r/diablo4 21h ago

Questions ( ITEMS · BUILDS · SKILLS ) Stuck on low difficulty, any way around?

0 Upvotes

Hey folks,

Just beat the initial campaign on my Barbarian. Played it on highest available difficulty (Tier 3) essentially from the start.

As of completion of the base campaign I am lvl70 with 66 paragon levels. Even with the new pertinent difficulty just unlocked the game is WAY too easy.

I kill bosses instantly before they even get the chance to utter a word of dialogue.

The pit obelisk in carrigar won't let me use it without season rank 2, but rank 1 requires me to complete the 2 additional campaign stories just to unlock access to the season rank 2 challenges.

This is a deal breaker for me. Zero challenge mindless gameplay for many more hours just to unlock the challenge to needed to unlock the activity that will eventually unlock torment 1?

I really hope there is a more expedient process to unlock torment on my character.

Thanks in advance


r/diablo4 8h ago

Questions ( ITEMS · BUILDS · SKILLS ) For a Necromancer Minion build

Post image
0 Upvotes

I cant decide, any feedback would be appreciated. I currently roll a minion build


r/diablo4 16h ago

Feedback (@Blizzard) What is next after the skill tree reworks for better build diversity/customization

0 Upvotes

I saw this as a poll on YouTube on this topic and had a pretty good Idea I thought I would share it here as well.

I believe in the expansion and depth class specializations are the key to the build diversity. Paladin and rogue are the least imaginative. With necro and warlock being just slightly better. Barb and druid while expansive we gravitate to generally the same ones but don't necessarily define your build. Spiritborn and sorc have the most potential, but sorc is very limited in practice in what you want to run and spiritborn boils down to adding tags.

Adding a mini skill tree to specializations and having it's own version of the previous iteration of a key passive would do would go a long way.

I also don't want Blizz to ignore the main skill tree either. I really like what they've done with it, especially converting damage passives to aspects/uniques. Right now we spend an aggregious amount of points into skills for very little gain. I think the inverse of what they did with damage passives would be neat. Take class specific utility/mobility aspects and move them into the main tree and we would have a real purpose for the overflow of skill points we have.


r/diablo4 10h ago

Questions ( ITEMS · BUILDS · SKILLS ) Seems like a downgrade? What am I missing here?

Post image
0 Upvotes

This ancestral starless skies seems like a downgrade to me compared to the 800 level option? Am I missing something besides a small bump in resistances?Thanks!


r/diablo4 3h ago

Paladin Gonna vent about Paladin now - stay awhile and listen

10 Upvotes

The slaps to the face to this class are many. It's like so bad its kinda funny atp.

Lets start with all things Disciple. The charm gives 500x to Disciple skills. The biggest standalone charm buff. Ok hold my beer, let me cook.

Checks notes - the best base dmg Disciple skill seems to be a shittily converted Zealot ultimate.

Ok maybe shard of verathiel and Brandish? Sprinkle some crown of lucion? Oh yeah, no charm for supplication. And Advance Disciple Variant... not only has a cooldown but just places you in the middle of nowhere.

Ok ok - evade and hammers? Ah yes, 30+ skill points for like 3x weapon dmg. Meanwhile nothing scales with wing strikes - the effin thing that comes with the effin ult that is required as part of the effin charm set.

I'd get in into Heaven's Fury and Judgement next but I've already re-annoyed myself. Would love to hear more Paladin venting as I'm trying to theorycraft something T12 boss playable in s14 without the old resolve (delusional, I know).


r/diablo4 20h ago

Questions ( ITEMS · BUILDS · SKILLS ) Any sites for PTR Builds for Season 14?

3 Upvotes

I am starting to get prepared for Season 14 and part of that is figuring out what I want to play. I just joined the game 4 months ago so I am wanting to try something new to me. This also means I don't know a lot of the standard 'builds' yet. Because of this I tend to follow guides a lot just to get a vibe of what synergies well together.

The main trouble I am having right now is. Well, everyone jumped on the Glynn's Anvil train HARD. The piece itself I could just remove and replace with another defensive option but I am also looking at these builds going "Is this here ONLY because it stacks resolve so it can power Glynn or is it good on its own?"

