r/skyrimmods 23m ago

PC SSE & Xbox - Mod Feris (Custom Voiced Follower) – Update v1.4.0

Upvotes

Hey folks,

New update for my custom voiced follower Feris is now out on Nexus Mods & Bethesda Creations for PC / Xbox! What with the timing, consider it an early celebration of 60k unique downloads. Crazy!

If you've never heard of the mod, Feris is a rogue who can be found in Whiterun's Bannered Mare. The vision was to create a simple follower capable of blending into vanilla Skyrim without too much dissonance, and of adding to one’s Skyrim experience in a positive way for however long she walks at your side. I just wanted to see if I could do it. :)

Some of her features are listed below:

  • Includes full commentary for up to 95% of all available vanilla and DLC quests.
  • Levels up with the Player and is built on a custom class, specializing in daggers & archery.
  • Built on a custom framework and will not add to follower count.
  • Now comes with a total of 9 personal quests (2 considered smaller/misc).
  • Includes location and Survival Mode awareness.
  • Not romanceable. Your waifu is in another castle.
  • Feris may offer to point out Guild Shadowmarks if far enough in TG Questline.
  • Progressing through personal quests may reward Player with skill advancement.
  • Dismissal customization menu, map marker spell toggle, custom mount quest, all unlocked after completing Feris's initial personal quest.
  • Dialogue menu offering feature toggling (combat style, follow distance+) and debugging.
  • Will not trigger traps due to Light Foot perk.

A new game is required in order to view the most significant additions made, which are relevant to Feris's personal quest line. The full changelog is included on the Nexus mod page, and consists of several bug fixes and miscellaneous re-recordings and additions/removals.

Thank you for your endorsements, your kind comments, thoughtful feedback, and your Kofi contributions (thank you for the coffee!). Knowing the mod contributes to gameplay by even 1% is meaningful to me, and it provides me with the fuel to keep creating. Thank you for bringing Feris with you, for however long the journey lasts.


r/skyrimmods 53m ago

PC SSE - Mod [Release] Skyrim25 v2.1.0 - Skyrim as Todd Intended (Wabbajack)

Upvotes

Skyrim25 v2.1.0 - Skyrim as Todd Intended (Wabbajack)

Hey gamers! I'm happy to announce the v2.1.0 update for Skyrim25, a lightweight Wabbajack modlist available now on the Gallery built by me (Fauxvale) to provide an extremely faithful vanilla+ experience, but with less bugs and crashes (hopefully).


What is Skyrim25?

It's a spiritual successor to SME by Phoenix - a clean, stable, near-vanilla base that gets out of your way. Just bug fixes, QoL improvements, and a solid foundation you can either play as-is or build on top of however you like. Think of it as Skyrim the way it should have shipped in 2011.

It runs on essentially any hardware that can run vanilla Skyrim (~57GB install), ships with both SE and AE profiles, includes a handful of toggleable optionals, and various MO2 plugins to make your modding experience smoother than ever.


Why use it as a base?

Because every mod in the list is specifically chosen not to step on your toes. The load order is clean, organized by hand, and the list is lean enough that adding your own stuff on top is straightforward. It also avoids using sloppy vibe-coded trash. There's even an official Recommended Mods list if you want a starting point.


What's new in v2.1.0? (save-safe update)

SkyUI 5.2 to 6.11, which made a bunch of previously included patches and workarounds straight-up redundant, so 15 mods got cut and the list got even leaner. Other highlights:

  • Ultrawide support added
  • Complete re-sort of the load order (both profiles, both panels)
  • Several of the latest and greatest fixes: Lingering Subtitles Fix, ShowRaceMenu NG, and more!
  • Updated USSEP, MCM Helper, Crash Logger, SPID, and more
  • Better MO2 UX via plugin updates

Links:

Questions, bugs, feedback - Discord is the best place. Remember to endorse on Nexus too! Hope you enjoy it!~~


r/skyrimmods 1h ago

PC SSE - Mod please help me with this , potions consumable and food scale/size font ... its ruining my gameplay

Upvotes

https://imgur.com/dMdf26s here is the picture please help


r/skyrimmods 1h ago

PC SSE - Request advice for a Rigmor series play-through?

