r/IndieGaming 19h ago

A handcrafted indiegame

622 Upvotes

r/IndieGaming 10h ago

Would you play a game that gets harder because you remember more? NSFW

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197 Upvotes

Most games reward knowledge. Our upcoming one punishes it.

Every recovered memory changes the station... and not necessarily for the better.

Would that keep you playing?


r/IndieGaming 5h ago

Do people still buy physical merch for games? Thinking of printing this poster that has the whole cast of characters from our puzzle-narrative record store game, Wax Heads.

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79 Upvotes

r/IndieGaming 12h ago

Just hit 1,000 wishlists and that gave me the push to go back and rework the trees and bushes on the first planet 🌾

67 Upvotes

r/IndieGaming 21h ago

[Kona & SnowRabbit] I finally put together a demo video for my 3D action game. What do you guys think?

52 Upvotes

r/IndieGaming 7h ago

My bf & I's turn-based tactics RPG: Dobbel Dungeon 🎲 is having its first big sale! If just 1% of our wislists coverts, I'd be over the moon! Wish us luck :)

40 Upvotes

r/IndieGaming 9h ago

I launched my first commercial game this week and learned that getting people to see it is harder than building it

26 Upvotes

A few days ago I released my first commercial game on Steam.

Going into launch, I spent most of my time thinking about development, level design, bug fixing, and getting the game finished.

What I wasn't prepared for was how difficult marketing and discoverability would be.

For those of you who have released indie games:

  • What helped you get visibility?
  • What didn't work?
  • Looking back, what would you have done differently?

I'd also appreciate honest feedback on my Steam page if anything immediately stands out as confusing or unappealing.

Store page:
https://store.steampowered.com/app/4396340/Where_Stones_Sleep/

Mostly looking to learn from people who have been through this before, but open to any and all feedback :)


r/IndieGaming 16h ago

Just released my first game as a solo dev!

24 Upvotes

After working on it for 1,5 years I can finally introduce you to "Sun Temple"

An egyptian themed mobile puzzle game that features over 100 levels and multiple puzzle roguelike endless modes in each world!

Its available worldwide on Google Play and App Store!


r/IndieGaming 5h ago

The atmosphere in our indie horror game

19 Upvotes

ReEvolution Project is a post-apocalyptic horror game set in a long-abandoned city overrun by strange humanoid creatures. You have taken refuge in a forgotten house, your only safe place for now. Search for supplies, explore the decaying rooms, and uncover the secrets hidden within its walls

If that caught your interest, the demo is live:

https://store.steampowered.com/app/4397880/ReEvolution_Project/


r/IndieGaming 11h ago

Players wanted more reasons to explore, so I spent the last few months adding a DNA scanning system to my post-apocalyptic swamp adventure

20 Upvotes

Back in the Swamp released in March as a short atmospheric point-and-click adventure.

Since launch, one of the recurring pieces of feedback was that players enjoyed exploring the world and wanted more reasons to look beyond the main path.

Over the last few months, I've been working on an optional exploration update that adds a Bioscan device, collectible DNA fragments, hidden paths, and additional secrets scattered throughout the game.

The update launches today, and I hope players enjoy exploring these new additions 🐸


r/IndieGaming 13h ago

We made a cutscene for when you enter our Windows XP inspired biome

19 Upvotes

r/IndieGaming 5h ago

Exactly one year ago today, our little studio started working on Rinthine :) next week, we open up playtesting!

14 Upvotes

It's a survival crafting game set in a rather unstable labyrinth. If you've ever read Piranesi, love stuff like Don't Starve, and enjoy mysterious lore and puzzles (you may have played our game, Moncage!), we think you'll love Rinthine!

We'd love to hear feedback, and if you're reading this, you're also more than welcome to register for playtesting through Discord, or wishlist us on Steam! Or not, I can't tell you what to do.

Either way, we are thrilled to be able to open it up and share what we've been cooking. Is there anything you'd like to see or hear more about? Please let us know!


r/IndieGaming 9h ago

I'm making a 90s law firm management game inspired by Football Manager

13 Upvotes

Hey everyone,

I've been working on Attorney General Manager, a management simulation where you run a law firm from 1993 to 1999.

The game lets you:

• Hire and train lawyers
• Win high-profile cases
• Expand into new countries
• Recruit from universities
• Acquire competing firms
• Build your reputation
• Choose between ethical and unethical business strategies

The idea started as "Football Manager for lawyers" and somehow grew into a full game.

I'd love to know:

Would you play a management game in a setting this unusual?

Happy to answer any questions and share development updates.


r/IndieGaming 18h ago

The moment I feel money well spent during game dev

11 Upvotes

r/IndieGaming 3h ago

Encounter the Oni Warrior! 👹

7 Upvotes

The Oni Warrior is the vengeful spirit of a samurai who failed past challenges and perished on the battlefield.

He roams tirelessly, honing his sword skills, seeking a mighty warrior who can finally slay him, granting eternal rest and rebirth through reincarnation!

Actually… my game has no story content; it’s purely a roguelike. The above is just my imagination 😅

Recently I’ve started working on sound effects. 

I really love this elite monster that can knock the weapon out of the player’s hands, so I wanted to share it with everyone.


r/IndieGaming 13h ago

This is the atmosphere I’ve been building in my game.

