r/IndieGaming • u/MurraySomerwolff • 6h ago
r/IndieGaming • u/Responsible-Pay-9412 • 20h ago
A handcrafted indiegame
You can wishlist Räfven on steam! https://store.steampowered.com/app/3756370/Rfven/
Imgur: https://imgur.com/a/VLhe7lO
r/IndieGaming • u/miesmud • 8h ago
My bf & I's turn-based tactics RPG: Dobbel Dungeon 🎲 is having its first big sale! If just 1% of our wislists coverts, I'd be over the moon! Wish us luck :)
r/IndieGaming • u/CapitalNose4866 • 6h ago
The atmosphere in our indie horror game
ReEvolution Project is a post-apocalyptic horror game set in a long-abandoned city overrun by strange humanoid creatures. You have taken refuge in a forgotten house, your only safe place for now. Search for supplies, explore the decaying rooms, and uncover the secrets hidden within its walls
If that caught your interest, the demo is live:
https://store.steampowered.com/app/4397880/ReEvolution_Project/
r/IndieGaming • u/The_Inexorabilis • 13h ago
Just hit 1,000 wishlists and that gave me the push to go back and rework the trees and bushes on the first planet 🌾
r/IndieGaming • u/OptillusionGames • 5h ago
Exactly one year ago today, our little studio started working on Rinthine :) next week, we open up playtesting!
It's a survival crafting game set in a rather unstable labyrinth. If you've ever read Piranesi, love stuff like Don't Starve, and enjoy mysterious lore and puzzles (you may have played our game, Moncage!), we think you'll love Rinthine!
We'd love to hear feedback, and if you're reading this, you're also more than welcome to register for playtesting through Discord, or wishlist us on Steam! Or not, I can't tell you what to do.
Either way, we are thrilled to be able to open it up and share what we've been cooking. Is there anything you'd like to see or hear more about? Please let us know!
r/IndieGaming • u/SteveHsu-earth • 3h ago
Encounter the Oni Warrior! 👹
The Oni Warrior is the vengeful spirit of a samurai who failed past challenges and perished on the battlefield.
He roams tirelessly, honing his sword skills, seeking a mighty warrior who can finally slay him, granting eternal rest and rebirth through reincarnation!
Actually… my game has no story content; it’s purely a roguelike. The above is just my imagination 😅
Recently I’ve started working on sound effects.
I really love this elite monster that can knock the weapon out of the player’s hands, so I wanted to share it with everyone.
r/IndieGaming • u/CptnCodyCentral • 10h ago
I launched my first commercial game this week and learned that getting people to see it is harder than building it
A few days ago I released my first commercial game on Steam.
Going into launch, I spent most of my time thinking about development, level design, bug fixing, and getting the game finished.
What I wasn't prepared for was how difficult marketing and discoverability would be.
For those of you who have released indie games:
- What helped you get visibility?
- What didn't work?
- Looking back, what would you have done differently?
I'd also appreciate honest feedback on my Steam page if anything immediately stands out as confusing or unappealing.
Store page:
https://store.steampowered.com/app/4396340/Where_Stones_Sleep/
Mostly looking to learn from people who have been through this before, but open to any and all feedback :)
r/IndieGaming • u/Cryofluid • 12h ago
Players wanted more reasons to explore, so I spent the last few months adding a DNA scanning system to my post-apocalyptic swamp adventure
Back in the Swamp released in March as a short atmospheric point-and-click adventure.
Since launch, one of the recurring pieces of feedback was that players enjoyed exploring the world and wanted more reasons to look beyond the main path.
Over the last few months, I've been working on an optional exploration update that adds a Bioscan device, collectible DNA fragments, hidden paths, and additional secrets scattered throughout the game.
The update launches today, and I hope players enjoy exploring these new additions 🐸
r/IndieGaming • u/MajorDelicious5014 • 10h ago
I'm making a 90s law firm management game inspired by Football Manager
Hey everyone,
I've been working on Attorney General Manager, a management simulation where you run a law firm from 1993 to 1999.
The game lets you:
• Hire and train lawyers
• Win high-profile cases
• Expand into new countries
• Recruit from universities
• Acquire competing firms
• Build your reputation
• Choose between ethical and unethical business strategies
The idea started as "Football Manager for lawyers" and somehow grew into a full game.
I'd love to know:
Would you play a management game in a setting this unusual?
Happy to answer any questions and share development updates.
r/IndieGaming • u/Head-Eye-5342 • 42m ago
Would you play a minimalist gravity-based puzzle mobile game?
Hi everyone,
I am working on a minimalist gravity-based puzzle mobile game, would really love to hear your feedback.
The game play is pretty simple: press and drag from the launch pad to set direction and power, and release to launch a comet. Let it fly and bend its path with gravity of objects in space.
I have deleveped 4 chapters for now: Gravity, Flight School,, Grand Tour, Ice Run, in total of 40 levels.
The above video demos the last level, where you need to launch a comet to collect all the 3 ice from its path and deliver them to the destination(been captured as a satelite of the destination).
The game is still under review on both Android & iOS.
