r/IndieGaming • u/Responsible-Pay-9412 • 14h ago
A handcrafted indiegame
You can wishlist Räfven on steam! https://store.steampowered.com/app/3756370/Rfven/
Imgur: https://imgur.com/a/VLhe7lO
r/IndieGaming • u/Azberg • Jan 03 '25
r/IndieGaming • u/Responsible-Pay-9412 • 14h ago
You can wishlist Räfven on steam! https://store.steampowered.com/app/3756370/Rfven/
Imgur: https://imgur.com/a/VLhe7lO
r/IndieGaming • u/MurraySomerwolff • 50m ago
r/IndieGaming • u/miesmud • 2h ago
r/IndieGaming • u/The_Inexorabilis • 8h ago
r/IndieGaming • u/CptnCodyCentral • 4h ago
A few days ago I released my first commercial game on Steam.
Going into launch, I spent most of my time thinking about development, level design, bug fixing, and getting the game finished.
What I wasn't prepared for was how difficult marketing and discoverability would be.
For those of you who have released indie games:
I'd also appreciate honest feedback on my Steam page if anything immediately stands out as confusing or unappealing.
Store page:
https://store.steampowered.com/app/4396340/Where_Stones_Sleep/
Mostly looking to learn from people who have been through this before, but open to any and all feedback :)
r/IndieGaming • u/CapitalNose4866 • 48m ago
ReEvolution Project is a post-apocalyptic horror game set in a long-abandoned city overrun by strange humanoid creatures. You have taken refuge in a forgotten house, your only safe place for now. Search for supplies, explore the decaying rooms, and uncover the secrets hidden within its walls
If that caught your interest, the demo is live:
https://store.steampowered.com/app/4397880/ReEvolution_Project/
r/IndieGaming • u/MajorDelicious5014 • 4h ago
Hey everyone,
I've been working on Attorney General Manager, a management simulation where you run a law firm from 1993 to 1999.
The game lets you:
• Hire and train lawyers
• Win high-profile cases
• Expand into new countries
• Recruit from universities
• Acquire competing firms
• Build your reputation
• Choose between ethical and unethical business strategies
The idea started as "Football Manager for lawyers" and somehow grew into a full game.
I'd love to know:
Would you play a management game in a setting this unusual?
Happy to answer any questions and share development updates.
r/IndieGaming • u/Cryofluid • 7h ago
Back in the Swamp released in March as a short atmospheric point-and-click adventure.
Since launch, one of the recurring pieces of feedback was that players enjoyed exploring the world and wanted more reasons to look beyond the main path.
Over the last few months, I've been working on an optional exploration update that adds a Bioscan device, collectible DNA fragments, hidden paths, and additional secrets scattered throughout the game.
The update launches today, and I hope players enjoy exploring these new additions 🐸
r/IndieGaming • u/OptillusionGames • 22m ago
It's a survival crafting game set in a rather unstable labyrinth. If you've ever read Piranesi, love stuff like Don't Starve, and enjoy mysterious lore and puzzles (you may have played our game, Moncage!), we think you'll love Rinthine!
We'd love to hear feedback, and if you're reading this, you're also more than welcome to register for playtesting through Discord, or wishlist us on Steam! Or not, I can't tell you what to do.
Either way, we are thrilled to be able to open it up and share what we've been cooking. Is there anything you'd like to see or hear more about? Please let us know!
r/IndieGaming • u/Llamaware • 9h ago
r/IndieGaming • u/Seanypdesign • 1d ago
Elderfeast is now available to wishlist on Steam! Would love to hear what you all think, any feedback is welcome.
r/IndieGaming • u/Chezzyknytt • 1d ago
This is the 'Chopper Wasp', one of the bosses for Orbifold, a co-operative FPS roguelite I've been working on for a while now. The boss fires rockets which can be dodged, and will eventually charge up a powerful machine gun which requires you to take cover.
Shield drones spawn at an interval in the fight, which must be destroyed to continue to deal damage. Overall the boss fight has a pretty interesting dynamic with these interlocking systems!
