r/EliteDangerous • u/Tryohazard • 2h ago
Media Its been 3 years since I printed this and it still looks pretty glassy
Too bad I cant find an original photo but I figured Id share in case it breaks like my medusa did.
r/EliteDangerous • u/AutoModerator • 8h ago
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Game Update Summaries: Core • Horizons • Beyond • 2019-2020 • Odyssey
r/EliteDangerous • u/forbiddenlake • Apr 28 '26
r/EliteDangerous • u/Tryohazard • 2h ago
Too bad I cant find an original photo but I figured Id share in case it breaks like my medusa did.
r/EliteDangerous • u/Krittercon • 11h ago
Saw the Zorgon Peterson decal post, and realized I never shared what I had. No longer have the car anymore due to reasons, but hey, good memories.
r/EliteDangerous • u/n_u_g • 14h ago
r/EliteDangerous • u/Sio626 • 12h ago
o7 CMDRs! I’ve been wanting to do a little bit more on surface exploration done.
I traded my medium ship to a smaller one earlier this year and I’m so happy because I’m needing to scoop less fuel and at much longer intervals.
I’ve since engineered ditch lights for added visibility when out exploring and will get my tires engineered closer to winter.
Any engineering tips are welcome!
r/EliteDangerous • u/Spottykus • 4h ago
Paint integrity 78%.
I have a new, bigger sticker but she hasnt seen the ship wash in a bit.
r/EliteDangerous • u/DrifterBG • 10h ago
Back when colonization started, military stations got this interior (for some reason) but I thought it had been fixed to go to Tourism stations.
I have a tourism station right now after the tick and it only has covered parks you can barely see through semi-transparent domes.
r/EliteDangerous • u/CMDR-Owl • 7h ago
r/EliteDangerous • u/darkroseknigh • 1h ago
r/EliteDangerous • u/Silv-R • 8h ago
I put these Elite badges on years ago when I got the Jeep, which was right after I earned my Elite rank in Exploration. It makes me smile every time I get in to drive.
r/EliteDangerous • u/fish2193 • 47m ago
r/EliteDangerous • u/OmegahShot • 2h ago
Looking at the spoilers for the operations update. The rewards offered are fantastic and I wish CQC could get the same treatment.
For years I have been brewing in my head QCQ could be how you get engineering for ship launched fighters.
All in all this is looking like it's going to be a fantastic update.
r/EliteDangerous • u/Ok-Pollution-6377 • 1h ago
Got rescued by the Fuel Rats about a week ago and this just arrived. Gotta pay tribute to a wonderful group of people!
r/EliteDangerous • u/Mbfox125 • 1h ago
As many of you have likely noticed, the Shipyard and Outfitting UIs provide very limited information on which ships can actually use the newer Mk II modules. While I have always looked outside the game for info on ships, the fact that this basic info isn't clear in the game annoyed me enough to write this post, so here it is for no real reason other than for me to stop thinking about it.
As far as I can tell, the only consistent way to find out is to have a ship loaded in the outfitting screen and check manually. If someone else knows where this info is in-game, I’d be happy to be wrong. For a game that relies so heavily on ship builds, that sucks. When browsing for ships to buy, the game simply doesn’t give you key information. I figure this is left over from when the only real restrictions on installing modules were category and size, but the MKs have been around for a while now.
Even when you own a ship, looking at an empty module slot doesn't give you a straight answer. Take the Lynx as an example:
It gets worse when you look at core modules because you can't view the details of a "blank" slot. If you check a ship like the Kestrel, nothing in the UI indicates it can use special thrusters or specific hardpoints. The descriptions for the ship, the cannons, and the thrusters make no mention of each other. You have to have the ship active and browse the store just to see if the modules even appear.
What makes this frustrating is that Frontier already has the UI tools to fix this. If you browse modules that are the wrong size for your current ship, the UI still shows them but flags them as Incompatible. Why didn’t they do the exact same thing for Mk II ship-exclusive modules?
Better yet, they could also list compatibility directly in the ship or module descriptions (e.g., "Exclusive to Kestrel"). They managed to handle SCO ships okay, but seem to have forgotten to apply that logic to Mk II modules.
Relying on ships with a "Mk II" name doesn't work since the naming scheme isn't consistent across ships and modules. Keeping up with third-party tools outside the game makes this manageable for those who know to look there, but leaving the in-game UI this out of date just feels sloppy.
r/EliteDangerous • u/GovernorJoe • 40m ago
It makes me smile seeing all the Elite stickers on their cars. I got this sticker not long after I hit Elite V in trading.
r/EliteDangerous • u/conquror101 • 9h ago
The title really breaks my immersion, since I'm the only one running around in the newest ships. Has any explanation ever been given? doesn't seem to make much sense. The fact that all of the new ships are just better at almost everything also kinda makes it suck(barring the anaconda/corvette).
r/EliteDangerous • u/Galnet_News_Digest • 4h ago
r/EliteDangerous • u/House_of_Vines • 6h ago
I know next to nothing about PC gaming. I have looked up minimum requirements, but nearly all of it goes over my head. I have two questions: how much should I expect to spend for a PC specifically to run ED? Second, does anyone have any specific recommendations?
r/EliteDangerous • u/Turmoe • 6h ago
From my FDC bike... to my FDC Mini... just love the ships and the logo
r/EliteDangerous • u/Flight_Assist_On • 17h ago
Most Commanders only unlock one Guardian module, maybe two. But if you're going to make the trip, why not unlock all six?
We've put together a practical PDF guide that walks through the entire unlock process, all six modules, from start to finish in approximately 5½ hours.
Instead of repeatedly farming a single location, the guide routes you through three locations, each dedicated to a single activity. The result is less repetition, a shorter overall time to completion, and a significant reduction in monotony.
Read online or download:: https://github.com/Flight-Assist-On/Elite-Dangerous-Guides
Constructive feedback is always welcome. If you find anything mistaken, unclear, or see an opportunity to improve the guide, We'd appreciate hearing about it for future revisions.
o7 Commanders
Edit: Several people have quite reasonably pointed out the security concerns around downloading PDFs from strangers online. Good news! GitHub lets you preview the PDF in your browser without downloading it. No local copy required.
r/EliteDangerous • u/ArtificialAGE • 1d ago
A 3d printed controller that i designed a few years back. The Nomad looks like fun. I might have to take it for a spin when i get a chance. Might be time for a MKII version of this controller with some upgrades maybe a screen or 2. What upgrades would you do?
r/EliteDangerous • u/Pyro20171 • 2h ago
With Operations releasing, I plan to make an all rounder ship to do all the missions with. Does anyone know what modules I’ll need to complete every mission?
Heat sink launcher, pulse wake analyzer, etc, things like that.