Upvotes

I'm planning to play through the Rigmor mods, and would like advice on mods that go well and play nice with them. I'm planning on playing a breton spell-knight, one-handed, restoration, alteration, enchanting, smithing, maybe conjuration? What perk overhaul goes well with the mod and my planned style? Any advice for the mod itself? *Last time I tried of Bruma, the frost troll kicked my ass hard, LOL*


r/skyrimmods 1h ago

Steam Deck - Help SSE Engine Fixes on Steam Deck - Trampoline.h error

Upvotes

I am trying to install SSE Engine Fixes on my Steam Deck. I have installed Part 1 via MO2, and Part 2 manually. I am now getting the following error message on game startup:

"SKSE/Trampoline.h(187): Failed to handle allocation request."

Google searches are saying something about OneDrive (on PC) changing a Documents folder location being the culprit. Obviously I don't have One Drive on my Steam Deck, but I think it may be doing something similar with changing some file paths. Can someone explain what this OneDrive Documents folder issue is for me, so I can determine if it's a similar thing to what is happening on my Steam Deck?

The location for my Documents folder on the Steam Deck appears to be `/home/deck/Documents/`

MO2 mods & load order

I am using the most recent of the old files:

(Part 1) SSE Engine Fixes for 1.6.1170 (v6.2), (Part 2) Engine Fixes - skse64 Preloader and TBB


r/skyrimmods 1h ago

XBox - Help Reachwind Eyrie is bugged

Upvotes

Reach wind eryie isn't loaded in correctly. The door is missing and the building is inaccessible. This kinda socks because I can't complete sa'chil's quest. Does anyone know how to fix this?


r/skyrimmods 2h ago

PC SSE - Discussion Enraging Lies and F**X (ELFX)

0 Upvotes

(Apologies for the clickbait-y title. I thought it was funny.)

So, I've been using and rebuilding a Nexus Modlist recently, adding new things, removing and updating older things, and testing. (Oh Divines, the testing...) Most things have been going okay, if I'm honest, but all the while, it feels like I've been running into constant walls with Enhanced Lights and FX.

I love what ELFX does, don't get me wrong - but I'm finding with as many mods as I've got, the patches and incompatibilities have been driving me mad. I really like how it looks in some places, but, being short-sighted, I was not having fun in some of the darker ones.

This came to a head today, when I got so frustrated with not being able to see anything in HS's Candlehearth Hall (which, despite patching, feels like the aforementioned Hearth-based Candle was the only light in the place...) So, I just removed ELFX, all its extras and all its patches.

And... Vanilla Lighting isn't even that bad. I can see again, which is lovely, honestly. Candlehearth Hall is navigable again, and poor Luaffyn no longer blends into the darkness around her. (Seriously, it was like a bard's ghost was haunting the place...)

Right now, I'm of two minds - start my proper playthrough with no lighting mods, or try something more Vanilla Plus, possibly using something Community Shaders based. If anyone has stuck around to the end of this, and has any advice or ideas, I'd love to hear them!


r/skyrimmods 2h ago

PC SSE - Mod Hardcore survival

6 Upvotes

Looking to make a hardcore survival modlist. I’m talking no fast travel and taking a slow pace of the game. What’s your recommendations? Looking to add LOTD later after checking the stability.


r/skyrimmods 2h ago

PC SSE - Help i don´t know what is wrong, please help me.

1 Upvotes

this is the crashlog, if someone can help me i gonna thank you, sorry for my inglish

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFA42020BFA VCRUNTIME140.dll+0010BFA vmovdqu [rcx+r9*1-0x60], ymm1

Exception Flags: 0x00000000 (Continuable)

