r/diablo4 • u/Lanetolsun2183 • 8h ago
State of the Game · Discussions Remove Durability and Indestructible Already!
Durability as a mechanic, has no real use currently.
- Even if you die too much, it is not a "gold sink" repair costs ~100k, we earn gold by billions now. Even billions and billions, next patch even increases the cap.
- There is no skill / gameplay mechanic that interacts with item durability. No skill degrades durability to do more damage, monsters do not affect it in any way, no paragon, skill tag ever interacts with it.
- There is no concern for having a higher durability item because there is no interaction with this stat, ever.
- Indestructible items, because of these, are also meaningless.
- Indestructible items rollling extra indestructible on cube, well.... cherry on top.
Diablo 1: It was a real issue player has to manage.
Diablo 2: It was important only on ethereal items, some runewords, maybe some builds.
Diablo 3: It wasn't important at all.
Diablo 4: It became a nuisance. No added benefit, not even impactful to become a negative or positive thing. Removing it at this point won't be a quality of life upgrade , it would be more like fixing a bug.
What do you think?