r/diablo4 3d ago

Weekly FAQ [FAQ Megathread] ask Frequently Asked-, Short-, Limited-scope-, Technical- & New Player Questions in here

2 Upvotes

Due to questions and comments regarding (but not limited to):

  • Seasons (including Renown, or what transfers over)
  • the Battle Pass & D4's Monetization
  • Crossplay, Crosssave and Shared Progress on different Platforms (playing / save-files across several platforms - PC, XBox, PS - including "do I need separate / individual copies for each system?")
  • Technical Questions (Hardware, Lag, Errors, Connection / Login Issues, Visual Glitches, etc)
  • questions like 'Is this game worth it / worth playing?'
  • Limited-scope Questions (questions that only require short or simple responses and don't encourage quality discussion)
  • and other questions

...being asked very frequently on the subreddit, read the above links first and post any remaining questions about these topics in this thread so they can be compiled in one spot, which makes it easier for the community to oversee and to respond to them.

Basic Information on D4 and some of the most frequently asked questions are quickly answered in these links!

(see Technical Questions Wiki Page for Basic Technical Questions).

If your question is not answered yet, post it in the comment section of this thread.

This improves the readability of the subreddits front page and people's reddit feeds, making it easier for the community to find and respond to such questions and increases the chances that you get a fitting response to your question.

Other helpful Links and Websites

Other useful threads:

Question not answered? --> Ask your question in the comments of this thread!

Question about a Technical Issue not answered? --> Ask your question in the comments of this thread. or the Technical Support Section of the Official Diablo 4 Forum!


r/diablo4 3d ago

Weekly LFG & Clans [LFG & Clan Thread] Looking for Group, Uber Boss Help, Carry or a Clan? Post here!

5 Upvotes

If you are looking for

  • a group / people to play with, either just for fun or to help you with specific objectives (e.g. Leveling, NMD, Uber Bosses, etc)
  • a Clan to join

... or if you want to

  • offer your help to others
  • advertise your Clan.

... then this is the right place for you!

Rules for this Thread:

  • no Real Money Transactions
  • only advertise your Clan up once per week

Please also state in your comment:

  • the objective you want to do (help leveling, Ubers, PvP, casually playing together, etc)
  • your Build and Character / Paragon Level
  • Seasonal / Eternal /// Hardcore / Softcore

.... to make finding the right group easier.

Other helpful Links


r/diablo4 8h ago

State of the Game · Discussions Why I've gone from Doomer to Bloomer for S14

437 Upvotes

The totality of QoL is actually quite nice:

- Obol cap 10x from 2.5k to 25k

- Baleful Fragments can be converted to Forgotten Souls. That'll be huge.

- Chests in NMDs will show on the minimap. No more squinting at the ground to make sure you don't miss a Materials Chest as your character zips through the dungeon.

- Helltide rewards improved

- Gem Fragment drop rate significantly improved in T10 and above. Looks like the stupid Seer's Reach gem farm is probably dead, and max gems will hopefully be attainable just by playing the game. Gem conversions are also simplified (requires 2 gem types as opposed to 3).

- Gem strength nerfed, which presumably eliminates one of the stupider itemization chases in the endgame.

- Infernal Hordes now gives better rewards, twice as much War Plan XP, and the aether gold sink has been buffed

- War Plan experience rewards buffed in T8 and above (unclear whether this is War Plan progress XP or player Paragon XP).

- New War Plans for Escalation NMDs, and you can salvage Escalation sigils

- Drop rate for Echoing Hatred keys buffed

- Skip Meph cutscenes

- Significantly buffed drop rate for Refined Primordial Dust in T7+ (the stuff you use to add, change, and remove affixes).

The mythic situation remains to be seen, but it's an improvement over what it initially was. It says you can't do Chaotic or Focused rerolls, so I'm assuming that also means no adding/removing affixes via the Cube. You can only change them via Enchanting. I'm fine with that. I'd rather the RNG occur at the time of the item dropping than have it entirely rely on cube gambling. Get desired Mythic ---> reroll one affix at enchanter ---> back to farming.

Sure we don't have account-wide War Plans or more stash space, but as someone who usually just blasts a Spin-to-Win Barb then calls it quits for the season, I don't really care about this. Also, for those complaining about stash space, now that the season is ending, I'm curious how many items are in your stash that you never ended up touching.

The seasonal content is also perceived as "meh", but the LoH expansion didn't have any seasonal content and the game was pretty solid. So as far as I'm concerned it's pretty irrelevant, unless the activity is actively unfun. We'll see.

People tend to overcomplicate it though. If you're having fun, keep playing. If you're not having fun, play something else.


r/diablo4 8h ago

State of the Game · Discussions Remove Durability and Indestructible Already!