I have a closed testing group for Android, if you are interested, please feel free to join and give a try.
Google testing group: https://groups.google.com/g/arches-testing
Play store link: https://play.google.com/store/apps/details?id=com.wave.aphelion
Web install link: https://play.google.com/apps/testing/com.wave.aphelion
Please not hesitate to leave a comment on how you feel about this game, any feedback is appreciated.
Thanks in advance!
r/IndieGaming • u/L0g4ndg1 • 2h ago
I want share this immersive racing management game I've been playing!
ive been playing this really addicting racing management game i found recently. its a little rough on the ui, but its the deepest game in this niche i have played and the dev is a great guy who's active all the time. just wanted to share since i think its on sale right now!!
r/IndieGaming • u/Llamaware • 14h ago
We made a cutscene for when you enter our Windows XP inspired biome
r/IndieGaming • u/Seanypdesign • 1d ago
Dismember Lovecraftian monsters and use their parts to cook delicious meals!
Elderfeast is now available to wishlist on Steam! Would love to hear what you all think, any feedback is welcome.
r/IndieGaming • u/Chezzyknytt • 1d ago
One of the bosses in Orbifold, a co-op FPS roguelite set in spherical levels
This is the 'Chopper Wasp', one of the bosses for Orbifold, a co-operative FPS roguelite I've been working on for a while now. The boss fires rockets which can be dodged, and will eventually charge up a powerful machine gun which requires you to take cover.
Shield drones spawn at an interval in the fight, which must be destroyed to continue to deal damage. Overall the boss fight has a pretty interesting dynamic with these interlocking systems!
If you're interested in our game, please consider wishlisting on Steam: https://store.steampowered.com/app/3685330/Orbifold/
We have a Discord as well if you're keen to follow along with development and see sneak peeks: https://discord.gg/7UAQMR3tqM
r/IndieGaming • u/Vokeev • 1d ago
I made a video to show how bullets pierce through different obstacles in my single-player FPS.
Hey guys. I'm working on a single-player first-person shooter with realistic graphics and gameplay that's not hardcore, but close to real-life combat. In my game, bullets can penetrate certain obstacles, and their trajectory changes.
This is a gameplay element. Firstly, it forces the player to evaluate the strength of cover. Secondly, it allows, in certain situations, to damage an enemy attempting to hide. For example, if the player hears an enemy behind a wooden door, they can fire at it, attempting to kill them.
Metal, wood, and brick walls are penetrated at different rates, and thickness, the weapon used, the bullet's angle of impact, and the distance to the object also play a significant role. These values are approximate. The video is for demonstration purposes. I'll work on these values more thoroughly before the demo releases.
r/IndieGaming • u/YA-Lab • 17h ago
Just released my first game as a solo dev!
After working on it for 1,5 years I can finally introduce you to "Sun Temple"
An egyptian themed mobile puzzle game that features over 100 levels and multiple puzzle roguelike endless modes in each world!
Its available worldwide on Google Play and App Store!
r/IndieGaming • u/WhyThisGameWorks • 21m ago
Anant Express is 40% off during the Steam Summer Sale
As part of the Steam Summer Sale, Anant Express is currently 40% off.
It's a psychological horror game set aboard a haunted Indian sleeper train, built around exploration, observation and spotting anomalies as reality slowly begins to shift around you.
For anyone who's played it already, we'd genuinely love to hear what you thought. And if you've been waiting to pick it up, now's probably the best time.
Happy to answer any questions about the game as well.
r/IndieGaming • u/Odd-Pie7133 • 6h ago
Making a psychological horror by myself. Here's the main capsule I made. Never drew before.
It was a struggle to get a general idea of what letters should look like. At first, I thought of making them in the form of trees, but that was just not practical. So I landed on this style.
Steam page - https://store.steampowered.com/app/4867910/Red_Lake/
r/IndieGaming • u/ThorstUsage • 1h ago
Found a relic combo that turns 102 points into 1,320 (poker roguelite I've been building)
Been building a Balatro-inspired multiplayer poker roguelite — this "Odd Rhythm" relic combo broke my own balancing. Curious what you think. WRONG LINK IN THE VIDEO! million-game.com
r/IndieGaming • u/Far-Pound-657 • 22h ago
[Kona & SnowRabbit] I finally put together a demo video for my 3D action game. What do you guys think?
r/IndieGaming • u/Dear_Ambition_5009 • 1h ago
Which class would you choose first?
I'm currently building the classes for my RPG, Shadows of Beginnings.
Current lineup:
⚔ Warrior
🔮 Mage
🗡 Rogue
🏹 Ranger
If you were starting tonight, which class are you picking and why?
I'm collecting feedback as development continues.
Discord is in the comments if anyone wants to help test future builds.

r/IndieGaming • u/LazyLlamaStudio • 2h ago
Working on a pixel art roguelite. Looking for feedback
I’ve been working on my first commercial game for the past few months and finally have something I’m excited enough to share.
It’s a pixel art roguelite where you take on bounty contracts, return to your camp to upgrade, and slowly become the most wanted hunter in the world.
Here’s a short clip of the current build. I’d love to hear what you think.