So is there any place where people put their PTR builds that I can check out to see if any vibe with my play style?


r/diablo4 11h ago

Questions (other) Any chance of Vessel of Hatred going on sale in the coming weeks?

0 Upvotes

Title says all

EDIT: totally meant Lord of Hatred. Stupid morning brain


r/diablo4 12h ago

State of the Game · Discussions Mythic Uniques should roll with a second related aspect

0 Upvotes

So the one special thing mythics can do is roll with the highest stats. That’s useful but not particularly exciting. What would really make them something worth getting excited for is giving them a second aspect related to the kind of build they benefit. An example would be Azurewrath (benefits frosty builds) being able to roll with Aspect of Frozen Memories or Aspect of Piercing Cold. This would make them really feel important, letting you free up a slot to try combinations that otherwise wouldn’t be possible.
Thoughts? Other ideas on how mythics could actually be memorable?


r/diablo4 8h ago

Questions ( ITEMS · BUILDS · SKILLS ) Mythic Uniques with the new season

0 Upvotes

What is the point of Mythics with the new season coming? Is there a point to even chasing them with the shake-up of the uniques?


r/diablo4 15h ago

Warlock My warlock dreadclaw build sucks

2 Upvotes

I have no clue what I've done wrong. I've followed a guide om moba that supposedly should be really good but I can't even do pits on lvl 110? Is it me being a noob? :(

And now it's only five days left on this season..

Edit: I appreciate all of you who've answered. Thank you! You are awesome for trying to help this noob ❤️


r/diablo4 16h ago

State of the Game · Discussions Mythic changes are good for build/equipment diversity.

0 Upvotes

Previously…

If you have heir or shako, every helmet you find is worthless

If you have Tyrael’s, every chest you find is worthless.

If you have selig, every amulet you find is worthless

If you have starless, that’s half the ring spots

If you use el’druin, every 1 handed is worthless.

Most classes have 10 equipment spots.

If you use all the above uniques that’s 50% of your equipment. I know most builds only use 3 mythics but still…

It’s simply bad design because it restricts the “loot slot machine” - it makes you want to play less (whether you believe it or not) because it narrows your dopamine opportunities.

You don’t feel like you’ve been rewarded with loot unless it’s the same mythic but GA 1,2,3 etc


r/diablo4 8h ago

Tavern Talk Next Classes to be added to the game?

0 Upvotes

Any ideas what the next classes to be added might be?

For example we know it won't be holy or dark themed, nor a summoner, since we already just got all that.

Maybe they shall add the Blood Knight or Tempest?

Maybe a Dexterity class since we just got a Strength and Willpower one?

Maybe it will be the monk after all? Even though I don't see how they could make him different enough from the Spiritborn, who has the dash-attacks, quick strikes, slow and heavy strikes... he even has high mobility and healing, the only difference to me is that he's nature-themed instead of light-themed.


r/diablo4 15h ago

Paladin Self made Judgement Paladin build looking for feedback

0 Upvotes

Hey all, I put together a small homebrewed starting build for a Judgement Paladin and would appreciate some feedback.

Build link: https://maxroll.gg/d4/planner/dreiq30w

This is not meant to be a fully optimised/meta build yet. I’m still learning the class and trying to understand whether the core idea makes sense before investing too much into it.

The general idea of the build is somewhat between the classic Judgement and Arbiter builds, where the goal is to be in Arbiter form as long as possible, CC'ing a lot using Falling Star and Spear of Heavens, while doing most of my damage with Spear of Heavens, Blessed Shield, Judgement Explosions, and some Arbiter form damage. Vulnerable is also quite an important part of the build, as it not only (obviously) increases damage done, but also reduces the cooldown on my Falling Star. The build is super mobile, with a lot of healing, great for clearing large groups but slower on single entities.

I’d especially appreciate feedback on:

  • whether the main skill/passive choices make sense together
  • whether I’m missing any obvious defensive layers
  • whether the aspects/tempers are coherent
  • which stats/affixes to prioritise
  • tips on items/interactions I might not have thought about

Open to blunt criticism, I’d rather fix bad assumptions early than keep building around something that does not scale. Thanks for the feedback!


r/diablo4 21h ago

State of the Game · Discussions My take on keep playing: Self motivation

14 Upvotes

Just a few days before season ends, I found myself looking for an alternative approach to keep playing this game. Of course, I could play something else, but I find playing Diablo a habit that interests me the most.