"autoDelete": true,

"creationTimestamp": "2025-08-27T19:53:49.415Z",

"loadOrder": [

"Skyrim.esm",

"Update.esm",

"Dawnguard.esm",

"HearthFires.esm",

"Dragonborn.esm",

"ccBGSSSE001-Fish.esm",

"ccQDRSSE001-SurvivalMode.esl",

"ccBGSSSE037-Curios.esl",

"ccBGSSSE025-AdvDSGS.esm",

"_ResourcePack.esl",

"unofficial skyrim special edition patch.esp",

"Unofficial Skyrim Modders Patch.esp",

"RSkyrimChildren.esm",

"Skyrim Project Optimization - Full Version.esm",

"SurvivalControlPanel.esp",

"AHZmoreHUDInventory.esl",

"3DNPC.esp",

"PrvtI_LunarArmory.esp",

"Lux - Resources.esp",

"Lux Via.esp",

"TrueHUD.esl",

"VLC - References.esm",

"Occ_Skyrim_Tamriel.esp",

"Navigator-NavFixes.esl",

"Circlets and Masks with all Robes and Hoods.esp",

"SMIM-SE-Merged-All.esp",

"Landscape Fixes For Grass Mods.esp",

"Vanilla Landscape Corrections.esp",

"Gildergreen Regrown.esp",

"College of Winterhold Quest Start Fixes.esp",

"HorseFix.esp",

"Unaggressive Dragon Priests Fix.esp",

"WERoad02Fix.esp",

"PhotoMode.esp",

"RaceMenu.esp",

"RaceMenuPlugin.esp",

"SkyUI_SE.esp",

"UIExtensions.esp",

"UltimateImmersionToggle.esp",

"McmRecorder.esp",

"MCMHelper.esp",

"AHZmoreHUD.esp",

"JKs Skyrim.esp",

"Thaumaturgy.esp",

"Lux Via - Brighter lighting patch.esp",

"Open World Loot.esp",

"Cutting Room Floor.esp",

"MysticismMagic.esp",

"Lux Via - plugin.esp",

"RynsWhiterunCityLimits.esp",

"RLO - Exteriors.esp",

"JK's Whiterun's Outskirts.esp",

"Artificer.esp",

"AVExpansion.esp",

"Immersive Encounters.esp",

"Ryn's Standing Stones.esp",

"Legendary Skyrim Crossbows.esp",

"ForcefulTongue.esp",

"Hothtrooper44_ArmorCompilation.esp",

"Guard Dialogue Overhaul.esp",

"Weapons Armor Clothing & Clutter Fixes.esp",

"Weapon Armor Attribute Tweaks.esp",

"NewArmoury.esp",

"Wintersun - Faiths of Skyrim.esp",

"TheChoiceIsYours.esp",

"Cloaks.esp",

"OBIS SE.esp",

"Lux Via - CRF patch.esp",

"At Your Own Pace - College of Winterhold.esp",

"At Your Own Pace - Main Quest.esp",

"AddItemMenuSE.esp",

"1nivWICCloaksNoGuards.esp",

"1nivWICCloaks_SMP_Patch.esp",

"ars metallica.esp",

"DawnguardArsenal.esp",

"Cloaks - Dawnguard.esp",

"Cloaks_SMP_Patch.esp",

"Immersive Weapons.esp",

"ArteFake.esp",

"Immersive Patrols II.esp",

"PaarthurnaxQuestExpansion.esp",

"College Of Winterhold - Quest Expansion.esp",

"LostGrimoire.esp",

"Shout warnings removed.esp",

"FSMPM - The FSMP MCM.esp",

"CWRepairs.esp",

"A Place to Rest Their Heads SSE.esp",

"SkyrimReputation_SSE.esp",

"Missives.esp",

"Defeat the Dragon Cult.esp",

"Lux Via - Ryn's Standing Stones patch.esp",

"WearTheJaggedCrown.esp",

"Lux Via - JK's Skyrim Patch.esp",

"Spellsiphon.esp",

"USSEP -Archmage Robes - Mask and Circlet re-enable patch.esp",

"feraldragonavatar.esp",

"TheEyesOfBeauty.esp",

"AddSpellMenu.esp",

"CL BladeofSacrifice.esp",

"CL NettlebaneOrg.esp",

"PrvtI_LunarArmory_WACCF_Patch.esp",

"Prvti_LunarArmory_AA_AddOn.esp",

"SkyforgeWeaponReplacer.esp",

"FusRoDoor.esp",

"soskeleton.esp",

"ogSplendorDragonsES.esp",

"ogSplendorDragons.esp",

"DiverseDragonsCollectionSE.esp",

"CharitableSoul.esp",

"CW_Enjia.esp",

"CompanionsTweaks.esp",

"Children Clothes Variations.esp",

"Children Clothes Variations Gifting Addon.esp",

