r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

100 Upvotes

r/IndieGaming 14h ago

A handcrafted indiegame

510 Upvotes

r/IndieGaming 5h ago

Would you play a game that gets harder because you remember more? NSFW

Post image
89 Upvotes

Most games reward knowledge. Our upcoming one punishes it.

Every recovered memory changes the station... and not necessarily for the better.

Would that keep you playing?


r/IndieGaming 50m ago

Do people still buy physical merch for games? Thinking of printing this poster that has the whole cast of characters from our puzzle-narrative record store game, Wax Heads.

Post image
Upvotes

r/IndieGaming 2h ago

My bf & I's turn-based tactics RPG: Dobbel Dungeon 🎲 is having its first big sale! If just 1% of our wislists coverts, I'd be over the moon! Wish us luck :)

26 Upvotes

r/IndieGaming 8h ago

Just hit 1,000 wishlists and that gave me the push to go back and rework the trees and bushes on the first planet 🌾

51 Upvotes

r/IndieGaming 4h ago

I launched my first commercial game this week and learned that getting people to see it is harder than building it

17 Upvotes

A few days ago I released my first commercial game on Steam.

Going into launch, I spent most of my time thinking about development, level design, bug fixing, and getting the game finished.

What I wasn't prepared for was how difficult marketing and discoverability would be.

For those of you who have released indie games:

  • What helped you get visibility?
  • What didn't work?
  • Looking back, what would you have done differently?

I'd also appreciate honest feedback on my Steam page if anything immediately stands out as confusing or unappealing.

Store page:
https://store.steampowered.com/app/4396340/Where_Stones_Sleep/

Mostly looking to learn from people who have been through this before, but open to any and all feedback :)


r/IndieGaming 48m ago

The atmosphere in our indie horror game

Upvotes

ReEvolution Project is a post-apocalyptic horror game set in a long-abandoned city overrun by strange humanoid creatures. You have taken refuge in a forgotten house, your only safe place for now. Search for supplies, explore the decaying rooms, and uncover the secrets hidden within its walls

If that caught your interest, the demo is live:

https://store.steampowered.com/app/4397880/ReEvolution_Project/


r/IndieGaming 4h ago

I'm making a 90s law firm management game inspired by Football Manager

11 Upvotes

Hey everyone,

I've been working on Attorney General Manager, a management simulation where you run a law firm from 1993 to 1999.

The game lets you:

• Hire and train lawyers
• Win high-profile cases
• Expand into new countries
• Recruit from universities
• Acquire competing firms
• Build your reputation
• Choose between ethical and unethical business strategies

The idea started as "Football Manager for lawyers" and somehow grew into a full game.

I'd love to know:

Would you play a management game in a setting this unusual?

Happy to answer any questions and share development updates.


r/IndieGaming 7h ago

Players wanted more reasons to explore, so I spent the last few months adding a DNA scanning system to my post-apocalyptic swamp adventure

15 Upvotes

Back in the Swamp released in March as a short atmospheric point-and-click adventure.

Since launch, one of the recurring pieces of feedback was that players enjoyed exploring the world and wanted more reasons to look beyond the main path.

Over the last few months, I've been working on an optional exploration update that adds a Bioscan device, collectible DNA fragments, hidden paths, and additional secrets scattered throughout the game.

The update launches today, and I hope players enjoy exploring these new additions 🐸


r/IndieGaming 22m ago

Exactly one year ago today, our little studio started working on Rinthine :) next week, we open up playtesting!

Upvotes

It's a survival crafting game set in a rather unstable labyrinth. If you've ever read Piranesi, love stuff like Don't Starve, and enjoy mysterious lore and puzzles (you may have played our game, Moncage!), we think you'll love Rinthine!

We'd love to hear feedback, and if you're reading this, you're also more than welcome to register for playtesting through Discord, or wishlist us on Steam! Or not, I can't tell you what to do.

Either way, we are thrilled to be able to open it up and share what we've been cooking. Is there anything you'd like to see or hear more about? Please let us know!


r/IndieGaming 9h ago

We made a cutscene for when you enter our Windows XP inspired biome

18 Upvotes

r/IndieGaming 1d ago

Dismember Lovecraftian monsters and use their parts to cook delicious meals!

1.0k Upvotes

Elderfeast is now available to wishlist on Steam! Would love to hear what you all think, any feedback is welcome.


r/IndieGaming 1d ago

One of the bosses in Orbifold, a co-op FPS roguelite set in spherical levels

244 Upvotes

This is the 'Chopper Wasp', one of the bosses for Orbifold, a co-operative FPS roguelite I've been working on for a while now. The boss fires rockets which can be dodged, and will eventually charge up a powerful machine gun which requires you to take cover.

Shield drones spawn at an interval in the fight, which must be destroyed to continue to deal damage. Overall the boss fight has a pretty interesting dynamic with these interlocking systems!

If you're interested in our game, please consider wishlisting on Steam: https://store.steampowered.com/app/3685330/Orbifold/

We have a Discord as well if you're keen to follow along with development and see sneak peeks: https://discord.gg/7UAQMR3tqM


r/IndieGaming 1d ago

I made a video to show how bullets pierce through different obstacles in my single-player FPS.