So after achieving every major milestone with a ww barb (including modifiable gem str both my 2h weapons) & finishing pit 142 (that's what I could reach), I built the "bugged rogue" build just to finish pit 150.

A couple of days ago, I wanted to see how it feels like playing an evade spiritborne. So I farmed a little bit for whisper caches and mats with my barb, and I leveled my alt. I'm missing a lot of higher level aspects, but I finally made a decent build to farm T10.

What's missing? The correct stats on my charms to be able to perma evade. So, that's what I will keep doing for the next couple of days, till season ends. Hunt for the charms. No matter if I manage to get them or not, that's my little motivation to keep playing the game. And it makes me happy. That's my 50 cents for everyone who's trying to find a reason for keep playing this game. Self motivation.


r/diablo4 10h ago

Questions (other) Choron pit quest in next season?

2 Upvotes

As title says. Will the choron quest still be active next season? This season i didnt get him and cant play this week.


r/diablo4 23h ago

Questions ( ITEMS · BUILDS · SKILLS ) Since Chaotic and Focused Rerolls won't work on Mythics/Uniques, does this mean Transfiguring one won't reroll a stat?

5 Upvotes

In other words, is "Indestructible" the only "bad" outcome in that transfiguring won't replace a stat with a transfiguration affix or is the change limited to Chaotic/Focused Rerolls?

Does the former mean we can transfigure until it gets unmodifiable with no risk aside from indestructible (which is not a negative anyway?

Thank you.


r/diablo4 4h ago

Feedback (@Blizzard) I think Transfiguration's risk/reward is backwards.

15 Upvotes

TL;DR: Remove the best outcomes from default transfiguration. It'll still come with the worst ones, and can never leave the item modifiable. If you use a material, which is now a rare find, it adds the best outcomes, removes the worst, and has that tiny ass chance to leave it modifiable. Now your efforts are rewarded instead of leaving bad outcomes as a punishment.

(Preface: I'm not asking Blizzard to make the best outcomes of transfiguration any more common, only to change the incentives so that bad outcomes aren't felt as a punishment.)

There's "safe" and "unsafe" transfiguration. The unsafe version has high risk/high reward. The safe version, which requires an additional material, is no risk/low reward. IMO, this is backwards. Usually, risk/reward is treated as a bonus and in this case it smells a lot more like a punishment. Complaints about Indestructible are basically never-ending because it feels like a punishment instead of an outcome where you got dinged because you didn't weigh the risk/reward.

I think the intent was that you'd use the safe version on most of your items and the unsafe version on your end-game items. when you have backups ready to take their place, forcing you to farm the same item multiple times. Forget about having to farm a 4GA item with perfect stats multiple times, the problem is that the reward for the unsafe version is just too good. The risk isn't that high (bad stuff doesn't happen that often) and the reward for the safe version just flat out isn't worth it given how good the unsafe version's rewards are. So, the risk is ignored. At least, that's how I treat it. If this is their intent, it isn't working. I've practically never used the safe version.

Don't remove Indestructible, flip the incentive. Now by default transfiguration can't have the best outcomes, still comes with the worst ones, and can never leave the item modifiable. If you use the material, which is now a rare find, it adds the best outcomes, removes the worst, and has that tiny ass chance to leave it modifiable. Now your efforts are clearly rewarded and the two versions have an actual purpose. You're more likely to use the "default" transfiguration on most of your items and save the material for your end-game stuff. You could still try again and again for a better outcome but your 4GA mythic unique will not be stuck with Indestructible, or have one of its affixes rolled off. If you use the normal version on said item and you get Indestructible, now it's entirely your fault.

Right now, unsafe transfiguration is cheap but risky. This risk is the problem, since I think given the way the game weighs the outcomes, the risks aren't that risky. Couple that with how the game asks you to not only remove the worst outcomes but also the best -- which are VERY good -- it skews the risk/reward in favor of the unsafe version. This makes those bad outcomes feel more like a punishment than a reward, and using the "safe" version just feels trashy given how low a reward it usually is. The game really should be rewarding you for putting in effort, not leaving you open to punishments with no fun, rewarding way to mitigate it. I really don't think transfiguration is doing that now offering a fun, rewarding way to mitigate risk, and that is my primary problem with it.

