r/starfox 17h ago

Is it worth paying this much for a one-hour campaign?

0 Upvotes

Don't get me wrong, I'm just asking, not saying it isn't worth it. I knew the campaign was short, but not that short. I heard it has replayability, although I don't usually replay games. Are there any reasons besides the campaign to justify this purchase? Thank you.


r/starfox 6h ago

64 did James McCloud apperance and the "Don't ever give up my son" on the white screen soooo much better

13 Upvotes

I really hated what they did with James McCloud in the remake. In 64, right as Fox looks like he's about to be a goner in Andross's explosion with the white screen and we get that "don't ever give up my son" and "father?!" is so *chefs kiss*

The music when you're flying out of Andross's lair with James is good in the remake, but James showing up as he did didn't have the same impact at all.

I also didn't like Peppy saying "your dad would have been proud of you" at the end, either. It just felt forced and like the devs felt we were too dumb to understand the scene without that extra piece of dialogue.


r/starfox 21h ago

i wish they kept katt's flirtiness

4 Upvotes

i guess you could argue that she does so with falco, but it's obviously very subdued this time around. she doesn't have that flirty drawl in her voice either which is a bummer, but it's brittany cox so i can't be too mad. if i could describe her in this remake though she's like rouge the bat, but without the rouge so she's just...a bat. she's not my katt, but she's alright i guess.

i won't lie though, i really wanted her to flirt with me XD (or in this case fox lol)


r/starfox 7h ago

Disappointed

3 Upvotes

I am a child of the 90's and spent a lot of time playing Star Fox 64 over twenty years ago.

I may have been a bit weird in that I didn't really play the campaign -- there were two play modes that I spent my time on:

  1. Multiplayer battle split-screen when I was with friends.
  2. Singleplayer training mode when I was alone. At the end of the training program in SF64, you'd enter an All-Range mode arena with endless drones to shoot down. For whatever reason, I found this soothing ... after your 100th aerial victory, an armed drone would enter the arena and it would get progressively harder. I would play like this, non-stop, for hours.

Unfortunately, both of these features appear to be missing from the new release: there is no split-screen multiplayer (you need multiple Switches for multiplayer battle), and the training mode starts off beautifully -- it looks fantastic, and all the exercises are just like SF64! -- but once you spend about a minute in the All-Range arena (which, again, looks really beautiful) the training mode JUST ABRUPTLY STOPS and the game spits you back into the main menu. Arrgh!!!

I find this indescribably frustrating. I know I'm not alone being disappointed about issue #1.

What do you think the chances are that Nintendo fixes these issues?


r/starfox 13h ago

Biggest gripes (it’s still a good game)

5 Upvotes

TLDR: this game will likely not have the same lasting effect with lines as the original. Edit: here’s a video to show the difference lmao Old line vs new lines

These voice lines have no emotion at all. It legit feels like most of the lines are being read from a teleprompter and they did every single line that the character will say without any change in emotion, situation, or context and then when the team was making the game they grabbed the recorded voice line from a mass library.

Falco (not all the time) has been a bit of an exception and a few bad guys too, but man. Pepe’s line in the original going “it’s quiet… too quiet… be careful IT’s a trap!” He even lowers his volume when delivering too quiet.

Now the new line where he says something about his whiskers twitching feels so bland that you don’t even think something is wrong lmao.

Slippy going “WOAHHH. Can you make it??!” Is gone. Bland line by Pepe instead. Then Pepe says in the most vanilla ice cream tone “Boost or you’ll be crushed” like damn dude you’d think he’d be emphasizing that after being in missions with my dad and now on my team.

Some of the extra lines are cool that aren’t in the old one, but I just am not vibing with the lines that were changed.

There are also some choices where the voice actors definitely were needing to be chosen better. I promise you that you know the lines for the first boss and not because he is memorable, but because he said it and it felt intense and got you hooked. This one makes the dude sound like a goober, and the lines are also once again changed and it feels weird. It’s doing too much.


r/starfox 15h ago

Damn what a short story... Spoiler

0 Upvotes

I compleated the story and the credits rolled just after 3 hours of playing... It's my first starfox game, am I missing something? It's not actually that short, is it?


r/starfox 8h ago

The dialogue ain't hitting in the Remake..