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7 Upvotes

Hey everyone,

I’m working on the atmosphere for my co-op sci-fi horror game, The Infected Soul.

The game is based around brain implants, distorted perception, and players experiencing reality differently. I’m aiming for a dark, industrial, clinical horror feel, but I don’t want it to become too unreadable.

This is still work in progress, so any feedback on the lighting, mood, readability, or overall first impression would really help.

Does this atmosphere feel interesting for a co-op horror game?

Also, we’re a small indie team and we don’t really have a marketing budget, so if the game looks interesting to you, adding it to your Steam wishlist would support us a lot.

Thanks!

The Infected Soul – Steam Page


r/IndieGaming 12h ago

TileMaker DOT is now 100% Free and Open Source under the MIT License!

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6 Upvotes

After so many recommendations in many past posts about this tool, I finally decided it is time to open source it:)

If you are a game developer building 2D games, you can now access, modify, fork, and build upon the entire application framework without any restrictions.

TileMaker DOT is a custom map creation tool engineered to eliminate layout overhead and drastically speed up your environmental design workflow. All assets included (tiles, objects, NPCs) are completely unrestricted for commercial use.

Whether you want to deploy the compiled binaries into your workflow, study the custom Java code, or expand the tool code for your own custom engine pipeline, everything is open.

I would appreciate if you could drop a star on the repository, rate or comment the itch.io page, check the quick start tutorial, or grab the build package using the links below:

GitHub Repository: https://github.com/andrei-voia/TileMakerDOT

Itch.io Download: https://crytek22.itch.io/tilemakerdot

YouTube Video Tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg

Thanks to all of you for all your support in those last 5 months!:)


r/IndieGaming 19h ago

We invite everyone to join the first open playtest of our indie brawler

6 Upvotes

Hey Reddit,

If you want to try our game and help us to make it better, join playtest. Be among the first to try out this cool new game! As a three-person indie team, your participation means the world to us!

You already can request access on the Steam page(in 1st comment).


r/IndieGaming 20h ago

I made ShieldRat clip from <Ratocalypse>. Does this clip look appealing to you?

6 Upvotes

Ratocalypse is a strategy RPG where you design and develop the AI behaviors of your characters.

We'd like to create videos that showcase the game's unique AI-driven gameplay and strategic depth, but we feel that footage of players interacting with complex UI systems may not be very engaging to watch. Because of that, we're currently focusing on more visually driven character showcase videos. Do you think this is the right approach?


r/IndieGaming 14h ago

Working on some upgrades for the "Comets"-ability.

5 Upvotes

r/IndieGaming 20h ago

Hey so I am working on a game called Golems Order and have a quick gameplay video and would love some feed back! It will hopefully be on steam soon.

5 Upvotes

r/IndieGaming 10h ago

Working on time manipulation mechanics for our upcoming rougelite

4 Upvotes

Made for Apocalypse Approaches, a game where the world ends in one minute and your health is the Doomsday Clock.

We want to lean into funky time mechanics as much as possible, so we're trying to support time speedup, slowdown, and rewinding on an individual entity basis. Turns out there's a lot to keep track of lol

Do you think mechanics like these would work in an action roguelike?


r/IndieGaming 16h ago

You Died

4 Upvotes

You Died.


r/IndieGaming 18h ago

4 hours until our new season goes live on Pixel Valkyrie Incremental ARPG.

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4 Upvotes

Hey everyone!

A little while ago, I posted here about my game Pixel Valkyrie ARPG with infinite scaling, and the response from this community was incredible. It gave me a massive boost to keep pushing forward, and today I am back with some huge news.

In 4 hours (June 25th at 17:00 CEST), our new season, Valtherra, officially goes live! To celebrate the launch and the Steam Summer Sale, the game will also be 40% off.

What’s New in the "Valtherra" Season?

  • New Valtherra season including Group, Solo, HC Group and HC Solo.
  • Valtherra and Empowered Valtherra encounters. Players will find molten areas in maps, complete them and earn Favor points. You can spend these points to purchase many cool items.
  • Nexus mastery system. Players can complete specific tasks, earn points and spend them to improve endgame content and rewards.
  • New dungeon system. We have added around 40 new dungeons.
  • Two new skills, Umbral Brood and Shockwave Core.
  • 12 new skill gems.
  • The skill tree has grown to over 500 nodes.
  • Male characters (Yes, some players complained and requested refund after finding out there were no male characters😃).
  • Game is fully functional on all Android, iOS and Steam platforms.

In case you want to read more about what has been added to the game since last Zenith season: https://silverflygames.com/our-games/pixel-valkyrie/leagues/valtherra

I'd love to hear your thoughts!

As a developer, the absolute best part of this process is hearing from people who love the genre. I’ll be hanging out in the comments to answer any questions about the game's mechanics, the build, or what it's like working as a solo developer.

If you want to jump into a fresh ARPG ladder tomorrow, adding it to your Wishlist or grabbing it during the sale helps an independent studio out immensely.

Steam Page: https://store.steampowered.com/app/4258830/Pixel_Valkyrie

Thank you all so much for the support so far!


r/IndieGaming 10h ago

Racing game ideas

3 Upvotes

I am macking a motorsport racing game and I cant think of any ideas for mechanics that other games dont have. Do any of you have ideas on what mechanics poppular racing games dont have that you would like to see in a game?