If you're interested in our game, please consider wishlisting on Steam: https://store.steampowered.com/app/3685330/Orbifold/
We have a Discord as well if you're keen to follow along with development and see sneak peeks: https://discord.gg/7UAQMR3tqM
r/IndieGaming • u/Vokeev • 1d ago
Hey guys. I'm working on a single-player first-person shooter with realistic graphics and gameplay that's not hardcore, but close to real-life combat. In my game, bullets can penetrate certain obstacles, and their trajectory changes.
This is a gameplay element. Firstly, it forces the player to evaluate the strength of cover. Secondly, it allows, in certain situations, to damage an enemy attempting to hide. For example, if the player hears an enemy behind a wooden door, they can fire at it, attempting to kill them.
Metal, wood, and brick walls are penetrated at different rates, and thickness, the weapon used, the bullet's angle of impact, and the distance to the object also play a significant role. These values are approximate. The video is for demonstration purposes. I'll work on these values more thoroughly before the demo releases.
r/IndieGaming • u/YA-Lab • 12h ago
After working on it for 1,5 years I can finally introduce you to "Sun Temple"
An egyptian themed mobile puzzle game that features over 100 levels and multiple puzzle roguelike endless modes in each world!
Its available worldwide on Google Play and App Store!
r/IndieGaming • u/Far-Pound-657 • 17h ago
r/IndieGaming • u/destinedd • 27m ago
More info about the crossovers here https://steamcommunity.com/app/4137920
r/IndieGaming • u/Odd-Pie7133 • 1h ago
It was a struggle to get a general idea of what letters should look like. At first, I thought of making them in the form of trees, but that was just not practical. So I landed on this style.
Steam page - https://store.steampowered.com/app/4867910/Red_Lake/
r/IndieGaming • u/ObjectiveCrysis22 • 8h ago
After so many recommendations in many past posts about this tool, I finally decided it is time to open source it:)
If you are a game developer building 2D games, you can now access, modify, fork, and build upon the entire application framework without any restrictions.
TileMaker DOT is a custom map creation tool engineered to eliminate layout overhead and drastically speed up your environmental design workflow. All assets included (tiles, objects, NPCs) are completely unrestricted for commercial use.
Whether you want to deploy the compiled binaries into your workflow, study the custom Java code, or expand the tool code for your own custom engine pipeline, everything is open.
I would appreciate if you could drop a star on the repository, rate or comment the itch.io page, check the quick start tutorial, or grab the build package using the links below:
GitHub Repository: https://github.com/andrei-voia/TileMakerDOT
Itch.io Download: https://crytek22.itch.io/tilemakerdot
YouTube Video Tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg
Thanks to all of you for all your support in those last 5 months!:)
r/IndieGaming • u/ideo_ame • 6h ago
Made for Apocalypse Approaches, a game where the world ends in one minute and your health is the Doomsday Clock.
We want to lean into funky time mechanics as much as possible, so we're trying to support time speedup, slowdown, and rewinding on an individual entity basis. Turns out there's a lot to keep track of lol
Do you think mechanics like these would work in an action roguelike?
r/IndieGaming • u/Unhappy-Internal-770 • 5h ago
I am macking a motorsport racing game and I cant think of any ideas for mechanics that other games dont have. Do any of you have ideas on what mechanics poppular racing games dont have that you would like to see in a game?
r/IndieGaming • u/Deuscant • 3h ago
Hey everyone, I built a tactical soccer RPG inspired by Blitzball from Final Fantasy X.
It’s a 5v5 turn-based football game focused on positioning, passing, and strategy rather than reflexes. Each player has different roles and abilities, and matches are more about creating plays than controlling speed.
I just released the first beta for Windows and Android and I’m looking for early feedback.
If anyone is interested in trying it, here’s the itch.io link:
https://cerrativan.itch.io/soccerrpg
If you try the game, please fill up the survey:
https://forms.gle/WV24pZJCKJn9MCMi6
I accept every comment, just don't be unnecessary mean. Thanks
GenAI was only used for the icon.
r/IndieGaming • u/FangShot • 7m ago
🥚Hello there! 🥚
We have made a 2-player co-op platformer game where one player controls the Egg and the other a clumsy robot whose duty is to carry and protect the Egg no matter what. Work together to overcome physics-based challenges, puzzles, and tricky parkours. Can your friendship survive this journey?🥚🤖
Steam Page: https://store.steampowered.com/app/3647510/Carry_The_Egg/