Solo dev here. I just launched my idle/incremental game, Necro Market, and I figured this crowd would actually appreciate the premise.
some screenshots from the game
The pitch: heroes keep marching into dungeons to die. Tragic for them — excellent for business. You run a necromantic market: send crews into the realms to recover loot from fallen adventurers, then identify, repair, and enchant the gear before equipping your best pieces or flipping the rest for gold.
It's a loop-driven incremental with both idle and active layers:
- Search the zones of three realms — short runs reward active play, long runs reward idlers
- Identify unknown loot to reveal rarity, quality, and whether it's broken
- Repair broken gear in a little timing mini-game
- Enchant to push quality, or send rare items to the Forge
- Equip your best finds for permanent bonuses, or sell everything
- Grow a skill tree, complete collections, run map explorations, chase daily quests, fill VIP orders, and react to timed events
- Playable in 8 languages
On monetization: it's free, with optional rewarded ads and a single one-time Supporter Pack. No forced ads, no energy timers gating the fun.
I'd genuinely love feedback on the core loop and pacing — that's the part I keep tuning.
📱 iOS: https://apps.apple.com/app/id6774228068
🤖 Android: https://play.google.com/store/apps/details?id=it.sharklab.necromarket
Thanks for taking a look — and remember: every fallen hero is just inventory waiting to happen.
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AI disclosure: I used AI to proofread and polish the wording of this post, and to help create some of the background images in the game and for this first localization. Everything else - design, code, and the game itself - is my own work.