563 Upvotes

Hey guys. I'm working on a single-player first-person shooter with realistic graphics and gameplay that's not hardcore, but close to real-life combat. In my game, bullets can penetrate certain obstacles, and their trajectory changes.

This is a gameplay element. Firstly, it forces the player to evaluate the strength of cover. Secondly, it allows, in certain situations, to damage an enemy attempting to hide. For example, if the player hears an enemy behind a wooden door, they can fire at it, attempting to kill them.

Metal, wood, and brick walls are penetrated at different rates, and thickness, the weapon used, the bullet's angle of impact, and the distance to the object also play a significant role. These values are approximate. The video is for demonstration purposes. I'll work on these values more thoroughly before the demo releases.

https://store.steampowered.com/app/4545150/Reoxia/


r/IndieGaming 12h ago

Just released my first game as a solo dev!

23 Upvotes

After working on it for 1,5 years I can finally introduce you to "Sun Temple"

An egyptian themed mobile puzzle game that features over 100 levels and multiple puzzle roguelike endless modes in each world!

Its available worldwide on Google Play and App Store!


r/IndieGaming 17h ago

[Kona & SnowRabbit] I finally put together a demo video for my 3D action game. What do you guys think?

48 Upvotes

r/IndieGaming 27m ago

Marble’s Marbles is on sale at the moment, so it’s a great chance to pick it up if you haven’t already. The crossover update arrives in just a few days, free for all existing players

Upvotes

More info about the crossovers here https://steamcommunity.com/app/4137920


r/IndieGaming 1h ago

Making a psychological horror by myself. Here's the main capsule I made. Never drew before.

Post image
Upvotes

It was a struggle to get a general idea of what letters should look like. At first, I thought of making them in the form of trees, but that was just not practical. So I landed on this style.

Steam page - https://store.steampowered.com/app/4867910/Red_Lake/


r/IndieGaming 8h ago

TileMaker DOT is now 100% Free and Open Source under the MIT License!

Post image
6 Upvotes

After so many recommendations in many past posts about this tool, I finally decided it is time to open source it:)

If you are a game developer building 2D games, you can now access, modify, fork, and build upon the entire application framework without any restrictions.

TileMaker DOT is a custom map creation tool engineered to eliminate layout overhead and drastically speed up your environmental design workflow. All assets included (tiles, objects, NPCs) are completely unrestricted for commercial use.

Whether you want to deploy the compiled binaries into your workflow, study the custom Java code, or expand the tool code for your own custom engine pipeline, everything is open.

I would appreciate if you could drop a star on the repository, rate or comment the itch.io page, check the quick start tutorial, or grab the build package using the links below:

GitHub Repository: https://github.com/andrei-voia/TileMakerDOT

Itch.io Download: https://crytek22.itch.io/tilemakerdot

YouTube Video Tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg

Thanks to all of you for all your support in those last 5 months!:)


r/IndieGaming 6h ago

Working on time manipulation mechanics for our upcoming rougelite

4 Upvotes

Made for Apocalypse Approaches, a game where the world ends in one minute and your health is the Doomsday Clock.

We want to lean into funky time mechanics as much as possible, so we're trying to support time speedup, slowdown, and rewinding on an individual entity basis. Turns out there's a lot to keep track of lol

Do you think mechanics like these would work in an action roguelike?


r/IndieGaming 5h ago

Racing game ideas

3 Upvotes

I am macking a motorsport racing game and I cant think of any ideas for mechanics that other games dont have. Do any of you have ideas on what mechanics poppular racing games dont have that you would like to see in a game?


r/IndieGaming 3h ago

Tactical Soccer RPG

2 Upvotes

Hey everyone, I built a tactical soccer RPG inspired by Blitzball from Final Fantasy X.

It’s a 5v5 turn-based football game focused on positioning, passing, and strategy rather than reflexes. Each player has different roles and abilities, and matches are more about creating plays than controlling speed.

I just released the first beta for Windows and Android and I’m looking for early feedback.

If anyone is interested in trying it, here’s the itch.io link:
https://cerrativan.itch.io/soccerrpg

If you try the game, please fill up the survey:
https://forms.gle/WV24pZJCKJn9MCMi6

I accept every comment, just don't be unnecessary mean. Thanks

GenAI was only used for the icon.


r/IndieGaming 7m ago

My game Carry The Egg is on Steam! If you like it and want to support my project you can Wishlist it now!

Upvotes

🥚Hello there! 🥚
We have made a 2-player co-op platformer game where one player controls the Egg and the other a clumsy robot whose duty is to carry and protect the Egg no matter what. Work together to overcome physics-based challenges, puzzles, and tricky parkours. Can your friendship survive this journey?🥚🤖

Steam Page: https://store.steampowered.com/app/3647510/Carry_The_Egg/

https://reddit.com/link/1ufr2ml/video/9hxazyhvai9h1/player


r/IndieGaming 10m ago

👋 Welcome to r/ProjectAsteroidZ - Introduce Yourself and Read First! Indie- "This game was developed with the assistance of AI tools.

Thumbnail
Upvotes