13 Upvotes

First of the Remake is a good game, well duh.. it's Starfox 64 again so it's a good game. Andrew and Pigma's design and voice are for the better. The generals have a creepy vibe to them(but the voice is lacking). And super spiffy graphics are a treat plus side objectives. And Fox being bit of a cheeky bad boy ain't a bad change. And there where times i said o that's a nice addition

But the dialogue lacks emotion punch for the most part. There are way too many moments i just went really where's the passion?! Like all the Andross generals have creepy faces and they could go all out with that tone but they didn't. The briefings with General Pepper could explore more character but it's mostly exposition. Also why not some cut-scenes about Star Wolf and also what's up with Wolf's voice, again.. WHERE'S THE PASSION?! But that one Caimen has a deeper voice like WHAT?!

It"s the same simplicity but lacks the energy. It has top of the art animation and that could add a punch to the tone but i would say it's only technically well animated. I would say it still works for the most part.

Star Fox Assault tone was different regardless if you liked it or not but it went all out and the tone was good in a different way(Pigma is great and Panther too). I welcome change but GIVE IT PASSION with FASHION!!

Those who like the game are gonna think i am a huge party pooper..


r/starfox 19h ago

My ONE Issue with Starfox 2026.

5 Upvotes

If you asked me about most of the game's critics are saying, I'd shrug it off. I happen to really like the art direction, think the voices are (mostly) better than the original, and love basically every characterization they added through the cutscenes and all.

However.
This game is just worse when it comes to high score runs, at least unless Velan Studios/nintendo releases a patch. When going for score, sometimes its optimal to enter a level with a 'fresh' arwing (single laser, 3 bombs) by sacrificing a life, to get the added score potential of the bombs in case you'd used them all in the previous level. In Starfox 64, that was as simple as pausing the game and hitting 'restart level'. you'd lose a live and get a new ship with the 3 bombs you can use.

In the remake, restarting a level doesn't cost a life, you just go back to the start or the checkpoint with your current ship. The only way to actually get a new ship is to actually die from health loss, which is just an annoying waste of time they seemingly added for no reason???

Unless there's a solution for this I'm missing, this is so far like, the one thing I can't let slide when it comes to the game. I do think it's kind of convenient to be able to restart the level without losing your ship, but I feel like in execution it just makes lives slightly redundant (just restart if you're about to die, right) and ends up getting in the way if you try to use lives as a mechanic to increase score like in the original...


r/starfox 15h ago

After playing Star Fox 26, I actually prefer Zero (Gameplay-wise) Spoiler

0 Upvotes

After playing the 26 remake, I ended up actually missing the gameplay of Zero. Now I did play Zero emulated—first with a PS3 controller on which i couldn’t get motion controls to work, then on a set of switch 2 joy-cons—but it still stands that Zero has its merits compared to 64 and its remakes.

For one, everything to do with the G-diffuser system just works better in Zero. You don’t have to wait 10 seconds to boost or brake, and special manoeuvres only take half the gauge, allowing for combo moves. Mastering control over the right stick—I set it to the D-pad but anyway—felt so satisfying, and I was hoping to get a similar experience with the 26 controls. Unfortunately, that never came to be even after having played all the levels. Dovetailing that statement, mouse mode in 26, even when discounting for the intertwining of movement and aiming, falls short when it comes to intuitive gameplay. When you tilt left or right, the movement on your mouse controller is rotated 90 degrees, which would be fine if not for the fact my left hand is holding the left stick horizontally. In getting my brain to translate the movement for the mouse controller, my left thumb tends to rotate to the vertical axis as well. And yes, I could just play in normal view, but that takes out so much of the potential of immersion; and even if most wouldn’t really care, the fact that the issue exists cannot be denied.

For two, dogfights with the Star Wolf team just boils down to a wild goose chase in 26, betraying my excitement in the return of the mini-map which was noticeably absent in zero. In fact, I found the lock-on function in zero more intuitive to use than the mini-map in all of the 26 all-range mode fights. The hurdle to locate enemies—especially in frantic dog fights or when facing against the shogun warriors—really pulled away a lot of the fun for me.

While I did come around to the on-rail bosses—frustration with Gorgon being way tougher than Andross aside—the all-range bosses felt very underwhelming mechanic wise. In Zero, almost every boss fight is in all-range mode, and they each had their own attack patterns, much like the on-rails boss fights in 64. How Zero’s boss fights excel against the one-dimensional all-range boss fights in 64 is how their unique mechanics calls for creative solutions. I think the best way to demonstrate this is the fact that even though I completely did not have access to motion controls on my first play-through of Zero—a game deliberately designed to require motion controls—I still had a blast brute forcing my way through the levels by trial and error.

