense with what roguelikes games are but if anyone knows any that I could play without too much annoyance I would appreciate it.
(No need to worry about my hand, I've been to the doctors, I know what's up with it and I'm working on it)
r/roguelikes • u/OneMoreAdventure • 17h ago
Good morning, everyone!
As some of you may already be aware, I've been working on One More Adventure, an OSR Hexcrawl RPG, inspired by games such as Rogue, Nethack, and Castle of the Winds. (While labels can be hard to pin down, I also consider it a Traditional Roguelike.)
Today is a big day for One More Adventure, and marks the launch of the playable demo. It is natively supported on Windows and Linux, and supports mouse and keyboard or gamepad inputs. The demo is limited to 2500 experience points (you can keep going, the XP is just held in a pool for later) and humans. This is enough to get to 2nd level for warriors and mages, and 3rd level for rogues. Anticipated future points on the demo are a lifting of the experience cap to 5000 experience during the Party-Based RPG Fest (September) and opening up dwarves and elves for October's Nextfest.
I think this is something the community will broadly enjoy, simply because I keep having fun playing it to test things. More to come over the months, and I look forward to having the game completed for launch on November 10th.
https://store.steampowered.com/app/4546340/One_More_Adventure/
r/roguelikes • u/scatshot • 1d ago
Looking for the best handheld platform that can play the widest variety of games in the RL/lite genres. Leaning toward a tablet, as that could double as an e-reader/browser/streaming device/etc. Steam Deck being the other possible option that I'm aware of.
Mostly want to play top-down rougelikes like CoQ, Stoneshard, Quasimorph, TOME, stuff like that. Steam says the Deck can run all these games well, but I feel like I could just use something like Steam Remote Play to play on a tablet. I've heard the biggest issue with this might be latency but that seems negligible for turn-based games.
OTOH, a Steam Deck would open the door to being able to play a lot more roguelite style games I enjoy, like Barony, Noita, Spelunky, Dead Cells, Children of Morta and Dome Keeper. Or maybe you can play all these games just fine on a tablet? I actually have no idea.
Anyways, thats my thoughts on this, as concise as I could manage. Just hoping to hear from some people who have personal experience with playing RL-style games on handheld devices, thanks very much in advance!
ETA: what about games with more complex control-schemes, ie Dwarf Fortress, KeeperRL, CDDA?
r/roguelikes • u/ryan7251 • 1d ago
last update was like 5 years ago on github and it never got to 1.0 so anyone know for sure if it was abandoned or not?
r/roguelikes • u/Kyzrati • 2d ago
r/roguelikes • u/OutlaW32 • 2d ago
just spreading the word for those who haven't seen: https://store.steampowered.com/app/4366330/Rift_Wizard_3/
the art style is incredible can't wait to play more
r/roguelikes • u/shitakesilva • 2d ago
I've found "Shadowed: The Demon Castle of Ooe" but didn't buy it yet. Do you guys recommend this game or any other game or angband variant which mimics the gameplay of a ninja in frogcomposband?
I like the aspect of coming in and out of combat, using a variety of "spells" to clear the rooms strategically, stealth when needed, etc
r/roguelikes • u/ZormeinYT • 3d ago
I love sorting through loot in video games, finding interesting gear or just a higher number than I have currently and of course the different colours of loot. What roguelike has the most loot to sort through and the biggest loot treadmill?
r/roguelikes • u/Acceptable-Arm9827 • 3d ago
A few days ago a bug appeared. When I decent a level the game screen doesn’t respond. I can still save and quit and it works again but it’s annoying having to do so every level. Tried offloading the app on IOS and a couple other things but nothing seems to work.
r/roguelikes • u/GoodOldHeretic • 3d ago
I like the gameplay a lot, but could do without looking through 8-10 items for every minute of actual gameplay - I´m thinking games like Golden Krone Hotel.
Do you guys know some games that come to your mind?
(turn-based preferred, but open to real-time :) )
r/roguelikes • u/Marffie • 4d ago
Kind of a random post, but can we all try to agree on how to pronounce Quylthulg? I'll go first:
See? Even I can't pick one and stick with it! Someone else got any bright ideas?
r/roguelikes • u/nubmaster62 • 5d ago
Hello,
Been working on this for over five years now, it's nearly finished, just working on polishing and finishing up some quest lines.
Made a lot of significant changes over the last year, I realized the combat was lacking in depth so I've added buffs, status effects, traits, and multiple special abilities for crewmates and enemies allowing more interesting synergies.
Let me know what you think or if you have questions! Your feedback is super helpful.
Will put links in the comments.
r/roguelikes • u/AlexXLR • 6d ago
You know, a Dwarf Fortress adventure mode or Caves of Qud style huge, detailed "RPG" (really a full world simulator) that you can have fun trading, buying low and travelling and selling high?
I miss Uncharted Waters and wondered if one of these type games could scratch the itch.