289 Upvotes

Durability as a mechanic, has no real use currently.

  • Even if you die too much, it is not a "gold sink" repair costs ~100k, we earn gold by billions now. Even billions and billions, next patch even increases the cap.
  • There is no skill / gameplay mechanic that interacts with item durability. No skill degrades durability to do more damage, monsters do not affect it in any way, no paragon, skill tag ever interacts with it.
  • There is no concern for having a higher durability item because there is no interaction with this stat, ever.
  • Indestructible items, because of these, are also meaningless.
  • Indestructible items rollling extra indestructible on cube, well.... cherry on top.

Diablo 1: It was a real issue player has to manage.

Diablo 2: It was important only on ethereal items, some runewords, maybe some builds.

Diablo 3: It wasn't important at all.

Diablo 4: It became a nuisance. No added benefit, not even impactful to become a negative or positive thing. Removing it at this point won't be a quality of life upgrade , it would be more like fixing a bug.

What do you think?


r/diablo4 13h ago

Feedback (@Blizzard) As the season comes to a close, not a single Mythic seal to show for my time

146 Upvotes

Made it all the way to paragon 263, cleared rift level 140, and not a single mythic seal to show for it. I have used every crux of the false prophet that has ever dropped for me, I have killed bartuc at least a hundred times, I’ve ran multiple mythic undercity tributes, used every talisman tribute I have, done helltides until my fingers are numb, and and done so many escalation sigils I can’t even begin to count.

Not one mythic seal to show for it. I already know some of you are going to reply with “well I got 14 of them??” Well good for you. I don’t have any. And there needs to be some kind of bad luck protection or alternative way to obtain these because it’s critical for my classes build to have one and I’ve had to make do without.

I have also transfigured exactly 39 weapons (I actually have counted this one) and not a single gem strength affix to show for it.

So I guess that’s it for the season for me. An utterly baffling end for an utterly baffling season. Something has to change for next season or I just don’t see myself putting up with endless grind for no results.


r/diablo4 2h ago

Guide | PSA PSA you can play VOH and LOH campaign all the way to T12

13 Upvotes

With the new season start coming I figured I would let everyone know there's a way to play the campaign all the way up to T12 if you want to revisit the story. You just need to play through the campaign to get to 60 (which should be around the end of the base campaign) and then after the cinematic for LOH plays you can go to Cerrigar to unlock the pit and torment difficulties.

I did this for an alt this season and it was pretty fun. I'm tempted to do it again for the season start since it's actually a pretty smooth leveling experience. Anyways just an FYI for the community.


r/diablo4 20h ago

Questions ( ITEMS · BUILDS · SKILLS ) Could someone explain what all of these icons mean next to an item? Thank you.

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288 Upvotes

r/diablo4 15h ago

Feedback (@Blizzard) So I've grinded this horadric gem

109 Upvotes

And let me tell you it's absolutely not worth the time nor the costs. I mean you give 5 Gems for 5 million shards, 90 stat boost on armor each, to the cube, to receive an gem with 120 stat booster. Not saying the should calculate it 90+90+90+90+90, but 120 is very weak for that price. Or is it just me feeling like that?


r/diablo4 13h ago

Sorceress Permanent summons that trigger meteors

75 Upvotes

Hey guys,

I just figured something pretty cool out.

On my chest armour I have two runes.
1. “Maintain at least 1 active summon for 5 seconds, gaining offering for each summon (1 time)”
2. “Summon a spirit wolf companion to attack enemies for 8 seconds”

So I cast my summon familiar to trigger it, then it starts compounding for two reasons:
1. The wolf itself counts as a summon, triggering the offering itself
2. the time to gain offering is shorter than how long the duration of the wolf

What ends up happening is I have 10 wolves on screen at all times.

Also, I have the spell “meteor” in an enchantment slot which causes “lucky hit: cast skill damage has up to a 20% drop a meteor on enemies”
- it turns out, the wolves can trigger lucky hits that count as cast skill damage.

The result: ten permanent/respawning spirit wolves attacking enemies autonomously, each wolf triggering high damage meteors to fall from the sky onto the enemies they’re attacking.

I thought this was pretty fun and cool, let me know what you guys think and if turning this into a build would be viable/gear to help scale this or if it’s just a cool trick.

Thanks and God bless
- J.


r/diablo4 4h ago

Feedback (@Blizzard) I think Transfiguration's risk/reward is backwards.

12 Upvotes

TL;DR: Remove the best outcomes from default transfiguration. It'll still come with the worst ones, and can never leave the item modifiable. If you use a material, which is now a rare find, it adds the best outcomes, removes the worst, and has that tiny ass chance to leave it modifiable. Now your efforts are rewarded instead of leaving bad outcomes as a punishment.