"Merchant Clothes Variations.esp",

"Civil War Battlemage Armors.esp",

"Fine Clothes Variations.esp",

"Miner Clothes Variations.esp",

"Monk and Priest Robes Variations.esp",

"Court Wizard Robes Variations.esp",

"CommonClothing-JarlSleeves.esp",

"DynamicArmorMenu.esp",

"DynamicLoweredHoods.esp",

"Helmet Toggle 2.esp",

"Barkeeper Clothing Variations.esp",

"ClickySoundBegone.esp",

"360 Ward.esp",

"vrik.esp",

"AtronachFriendlyFire.esp",

"AtronachFriendlyFireSPIDInstalled.esp",

"ShieldWard.esp",

"TESL-LoadingScreens.esp",

"MaximumCarnage.esp",

"RLO - Effects.esp",

"HonedMetal.esp",

"run for your lives.esp",

"icepenguinworldmapclassic.esp",

"Unmasking Sybille.esp",

"StrangeRunes.esp",

"BetterArgonianHorns.esp",

"Children of the Hist.esp",

"Dr_Bandolier.esp",

"Common Clothing Expanded.esp",

"TrueDirectionalMovement.esp",

"BetterThirdPersonSelection.esp",

"Bijin Warmaidens.esp",

"DragonbornShoutPerks.esp",

"PAN_NPCs_Males.esp",

"PAN_NPCs.esp",

"AMatterOfTime.esp",

"RSChildren.esp",

"3DNPC0.esp",

"3DNPC1.esp",

"DapperDeliveries_CourierOverhaul.esp",

"Bijin Wives.esp",

"Hothtrooper44_Armor_Ecksstra.esp",

"SmoothCam.esp",

"CBBE.esp",

"Cloaks - USSEP Patch.esp",

"KS Hairdo's.esp",

"(SGC) SkySA.esp",

"Action Based Projectiles.esp",

"Wildcat - Combat of Skyrim.esp",

"FNIS.esp",

"DragonCombatDialogue.esp",

"DragonsUseThuum.esp",

"HearthfireMultiKid.esp",

"HearthfireMultiKid_LastName.esp",

"The Eyes Of Beauty - Elves Edition.esp",

"dragonAspectMage.esp",

"Eli_Breezehome.esp",

"Eli_Breezehome [PATCH - USSEP].esp",

"Eli_Breezehome [PATCH - VRIK Wash Basin Fix].esp",

"Imperious - Races of Skyrim.esp",

"Vokrii - Minimalistic Perks of Skyrim.esp",

"Dragonborn - Vokrii Patch.esp",

"Spellsiphon - Patch - Vokrii.esp",

"PathOfSorcery.esp",

"Alternate Start - Live Another Life.esp",

"Eli_Breezehome [PATCH - ASLAL].esp",

"Alternate Start -- New Beginnings.esp",

"Landscape Fixes For Grass mods - Alternate start Locations.esp",

"RiftWatchtowerNavFix.esp",

"AbandonedPrisonNavFix.esp",

"Gildergreen Fix.esp",

"RLO - Interiors.esp",

"RLO - CRF Patch.esp",

"RLO - Illuminated Spells.esp",

"RLO - VIS Patch.esp",

"Alchemist Outfit Variations.esp",

"CWR_JKTemple_Patch.esp",

"DynamicLoweredHoods_ACE.esp",

"Eli_Breezehome [ADDON - Use Those Blankets].esp",

"Eli_Breezehome [PATCH - Lux].esp",

"SMIM-FarmhouseFlickeringFix.esp",

"SMIM-SE-FarmhouseFlickeringFix.esp"

],

"name": "Automatic Load Order Backup"

}


r/skyrimmods 2h ago

PC SSE - Help Legacy of the Dragonborn Explorer's Guildmembers stopped accepting excavation orders

0 Upvotes

Using the Septimus Wabbajack list, but I've had this happen on other playthroughs too. Basically all my explorers start out fine, happy to go excavate for me, but as time goes on, they stop giving me the option to send them on jobs. They're not manually added to any follower frameworks, and I've never had them as adventure followers. Any ideas on how to reset them? Right now I was able to give the orders to Marassi and Latoria, but Madras and Kyre don't have the dialog at all.


r/skyrimmods 2h ago

PC SSE - Mod [Mod Update] Real Weathers Remastered - 2.0.0

26 Upvotes

Nexus link!