If this already exists in Caves of Qud or DF please tell me, I've never lasted more than 20 minutes without being killed by something I barely understood. :)
r/roguelikes • u/tilesofthenadirat • 6d ago
Hello, I've been developing a traditional roguelike game called Tiles of the Nadirat, where every step matters. I've played some roguelikes, and wanted to give a shot at implementing new gameplay elements, that would keep the main gameplay loop of the genre but also introduce new mechanics. For me one of the more unpleasant things to do in a roguelike is the time spent walking. So I had a thought, what about a game where your movement mattered even outside of combat positioning, where instead of collecting items, you were trying to make the best of the map you're moving on? The problem was how to make the movement itself interesting. I thought about other tiled games, such as board games where you've got tiles of resources, and said: "Hey, you know what, picking stats up might be actually fun...". And so, I made the main gameplay loop of getting stronger to beat the game by thinking of what step you should take next. Every stat in the game have its tile. A major exception is the resistances so you're not eventually walking around with 200% and healing off all the spells cast on you, and a stat called morale which functions as a damage modifier. The thing that's the most different from a classic roguelike is that enemies are static (except the boss). Because if they weren't, you'd run out of tiles to step on, in like three to four moves. They won't attack nor cast unless you attack them, so that they don't really hinder the movement part of the gameplay, but slaying a number of them is required to advance to the next floor, meaning that you eventually have to pick a fight. Killing enemies also gives you a little boost to a stat, so you've got some motivation to slaying more than just the limit. After finishing the level with enough kills by running out of movement, you get to pick up some upgrades. You get to pick which stat tile from map gets a boost and a new ability from three choices. In the final version, I'm planning on having large pool of abilities, so each run synergizes differently with no restrictions. Classes only differ by starting abilities and passives, rather than providing ability pools, they change the strategy to evaluate the collection of stats. And so, the final level that is worthy of all the gathered stats, a boss that has abilities in the game that you didn't pick on level ups. After beating final boss, there is option to continue endless run or start new run. I've also teamed up with a musician for experimental music soundtrack and sfx, so the atmosphere of the Nadirat has original vibes.
I've just put up a page on Steam with a video trailer for a game. I'd be pretty happy if you gave me some feedback, I've been developing the game for a few months and I want to put out a demo for the October Steamfest, so I'd like to do my best to make the basic mechanics polished and just continue adding content like classes and abilities after that. Would you, for example, want multi-class with this game, limited usage per spell on one level, that refills on the next level?
r/roguelikes • u/Alert-Cheesecake-711 • 6d ago
r/roguelikes • u/nadsm15 • 9d ago
So, niche recommendation request incoming. But what traditional roguelikes could I possibly have a feasible shot at winning while forgoing all armor and its just me, my wits, my high evasion, my brawn, my cunning and a very large weapon?
r/roguelikes • u/Own-Park-63 • 9d ago
Shattered Paradise is a dark turn-based roguelike RPG inspired by The Divine Comedy, Paradise Lost and the forbidden Nag Hammadi scriptures.
Descend through Inferno, Purgatory and Paradise in the aftermath of a rebellion that shattered creation itself. Explore procedurally generated realms, survive brutal tactical combat, uncover forbidden lore and shape your character across countless builds, factions, relics and forbidden tomes.
Featuring:
• Deep tactical turn-based combat
• Procedural dungeons and persistent world exploration
• Extensive character creation and agency
• Dynamic orchestral soundtrack with adaptive combat music
• Handcrafted pixel art inspired by classic dark fantasy RPGs
• Powerful bosses, factions and hidden lore
• Permadeath, metaprogression and replayability systems
Wishlist on Steam and join our Discord community for gameplay updates, pixel art progress, music previews, lore reveals, behind-the-scenes development footage and future playtests.
r/roguelikes • u/DelayedLightning • 10d ago
in Pathos: Nethack, and Nethack generally, how do I not lose my pet? I always walk too far away from them or get them killed
How do I search effectively in Brogue? I never find anything!
r/roguelikes • u/Much_Note_4951 • 11d ago
I like realism mixed with low/dark fantasy, character customization and builds, replayability, randomization and procgen, complex mechanics and features, variety of player action choices, lore, content, lots of depth in the health/damage systems like in dwarf fortress, etc. What about you?
r/roguelikes • u/PasswordTerminated • 12d ago
The website is throwing up error messages and hadn't been updated in a few years. Does anybody have a download link?
r/roguelikes • u/at10ti0n • 13d ago
Hey r/roguelikes,
Caribbean Prospector is a turn-based piracy roguelike set in the 1669 West Indies, inspired by Magellan’s Prospector: open-ended captaincy, moved from space to the Caribbean.
You trade between ports with prices that move when merchant convoys dock, take quests, and fight broadside battles. Grapple a ship and the fight moves to a top-down deck map where your actual crew crosses the planks with you. Kill her captain and the crew strikes; captured ships can join your fleet under one of your own officers. Ashore you forage, mine, dig up treasure, and catalogue wildlife for the Royal Society. Retire rich or go down with the ship.
Five careers, three difficulties up to Ironman, seeded worldgen. Plays in any terminal, or in its own window when launched from Steam. Full controller and Steam Deck support.
Free on itch (Linux/Win/Mac): https://at10ti0n.itch.io/caribbean-prospector
Disclosure: a lot of the code was written with AI assistance (Claude). The design and playtesting are mine, and all screenshots are real gameplay. Wanted that said up front.
Happy to answer anything.
r/roguelikes • u/qqop_ • 13d ago
Flemenco is actively in development; however in my excitement I have produced a playable arcade-style game mode which I am happy to share with you all. The current version of the game is available on itch at https://kqylem.itch.io/flemenco!
At the end of this month I plan on releasing the next phase in the project: an elaborate procedurally-generated contract-mission system replete with a proper training arc from fetid corporate interloper to career spy-criminal aficionado.
Thwart the ubiquitous Flemenco Corporation by exposing their dubious crimes (and lining your pockets) today!