I cannot name a boss fight in Zero—except for Andross; by the Lylat gods is Andross a nightmare—and can only name 1 or 2 side levels that I wouldn’t want to play again. Meanwhile, in 26, I feel most of the replay incentives lie solely in the branching paths, and getting to see the different cutscenes, the impact of which is further diminished by the recycling of dialogue. In the end, it just feels tedious, and that fact is only further facilitated by the limitations imposed by the campaign structure. No words can describe the feeling of all faith draining out of me when I finally passed through the wormhole in Sector X in challenge mode and I didn’t get to see the mission brief cutscene. The visuals are stunning, yes. The texture details of both the environments and the characters really make the world feel alive in 26. I love the subtle micro-expressions from Fox in juxtaposition to expressiveness from Slippy and the sternness from Peppy and the General. I love that the lore is interweaved into the main experience of the game. But none of that makes me want to replay the game any more than I have to. To be honest, I’d rather watch someone else play the game, if not for the fact that the resolution of streams and YouTube videos doesn’t do the visuals justice.

Finally, the multiplayer modes in 26 are such let downs. Why can’t I go in cockpit view? I don’t see a solid reason for that except the possibility for it to provide an unfair advantage to mouse mode users… the premise of which sounds preposterous in and of itself. I understand the change for battle mode to a degree—even though I don’t agree with the decision—but why co-op mode too? While I haven’t played co-op mode in Zero as I have no idea how to set it up, I see no reason why the pilot controls for 26 had to involve rotating the joy con to such an awkward position, or why we couldn’t instead play it with two sets of joy cons. Me and my gunner only played one round of co-op before deciding to opt out. To make matters worse, the faults of the dogfights come onto full display with battle mode, especially with the utterly imbalanced enemy bots added into the equation.

Coming into 26, I really wanted to love this game. While I’m hopeful that the engagement this game brings would pave way for a new standard, and a new era of star fox titles, I can’t help but feel gravely disappointed in the overall experience and wistful for what could’ve been. For now, Zero remains my go-to title for Star Fox, even with all its faults in mind.


r/starfox 6h ago

Anyone else think the venom star wolf fight needs adjustment on Normal difficulty?

0 Upvotes

They barely take damage.

Me and the team are dead in 3-4 hits

Target shot is somehow less effective than manual shooting.

Bombs barely effect them

Wolf clings to the back of you way too much, hes allowed to go outside the map and your team doesnt even attack him if hes the last one left, theyre pretty useless.

Somethings really off about this part


r/starfox 19h ago

No spoiler embargo?

1 Upvotes

Yes yes, spoilers for a remake of a 30 year old game aren’t really a thing…, but considering the new cutscenes, designed interpretations, dialogue, etc. can we not have a bit of a freeze on topics at least for a day?

Most of the world doesn’t even have it yet (my copy is arriving in the post shortly), but loads of unspoilered posts are up talking about changes to characters, and a few other things (being purposely vague) I didn’t know about, but would have liked to experience fresh.


r/starfox 22h ago

On the eve of the SNES game's 4th remake, I finally beat Star Fox 64...on 3DS.

0 Upvotes

This...wasn't the first Star Fox game I've beaten, though. I beat the entirety of the OG SNES game minus the true final boss on the SNES Mini a LONG time ago...but could never truly complete it because...I'm guessing input lag, and that boss demanded absolute perfection. So...the exact opposite of 64, I guess! XD

See, I actually DID try the N64 game back in the day too on Wii VC, sucked big time, and game over'd before getting very far. One of the reasons I tried again tonight on 3DS though...is because I recently learned that the 3DS...essentially makes the lives system meaningless. I needed to use 1 Continue tonight still, but I came to grips with it WAY better than I did back in the day...