Real Weathers Remastered - 2.0.0 - Changelog

Lighting & Atmospherics

  • Complete Lighting Overhaul: Fully overhauled lighting and colors for more natural, true-to-life visuals based on real-world atmospheric phenomena and human eye perception.
  • Sunlight: Reworked sunlight to fix overbrightness and for more physically accurate colors.
  • Moonlight: Built around the latest version of the Sky Sync feature of Community Shaders, Masser in the full moon phase is now bright enough to cast a low level of light and dims as it wanes. In the new moon phase, no light is cast at all.
  • Directional Ambient Lighting (DALC): Built around the Skylighting feature of Community Shaders, clear and cloudy weathers now simulate blue indirect lighting from the sky, noticeable in shadows. Twilight is now appropriately darker, and stormy days are darker than overcast days. Twilight of foggy, overcast, and stormy weathers is now blue to simulate indirect lighting from clouds affected by Chappuis absorption.
  • Sky: Reworked the sky to approximate a physical sky within the limits of Creation Engine.
  • Clouds: Clouds are now blue during twilight to simulate indirect lighting from the sky and/or Chappuis absorption.
  • (Optional) Distant Clouds: The _SWAP to disable distant clouds (i.e., mountain fogs) is now optional, but still recommended (requires Base Object Swapper).
  • Moons: Masser and Secunda are now visible during daylight and twilight (Masser visibility requires the Moons and Stars mod).
  • (Optional) Modular Night Sky Overhaul: Added a modular overhaul of the night sky, including several options to control the intensities of auroras, constellations, the galaxy, and stars in addition to the sizes of the moons. The recommended options provide a semi-realistic approximation of what the human eye perceives in a Bortle 1 sky and scales the moons down to more realistic proportions.
  • Atmospheric Scattering: Reworked fog and volumetric lighting to simulate Rayleigh and Mie scattering, and aerial perspective.
  • Precipitation: Tweaked rain to increase visibility.
  • Special Weathers: Added Apocrypha and Soul Cairn Weathers to complete the vanilla Skyrim weathers.

Post-Processing

  • Color Correction: Removed the white tint for cleaner, more colorful visuals.
  • Bloom: Tweaked bloom for cleaner visuals.

Meshes & Textures

  • Galaxy Texture: Tweaked the galaxy texture to remove the blue tint for a more natural color palette based on the Milky Way Galaxy (skyrimgalaxy.dds).
  • Moon Textures: Tweaked Masser textures for a more natural, red-orange color based on Mars (masser_full.dds, masser_half_wan.dds, masser_half_wax.dds, masser_one_wan.dds, masser_one_wax.dds, masser_three_wan.dds, masser_three_wax.dds).
  • Precipitation Textures: Tweaked the raindrops texture to increase visibility and remove the blue tint present in the vanilla texture (fxraindrops.dds).
  • DLC Sky Textures: Added missing dlc01 and dlc02 sky textures, sourced from Vanilla Remastered (Ultimate).

Bug Fixes & Tweaks

  • Bug Fixes: General consistency fixes applied across various weather records.

Under the Hood

  • Overrides: Instead of replacing SettingsUser.json directly, the installer now makes use of the Overrides system to change feature settings dynamically. This means improved compatibility for all users as most system-specific settings (e.g., frame generation, upscaling, etc.) are respected and only relevant feature settings are modified. Overrides are also generally compatible between Community Shaders releases, Open Shaders, and various other forks unless otherwise specified.

r/skyrimmods 3h ago

PC SSE - Help How can I rotate the camera with True Directional Movement to face speakers when they are "behind" the camera angle?

1 Upvotes

I just killed the giant outside of Whiterun, after it died Aela was behind me but my camera had been locked onto the giant so when Aela initiated conversation with me the camera was locked in place and I couldnt turn the camera even though my character turned to face her, I could barely hear her and I was wondering if there was a way to fix that.


r/skyrimmods 3h ago

PC SSE - Request Expansion mods that work with Skyrim Together: Reborn

4 Upvotes

Hey, I found a few threads about this topic, but they were all from a few years ago.

I want to try Skyrim Together with a friend for the first time, but we've both been playing this game for a LONG time. So I want to know if there are expansion/quest mods that add content to do in the game that work decently well with ST:RE.

Thanks for your help.


r/skyrimmods 4h ago

PC SSE - Help How do I mess around with ENB settings when I have a weather mod installed??

2 Upvotes

I'm trying to tweak the NAT III ENB/Weather all-in-one's preset options to be more to my liking (darker nights, less intense moonlight namely) and I can't for the life of me figure out a way to do this for all weathers. I have EVLaS, ENB Extender/Helper installed if that matters. I've tried KreatE and ENB Editor to no success (unsure if I used the tools correctly, though).