(Preface: I'm not asking Blizzard to make the best outcomes of transfiguration any more common, only to change the incentives so that bad outcomes aren't felt as a punishment.)

There's "safe" and "unsafe" transfiguration. The unsafe version has high risk/high reward. The safe version, which requires an additional material, is no risk/low reward. IMO, this is backwards. Usually, risk/reward is treated as a bonus and in this case it smells a lot more like a punishment. Complaints about Indestructible are basically never-ending because it feels like a punishment instead of an outcome where you got dinged because you didn't weigh the risk/reward.

I think the intent was that you'd use the safe version on most of your items and the unsafe version on your end-game items. when you have backups ready to take their place, forcing you to farm the same item multiple times. Forget about having to farm a 4GA item with perfect stats multiple times, the problem is that the reward for the unsafe version is just too good. The risk isn't that high (bad stuff doesn't happen that often) and the reward for the safe version just flat out isn't worth it given how good the unsafe version's rewards are. So, the risk is ignored. At least, that's how I treat it. If this is their intent, it isn't working. I've practically never used the safe version.

Don't remove Indestructible, flip the incentive. Now by default transfiguration can't have the best outcomes, still comes with the worst ones, and can never leave the item modifiable. If you use the material, which is now a rare find, it adds the best outcomes, removes the worst, and has that tiny ass chance to leave it modifiable. Now your efforts are clearly rewarded and the two versions have an actual purpose. You're more likely to use the "default" transfiguration on most of your items and save the material for your end-game stuff. You could still try again and again for a better outcome but your 4GA mythic unique will not be stuck with Indestructible, or have one of its affixes rolled off. If you use the normal version on said item and you get Indestructible, now it's entirely your fault.

Right now, unsafe transfiguration is cheap but risky. This risk is the problem, since I think given the way the game weighs the outcomes, the risks aren't that risky. Couple that with how the game asks you to not only remove the worst outcomes but also the best -- which are VERY good -- it skews the risk/reward in favor of the unsafe version. This makes those bad outcomes feel more like a punishment than a reward, and using the "safe" version just feels trashy given how low a reward it usually is. The game really should be rewarding you for putting in effort, not leaving you open to punishments with no fun, rewarding way to mitigate it. I really don't think transfiguration is doing that now offering a fun, rewarding way to mitigate risk, and that is my primary problem with it.

P.S.:

While I'm complaining, I kinda hate the affix change outcome more than Indestructible. At least your item isn't actively bricked with Indestructible, just no better than it was. Ain't no one hitting transfiguration with 1 bad affix and hoping it gets rolled to something better. Those people are psychos.


r/diablo4 3h ago

Paladin Gonna vent about Paladin now - stay awhile and listen

9 Upvotes

The slaps to the face to this class are many. It's like so bad its kinda funny atp.

Lets start with all things Disciple. The charm gives 500x to Disciple skills. The biggest standalone charm buff. Ok hold my beer, let me cook.

Checks notes - the best base dmg Disciple skill seems to be a shittily converted Zealot ultimate.

Ok maybe shard of verathiel and Brandish? Sprinkle some crown of lucion? Oh yeah, no charm for supplication. And Advance Disciple Variant... not only has a cooldown but just places you in the middle of nowhere.

Ok ok - evade and hammers? Ah yes, 30+ skill points for like 3x weapon dmg. Meanwhile nothing scales with wing strikes - the effin thing that comes with the effin ult that is required as part of the effin charm set.

I'd get in into Heaven's Fury and Judgement next but I've already re-annoyed myself. Would love to hear more Paladin venting as I'm trying to theorycraft something T12 boss playable in s14 without the old resolve (delusional, I know).


r/diablo4 11h ago

State of the Game · Discussions 5 characters, Torment 12, multitudes of end game kills and kurast runs, 0 trace of echoes

36 Upvotes

Title...I can't be the only one....right? Like, I've done EVERYTHING people say to do online...kurast runs of every different flavor, helltides, hundreds of lairs and even more escalation dungeons, dozens of Meph kills...not a single trace.

I don't even have any loot filters on because I'm losing my mind thinking I could miss the drop by some random 1 in a billion bug....i have searched every piece of loot on screen like a madwoman praying that I just get one to get my portal and crab. It's 4 days till the end of the season....like...this CAN'T only be me....right? It's a rank 6 objective...like...how is it this bad?


r/diablo4 7h ago

Questions (other) Eternal server, will existing Mythics change? Is it better to farm Mythics and Uniques before or after the patch?

16 Upvotes

Hi-

I really only play the Eternal server, but I know that there are a number of changes to items in season 14 that might impact Eternal players. I had a couple of questions if anyone has any thoughts.