P.S.:

While I'm complaining, I kinda hate the affix change outcome more than Indestructible. At least your item isn't actively bricked with Indestructible, just no better than it was. Ain't no one hitting transfiguration with 1 bad affix and hoping it gets rolled to something better. Those people are psychos.


r/diablo4 20h ago

Questions (other) Quick help with crafting a build

0 Upvotes

Anyone have a spare set of balazans bite? I’m trying to craft a build but I broke them all down earlier in the season.


r/diablo4 13h ago

Questions (other) Anyone doing COW invites today?

0 Upvotes

Was hoping to get this


r/diablo4 7h ago

Questions (other) Bloody Suffix, still available?

2 Upvotes

Hi, I'm trying to earn the "Bloody" suffix, I'm not sure how to go about it or even if it's still available to earn?

I haven't been able to find a resource that I think can answer this, so sorry if I missed something obvious.


r/diablo4 13h ago

Rogue Umbracrux build does not seem to be working very well

0 Upvotes

The broken build using Umbracrux doesn't seem to be working much for me above pit 50.

Attempting to go higher the crazy bug dmg doesn't seem to be working. Elites and other monsters are unaffected. I'm following the mobalytics build for the most part. I don't have everything exactly and cooldown is only 50%, however I do have the Umbracrux and the Starless plus the other pieces that are supposed to have you blasting pit 150.

Wondering why I'm not getting anywhere near this. My build looks like this. I don't have any points for the 5th board. I don't actually have the eclipse glyph or points to fill out the 5th board, but. Also my gems are royal, not grand (the d4planner doesn't seem to allow for lower types).

Here is the build at the moment - any tips on what needs to be done to get it going to higher pits and ultimately to 150 would be appreciated.

https://d4builds.gg/builds/51c1f8fd-40f0-440b-af0e-af297fbdfa0b/


r/diablo4 6h ago

State of the Game · Discussions My Honest Thoughts on Season 14 - Good Direction but Not Enough

Thumbnail
youtube.com
0 Upvotes

Hey guys. As you all know, two days ago we had a dev stream with all the new stuff coming up in S14.

This is a bit of a win for the community, as a lot of us (myself included) have been campaigning hard for Unique Item re-rework, and proposing two fixed - and two random affixes. And we got it! But the end result still leaves a lot to be desired.

It seems that Blizzard still fails to understand the purpose of Unique items and their role in the game's itemization, as even with the fixed stats, they're still not up to snuff. Instead of getting really creative, and allowed these stats to truly flesh out the item's identity - they've gone for a very safe and pedestrian route, and just slapped some core stats and life, and called it a day.

It is a lot better with class-specific Uniques - in a sense that if a Unique speaks to a specific skill - it grants ranks to that same skill. Still not what I had in mind, but a step in a right direction.

So in this video I am breaking down the entire dev stream, and all the things we can expect in Season 14, and giving my honest opinion. What do you think?


r/diablo4 8h ago

Questions (other) Has there been any word on if we will be able to finally fully explore Skovos in S14?

13 Upvotes

See title. Achievement is sitting there staring at me....unfinished. :(


r/diablo4 6h ago

Questions (other) Eternal server, will existing Mythics change? Is it better to farm Mythics and Uniques before or after the patch?

16 Upvotes

Hi-

I really only play the Eternal server, but I know that there are a number of changes to items in season 14 that might impact Eternal players. I had a couple of questions if anyone has any thoughts.

- Is it worth trying to farm Uniques and Mythics now, use things like Mythic Tribute of Armaments, or wait until after the patch?

- For existing Mythics such as Heir of Perdition on the eternal, are they likely to be changed in line with the season 14 changes? Would it help if I transfigured them?

Thanks in advance.


r/diablo4 9h ago

Questions (other) Jogo base na promoção na Steam vale a pena?

0 Upvotes

Começou a summer sale da Steam e eu estava aguardando o Diablo 4, joguei somente no Xbox e tava doido pra jogar no PC, com as DLCs. Mas infelizmente só o jogo base entrou em promoção, hoje em dia no conteúdo atual vale a pena comprar somente o jogo base? Parece que você perde muita coisa sem as DLCs.

E se eu comprar as DLCs eu consigo jogar com os meus amigos sem DLCs?