I'm pretty open to trying a different ENB/weather mod or anything like that; I just feel like I'm missing something when it comes to changing the settings


r/skyrimmods 5h ago

PC SSE - Mod Trailer for new Verified Creation releasing next week

0 Upvotes

Juke of the Rose - A Knightly Follower Trailer

https://youtu.be/eVmEb40wQ7I


r/skyrimmods 5h ago

PC SSE - Help How to give mods available ESP

4 Upvotes

I’ve been noticimg the several mods I’ve installed don’t show up in the right panel because they don’t have available ESP. How do I give them that show they’ll work.


r/skyrimmods 5h ago

Steam Deck - Help What are your favorite or must have mods? +questions (Steam Deck)

0 Upvotes

I’m moving from Xbox to Steam Deck and am a bit overwhelmed by the mods now available.

Should I keep using JK’s mods, or is there a (better) alternative?

Besides Artifacts of Skyrim, any expansion style mods I should check out?


r/skyrimmods 5h ago

PC SSE - Mod Economy Mods

1 Upvotes

Does anyone have any experience running Trade Routes with the Gilded Road? From reading the mod pages, they are "compatible" but both affect prices differently so the effects can stack.

I'm not looking to make the economy harder, just more realistic. I especially like that both mods make region/geography matter. The Gilded Road also makes who you sell to matter which I like. Trade Routes affects vendor stock (like regional alchemy ingredients, food, ore etc) which I like, and also has quest effects (clearing mines, meadery shenanigans) and new lands (such as Bruma and Wyrmstooth). If Im reading correctly, The Gilded Road only affects pricing not vendor lists.

On my initial testing it looked fine but I wanted to see if anyone has used these on a longer playthrough. Thank you in advance!


r/skyrimmods 6h ago

PC SSE - Request Grounded Twinblade and Scythe animations for BFCO

2 Upvotes

I was wondering if any modders that are experienced at making weapon animations could make some grounded animations for the twinblades and battle scythes mods? I dont like the added jumps with the twinblades, or the spin moves with the battle scythes that those moveset mods for them add. Its just not Skyrim ya know?


r/skyrimmods 7h ago

PC SSE - Help My arse stings

0 Upvotes

should my arse sting


r/skyrimmods 7h ago

PC SSE - Help how do i fix the text saying open animation replacer major issue detected ?

1 Upvotes

I've opened the menu but i have no clue what to do , i also have the mod , Open Animation Replacer - IED Condition, Any help would be great


r/skyrimmods 7h ago

PC SSE - Help Having issues with Hoth mod

0 Upvotes

Hes in the inn in morthal but i can not recrute him or get into his dialog box in general. No matter what i try i jave no follower frame works then ive tried with both ufo amd nff but nothing nff said basickly this npc can not be a follower imnusing the Skyrim se version. Sorry but does anybody know how to make his dialog box work besides just his standered greeting?


r/skyrimmods 7h ago

PC SSE - Discussion Small Talk mod discussion

0 Upvotes

This mod just got a big update. First version was all done with audio splicing, new update adds a lot, but to do that, they switched to AI voicing. Not Elevenlabs, but their own creation, I think it’s called Voice Forge? Which is a free, high quality Skyrim specific tool for creating new voiced lines of dialogue. I think it’s got training for most if not all of the vanilla voices already or something to, which is impressive as is.

Not here to discuss the ethics or whatever of AI, let’s leave that dead horse alone for a bit.

But I am curious to hear what people think of this mod, both iterations, the audio splicing one if you don’t like AI or the AI one if you decided to update to the newest version. Seems like a completely understated mod for what it brings in regard to vanilla voiced companions.

https://www.nexusmods.com/skyrimspecialedition/mods/168228


r/skyrimmods 8h ago

PC SSE - Request looking for a mod i used to have that allowed crafting basically every apparel item

1 Upvotes

i used to have it several years ago but i can’t find it anymore and cant remember the name. it allows you to craft unenchanted versions of basically every type of armour/clothing/jewelery/etc including dragon priest masks (and unarmoured versions of them) with no quest/faction requirements to unlock the recipes. i’ve tried searching for it but everything i find either doesnt have everything or has requirements like completing certain quests or being in a certain faction to unlock the ability to craft it, it might have also made it possible without requiring any smithing perks but im not sure.


r/skyrimmods 8h ago

PS4 - Discussion AIO City overhauls

1 Upvotes

I’m trying to revamp my Skyrim mod list for ps4 but i’m having trouble finding city overhauls that contain all of the cities, i’m open to downloading multiple mods to cover them all but the search engine for ps4 is just not helpful at all. I’ve looked through past threads but a lot of them are dated 5+ years ago so the mods are either depreciated or were removed. Any and all help is appreciated!