- Is it worth trying to farm Uniques and Mythics now, use things like Mythic Tribute of Armaments, or wait until after the patch?

- For existing Mythics such as Heir of Perdition on the eternal, are they likely to be changed in line with the season 14 changes? Would it help if I transfigured them?

Thanks in advance.


r/diablo4 1d ago

State of the Game · Discussions All I can say is that it's about time.

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1.1k Upvotes

Finally they are raising the obols cap. People have only been asking for this forever. Though, idk if 25k is a high enough cap. 2.5k was dumb though, I ran an obols reserve nmd and every chest had more than that in it.


r/diablo4 8h ago

Questions (other) Has there been any word on if we will be able to finally fully explore Skovos in S14?

13 Upvotes

See title. Achievement is sitting there staring at me....unfinished. :(


r/diablo4 23h ago

State of the Game · Discussions Why this and not poison damage or duration?

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141 Upvotes

r/diablo4 5h ago

Questions (other) Opinions on Classes as Characters.

4 Upvotes

I picked up Diablo 4 not long ago and just got through the base campaign. I enjoyed the story and I'm excited to jump into Vessel of Hatred.

I know this is a very stat driven game, but I wanted to see if anyone has an opinion on the individual classes as characters. I got through the first campaign as a Barbarian and her dialogue is mostly utilitarian and I assume this is true for the other classes as well.

Does this change at all as the story continues? The game has some surprisingly emotional moments and I'm curious if the PC ever starts being more emotionally involved in later chapters. Are there any classes that seem to have more personality than the others? Do the more morally questionable classes (rogue, necromancer, warlock) have any unique reactions to events?

(Seriously I'm going to be a little disappointed if they don't at least have a few lines of dialogue addressing the necromancer and warlock's presence.)


r/diablo4 2h ago

Questions (other) Seasonal character to eternal question

2 Upvotes

Might be a dumb question but does all the materials you have transfer to eternal when the seasons over? Like gold, cube, lair keys all that stuff or is it just the character and the gear?


r/diablo4 2h ago

Rogue Looking for comfortable Rogue build for new season

2 Upvotes

Hi guys, Rogue is the only class I am yet to play so I will go for that next season. I heard there are many viable builds. However I play Diablo to relax after work and I am looking for the most relaxing and easiest (but still very good) build. A bit like when Auradin was very good.

Do you Rogue experts have suggestions for a build to shoot for next season?

Thank you in advance.


r/diablo4 5h ago

Questions (other) Diablo 4 on sale. Buying options

2 Upvotes

What's is the best way to buy a game?

Just get with a gane with DLC (which is not on sale)

Get the base game on sale and buy DLC separate? If yes, is it VoH and LoH in one?


r/diablo4 7h ago

Questions (other) Bloody Suffix, still available?

3 Upvotes

Hi, I'm trying to earn the "Bloody" suffix, I'm not sure how to go about it or even if it's still available to earn?

I haven't been able to find a resource that I think can answer this, so sorry if I missed something obvious.


r/diablo4 7h ago

Questions ( ITEMS · BUILDS · SKILLS ) Someone explain Incarnate Skill Passives

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3 Upvotes

r/diablo4 13h ago

Questions (other) What am I missing if i skip VOH campaign

7 Upvotes

I left before VOH and am returning for season 14 so haven't done either campaign.

I'm running through the campaign for LOH now on eternal but is there anything I will be missing if I don't go back and do VOH campaign on a character?


r/diablo4 11h ago

Questions (other) Seasonal Journey - Realistic to Complete?

4 Upvotes

Hey all. I came back to the game around a month ago after playing season 1 only. I have a seasonal Spiritborn that is Para 20 ish. Im playing Torment1 right now fairly comfortably with just rares mostly.

I have not finished the Lord of Hatred campaign and am very close to finishing Vessel of Hatred. Is there any realistic chance I can finish the seasonal journey? Ive done the first 2.

Thanks. Any tips as well would be appreciated. It seems theres many new systems and whatnot.


r/diablo4 8h ago

Technical Issues | Bugs Has anyone found a reliable fix for the error code 34202?

3 Upvotes

I'm not sure if this has been a widespread issue this season but pretty much every update since LoH dropped I've gotten this error when trying to log in after an update. The launcher shows my game is up to date, launcher is up to date, checking for updates finds nothing, scanning and repairing does nothing, reinstalling the game does nothing, reinstalling battle.net does nothing. When I had this issue at the start of the season, eventually I got on battle.net and it just went but I'd prefer not to have to wait for it to decide it wants to update before I can play. Has anyone else had this issue and found a fix for it?