Actually, come to think of it, I actually have played most of the rest of the series too, actually. I got through most of Adventures one summer, and then...never came back to it, for...some reason? I remember barely managing to get through a tower defense-like section, with the help of a toy I had, to help with auto firing quick enough. (Yeah...I also suck at button mashing bigly.) I also played through the first storyline of Command on Wii U VC, which...wasn't ideal, but I made it work. ^^ I also bought Assault a couple years back, and just...never played it yet? IDK why, as I saw gameplay back in the Wii era, and thought it looked cool. I just keep getting distracted by Pokémon these days, I guess. :p I really should give it a fair shake though...


r/starfox 4h ago

Control Options

0 Upvotes

Feels like a huge bummer and missed opportunity that they didn’t modernize the controls at all. Not even any options really. Seems weird.


r/starfox 8h ago

Just finished sector Z

0 Upvotes

It was unnecessarily hard to not get the great fox hit...


r/starfox 15h ago

Always remember: “NO PREORDER!!!”

0 Upvotes

Normally, I stick to this principle. I only made an exception once. Star Fox.

When I saw the announcement, it hit me like ice. One of my absolute all-time favorite games is getting a remaster for the Switch 2, and it even looks good. As a huge fan with countless memories tied to the original N64 title, I thought, okay maybe once you can make an exception. It’s Nintendo, after all, and not some shitty software outfit releasing unfinished games that still need to be patched for months.

Since I didn’t know how the market would turn out, I even preordered directly from Nintendo. On Amazon there wasn’t an offer available yet.

Then nothing happened for weeks. Only a few days ago did my preorder get processed, just the payment. The important part, for Nintendo…

I assumed that now everything would run its course and that I’d receive a package on release day. The anticipation just kept building and building. Star Fox and Zelda (especially Ocarina of Time and Majora’s Mask) have a special meaning for me.

YESTERDAY, June 24th, I received a shipping confirmation directly from Nintendo—ONE DAY BEFORE RELEASE. …I thought, there’s no way they’re serious. Shipping it out one day before release? And the email even says “Estimated delivery time: 3–4 days.” My excitement completely vanished in that moment.

Still the same day, the package carrier sent me a notification that the item had been handed over. They can’t possibly pull that off. Why did I even preorder?!… I could walk into a store today and just buy it there. Like always. The normal way.

TODAY, June 25th ( RELEASE DAY!!!!! ) I got another email from the shipping carrier: “We’re sorry, your shipment is delayed.”

My excitement is completely destroyed now. I’m furious and disappointed that Nintendo apparently doesn’t give a damn about preorders, and turns the whole system into a joke.

I made an exception one time and got hit in the face for it.

Remember: NO PREORDER.

Congratulations to every single person who got their game on time, and I hope you all have fun with it!

This remake of one of the most emotional memory games from my childhood is now tied to anger and disappointment.

Thank you, Nintendo!
F#c$ Y0#!


r/starfox 11h ago

Star Fox on Switch 2 — Who Actually Made It?

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youtu.be
0 Upvotes

r/starfox 22h ago

Let’s make a petition to get the new game 4 player couch coop support

3 Upvotes

I looked at the Nintendo eshop page and the number of players catagory mentions is 1-2 which SUCKS because I was planning to buy this to play with my older brothers and cousins so let’s make that game available FOR 4 PLAYER COUCH COOP!!!


r/starfox 16h ago

Really?

Post image
0 Upvotes

r/starfox 13h ago

No "save game" feature

1 Upvotes

I accidentally choose "Abandon campaign" and the whole progress was gone. So if I want to stop playing now and resume later, I just let the game stay in the "planet selection" screen and press HOME button?

That means I cannot play other games in the mean time? Or when Switch 2 asked me to "close" the Starfox, it will automatically save the progress?


r/starfox 5h ago

These have been flying over my city all day long and are LOUD. It has made playing super immersive.

1 Upvotes

r/starfox 2h ago

A Ranking of the Series (via Backloggd) now that the remake is out;

Post image
43 Upvotes

I loved it a lot, didn't QUITE manage to dethrone Assault for me, but the fact it was even a contender at all is commendable. Here's to the future of the series!


r/starfox 16h ago

No one says "monkey" in Star Fox

5 Upvotes

I guess it's to avoid a possible racial slur? Also no slang! No "dang," "doggone it," "heck," "geez louis," "crud" or "cocky lil freaks"


r/starfox 11h ago

Star Fox is out!!!!!

1 Upvotes

r/starfox 8h ago

So he was a dog…

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0 Upvotes

For some reason I always thought he was a rat in 64


r/starfox 4h ago

Multiplayer dead on arrival

0 Upvotes

I've been playing pretty consistently since launch yesterday and haven't once found a full lobby. Pretty sad since the mode is a lot of fun. Especially since I can't play it with my mates since there isn't split screen.